Actions

Hedgemage

From Titan's Teeth

Revision as of 18:20, 30 August 2019 by Dicemonger (talk | contribs) (Talents)
Main > > Archetypes > Hedgemage


Hit Die: d8

Class Skills: The hedgemage’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Int), Handle Animal (Cha), Heal (Wis), Knowledge (Arcana; Int), Knowledge (Geography), Knowledge (Nature), Knowledge (Planes), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival, and Use Magic Device (Cha).

Skill Ranks Per Level: 6 + Int modifier.

Proficiencies: A hedgemage is proficient with all simple weapons and light armor.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Base
Caster
Level
Magic
Talents
Base
Spell
Pool
+0 +0 +0 +2 0 (1) 0 (+2) 2

Casting

A hedgemage may combine spheres and talents to create magical effects. You use Intelligence as your casting ability modifier.

Spell Pool

A hedgemage gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.

Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).

Magic Tradition

Hedgemages follow the Wild Magic tradition.

Talents

A hedgemage gains 2 magic talents the first time they gain the Casting class feature.

A hedgemage can freely takes the following spheres:

The following spheres are rare, and not commonly used by hedgemages:

Default: You gain the Destruction Sphere with the Energy Focus(fire) drawback and the Divination Sphere

From the drawback you gain the {{link|Destruction Sphere|Explosive Orb]] talent.