Actions

Whip

From Titan's Teeth

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Main > Equipment > Weapons > Whip
Proficiency Damage Critical Type Special Cost Weight
exotic one-handed melee 1d3 x2 S disarm, finesse, nonlethal, reach, trip 1 gp 2 lbs.

A dwarven waraxe has a large, ornate head mounted to a thick handle, making it too large to use in one hand without special training.

Benefit: The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Note: Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.


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Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

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Pathfinder Roleplaying Game Ultimate Equipment © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.