Paladin
From Titan's Teeth
Main > > Archetypes > Paladin |
Hit Die: d10
1st Level
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Base Caster Level |
Combat/Magic Talents |
Base Spell Pool |
---|---|---|---|---|---|---|
+1 | +2 | +0 | +2 | +0 (1) | 1 (+2) | 2 |
Casting
A paladin may combine spheres and talents to create magical effects.
Note: You use Charisma as your casting ability modifier.
Spell Pool
A paladin gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool replenishes once per day after roughly 8 hours of rest.
Calculate: Calculate your spell pool: Base Spell Pool + your casting ability modifier (minimum: 1).
Magic Tradition
Paladins follow the High Patron tradition.
Blended Training
Whenever a paladin would gain a magic talent from her class levels (not the 2 bonus talents gained when first gaining the casting class feature), she may instead choose to gain a combat talent. A paladin uses her casting ability modifier as her practitioner modifier.
Magic Talents
A paladin gains a magic talent at 1st level, 2nd level, and again at every even level thereafter, along with 2 magic talents the first time they gain the Casting class feature.
A paladin must choose the Light Sphere with the magic talent she gains at first level, unless she already possesses the Light sphere.
A paladin can freely takes the following spheres: Conjuration Sphere, Creation Sphere, Destruction Sphere, Divination Sphere, Enhancement Sphere, Fate Sphere, Life Sphere, Nature Sphere, Protection Sphere, War Sphere and Weather Sphere.
Default: You get the Light Sphere with the Bound Light talent.
You also get the Life Sphere.
Alternatively: Pick two different spheres/talents, instead of Bound Light or the Life Sphere.
Sacred Oaths
Becoming a paladin involves taking vows that commit the paladin to the cause of righteousness, an active path of fighting wickedness.
Honesty: Don’t lie or cheat. Let your word be your promise.
Courage: Never fear to act, though caution is wise.
Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.
Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Solar Brilliance
A paladin gains the Glory talent as a bonus talent, and uses her class level as her caster level on glows benefiting from Glory. This stacks normally with caster levels gained from other sources.
In addition, she may choose whether or not any (light) talents she applies to a glow placed on herself affect her.
Feats
The paladin gains no extra feats on first level.
Default: Pick Weapon Focus as your level 1 feat.
Equipment
{OGL|SIH=yes}}