General[edit]
Movement[edit]
Name |
Categories |
Prerequisites |
Benefit |
Acrobatic Steps |
Combat |
Dex 13, Nimble Moves |
Ignore 20 feet of difficult terrain when you move. |
Fleet |
— |
— |
Your base speed increases by 5 feet. |
Nimble Moves |
— |
Dex 13 |
Ignore 5 feet of difficult terrain when you move. |
Run |
— |
— |
Run at 5 times your normal speed. |
Spring Attack |
Combat |
Dex 13, BAB +4, Dodge |
Move before and after a melee attack. |
Step Up |
Combat |
BAB +1 |
Take a 5-foot step as an immediate action. |
Defense[edit]
Name |
Categories |
Prerequisites |
Benefit |
Block Arrows |
Combat |
Dex 13, Shield Proficiency, Shield Focus |
Avoid one ranged attack per round. |
Bodyguard |
Combat |
Combat Reflexes |
Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Combat Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Covering Defense |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Provide cover to an ally with total defense. |
Cut Your Losses |
— |
Str 13, Acrobatics 1 rank |
Carry an ally or object when making the Withdraw action. |
Diehard |
— |
Endurance |
Automatically stabilize and remain conscious below 0 hp. |
Dodge |
Combat |
Dex 13 |
+1 dodge bonus to AC. |
Endurance |
— |
— |
+4 bonus on checks to avoid nonlethal damage. |
Fast Healer |
— |
Diehard, Endurance |
Regain additional hit points when healing. |
Fight On |
— |
Con 13, Diehard, Endurance |
Stay conscious and gain temporary hit points. |
Heroic Resolve |
Combat |
Con 13, ability to gain martial focus |
Expend martial focus to suppress a single condition. |
Improved Shield Bash |
Combat |
Shield Proficiency |
Keep your shield bonus when shield bashing. |
In Harm's Way |
Combat |
Bodyguard |
Intercept attacks against allies. |
Iron Guard |
Combat |
BAB +6, Shield Proficiency, Shield Focus |
Reduce area of effect damage using your shield. |
Iron Guts |
— |
Con 13, Great Fortitude |
+2 on saves against nausea, sickening, and ingested poisons. |
Low Profile |
Combat |
Dex 13 |
+1 dodge bonus to AC against ranged attacks. |
Muscular Reflexes |
Combat |
— |
Make additional attacks of opportunity. |
Practiced Interruption |
Combat |
BAB +5, combat training class feature or Extra Combat Talent |
Expend your martial focus to disrupt a spell caster’s casting. |
Robustness |
— |
— |
Heal more when subject to healing magic. |
Shield Focus |
Combat |
BAB +1, Shield Proficiency |
Gain a +1 bonus to your AC when using a shield. |
Shield Slam |
Combat |
BAB +6, Shield Proficiency, Improved Shield Bash |
Free bull rush with a bash attack. |
Wind Stance |
Combat |
Dex 15, BAB +6, Dodge |
When moving gain 20% concealment against ranged attacks. |
Name |
Categories |
Prerequisites |
Benefit |
Alertness |
— |
— |
+2 bonus on Perception and Sense Motive checks. |
Animal Affinity |
— |
— |
+2 bonus on Handle Animal and Ride checks. |
Animal Friend |
— |
Handle Animal 3 ranks |
Use Handle Animal to befriend animals. |
Artificery |
— |
Any Craft or Profession skill 5 ranks |
Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
Athletic |
— |
— |
+2 bonus on Climb and Swim checks. |
Cooperative Crafting |
— |
Any Craft skill 1 rank |
You provide multiple benefits when assisting in crafting, whether mundane or magical. |
Cosmopolitan |
— |
— |
Read and speak two additional languages, and gain two new class skills. |
Deceitful |
— |
— |
+2 bonus on Bluff and Disguise checks. |
Deft Hands |
— |
— |
+2 bonus on Disable Device and Sleight of Hand checks. |
Eagle Eyes |
— |
Perception 5 ranks |
Ignore up to –5 due to distance on visual Perception checks. |
Educated |
— |
— |
+2 on all Knowledge checks. |
Handyman |
— |
— |
+2 on all Craft checks. |
Master Alchemist |
— |
Craft(alchemy) 5 ranks |
+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
Persuasive |
— |
— |
+2 bonus on Diplomacy and Intimidate checks. |
Powerful Alchemy |
— |
Int 13, Craft (alchemy) 5 ranks |
Increase the damage dealt by alchemical items crafted by you. |
Rhetorical Flourish |
— |
Cha 13, Bluff 1 rank, Diplomacy 3 ranks |
Use verbal misdirection while making Diplomacy check. |
Sea Legs |
— |
Profession (sailor) 3 ranks |
+2 on Acrobatics, Climb, and Swim checks. |
Self-Sufficient |
— |
— |
+2 bonus on Heal and Survival checks. |
Shared Insight |
— |
Wis 13 |
Grant friendly creatures a +2 bonus on Perception checks. |
Sinister Reputation |
— |
Cha 13; Intimidate 5 ranks; Persuasive or renown social talent |
Spend 8 hours to make future Intimidate checks take a shorter time. |
Skill Focus |
— |
— |
+3 bonus on one skill |
Skillfulness |
— |
— |
+3 skill ranks, +1 per level beyond 3. |
Tag-Team Interrogation |
— |
Diplomacy 1 rank, Intimidate 1 rank, Persuasive |
Cooperate to shift the attitude of a creature. |
Uncanny Alertness |
— |
Alertness |
+1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
LowMagic[edit]
Magic feats for those classes that cannot use magic.
Name |
Categories |
Prerequisites |
Benefit |
Magical Training, Advanced |
— |
— |
Treat your non-casting classes as low-casting for caster level. |
Magical Training, Basic |
— |
No levels in any spellcasting class |
Gain basic access to a sphere. |
Ritual Training, Basic |
— |
No levels in any spellcasting class |
Gain ability to cast rituals of one sphere. |
Witchwarped |
Drawback |
— |
Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |