Actions

Spiked Armor

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Main > Equipment > Weapons > Spiked Armor
Proficiency Damage Critical Type Special Cost Weight
martial light misc 1d6 x2 P +50 gp +10 lbs.

You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack.

Benefit: You can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.

Note: If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes.

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.