Actions

Feats - Martial

From Titan's Teeth

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Main > > Feats > Feats - Martial

Melee[edit]

Name Categories Prerequisites Benefit
Blind-Fight Combat Reroll miss chances for concealment.
Catch Off-Guard Combat No penalties for improvised weapons.
Cleave Combat Str 13, BAB +1 Make an additional attack if the first one hits.
Combat Patrol Combat BAB +5, Combat Reflexes, Dodge Conduct attacks of opportunity 5 feet further away.
Dazzling Display Combat BAB +1, Weapon Focus Intimidate all foes within 30 feet.
Double Slice Combat Dex 15, Two-Weapon Fighting Add your Str bonus to off-hand damage rolls.
Cleave, Great Combat Str 13, BAB +4, Cleave Make an additional attack after each attack hits.
Improvised Weapon Mastery Combat BAB +6, Catch Off-Guard Make an improvised weapon deadly.
Lunge Combat BAB +6 Take a -2 penalty to your AC to attack with reach.
Quick Draw Combat BAB +1 Draw weapon as a free action.
Shatter Defenses Combat BAB +1, Dazzling Display, Weapon Focus Hindered foes are flat-footed.
Stand Still Combat Combat Reflexes Stop enemies from moving past you.
Two-Weapon Defense Combat Dex 15, Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons.
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties.
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack.
Weapon Focus Combat BAB +1 +1 bonus on attack rolls for weapons from a single discipline.
Cleave, Whirling Combat Str 13, BAB +4, Cleave, Great Cleave Take a 5-foot step when you Cleave.
Whirlwind Attack Combat Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack Conduct attacks of opportunity 5 feet further away.

Combat Maneuvers[edit]

Name Categories Prerequisites Benefit
Aerial Trip BAB +5, Deft Maneuvers or a combat talent that allows you to perform a trip without provoking an attack of opportunity Replace a dead animal companion with an existing tame creature.
Charge Through Combat Str 13, Powerful Maneuvers Make overrun as free action while charging.
Compelling Maneuvers Combat Int 13 You can perform antagonize, demoralize, distract and feint attempts as a move action.
Deft Maneuvers Combat Dex 13 You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
Giantslayer Combat Con 13, BAB +5 Gain bonus to CMB and CMD against opponents larger than yourself.
Greater Bull Rush Combat Str 13, BAB +6, Powerful Maneuvers Enemies you bull rush provoke attacks of opportunity.
Greater Demoralize Combat Int 13, BAB +4, Compelling Maneuvers Give a shaken opponent in the cowering condition.
Greater Dirty Trick Combat Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers Dirty trick penalty lasts 1d4 rounds.
Greater Disarm Combat Dex 13, BAB +6, Deft Maneuvers Disarmed weapons are knocked away from your enemy.
Greater Drag Combat Str 13, BAB +6, Powerful Maneuvers Enemies you drag provoke attacks of opportunity.
Greater Feint Combat Int 13, BAB +6, Compelling Maneuvers Enemies you feint or distract lose suffer the effect for 1 round.
Greater Overrun Combat Str 13, BAB +6, Powerful Maneuvers Enemies you overrun provoke attacks of opportunity.
Greater Reposition Combat Str 13, BAB +6, Powerful Maneuvers Enemies you reposition provoke attacks of opportunity.
Greater Steal Combat Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers Enemies don’t notice theft until after combat.
Greater Sunder Combat Str 13, BAB +6, Powerful Maneuvers Damage from sunder attempts transfers to your enemy.
Greater Trip Combat Dex 13, BAB +6, Deft Maneuvers Enemies you trip provoke attacks of opportunity.
Influence Combat Int 13, Bluff 6 ranks, Compelling Maneuvers Influence an opponent’s actions.
Lasting Morale Maneuvers Combat Int 13, BAB +6, Compelling Maneuvers Antagonize and demoralize effects last for 1d4 rounds.
Powerful Maneuvers Combat Str 13 You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers.

Mounted[edit]

Name Categories Prerequisites Benefit
Mounted Archery Combat Ride 1 rank, Mounted Combat Halve the penalty for ranged attacks while mounted.
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check.
Ride-By Attack Combat Ride 1 rank, Mounted Combat Move before and after a charge attack while mounted.
Spirited Charge Combat Ride 1 rank, Mounted Combat, Ride-By Attack Double damage on a mounted charge.
Trample Combat Ride 1 rank, Mounted Combat Overrun targets while mounted.
Unseat Combat Ride 1 rank, Mounted Combat, Powerful Maneuvers Overrun targets while mounted.

Ranged[edit]

Name Categories Prerequisites Benefit
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon. Attacks with selected weapons do not provoke attacks of opportunity
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2
Fake Out Combat Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon You can make a feint attempt a ranged weapon.
False Opening Combat Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. May choose to provoke attacks of opportunity to make opponent lose Dex to AC
Far Shot Combat Decrease range penalties by half.
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or Crossbows.
Manyshot Combat Dex 17, BAB +6, Rapid Shot Shoot two arrows simultaneously.
Parting Shot Combat Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run Make a ranged attack when withdrawing.
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet.
Precise Shot Combat No penalty for shooting into melee.
Rapid Reload Combat Reload a crossbow or firearm quickly.
Rapid Shot Combat Dex 15 Make one extra ranged attack.
Shoot On The Run Combat Dex 13, BAB +4, Dodge, Precise Shot Make ranged attack at any point during movement.

Unarmed[edit]

Name Categories Prerequisites Benefit
Deflect Arrows Combat Dex 13, Unarmed Combatant Avoid one ranged attack per round.
Dragon's Tattoos Craft (tattoos) 5 ranks, Unarmed Combatant Your body counts as a masterwork weapon, which can be enchanted
Greater Grapple Combat BAB +6, Unarmed Combatant Gain the ability to pin opponents in a grapple.
Greater Unarmed Strike Combat BAB +6, Unarmed Combatant Deal increased damage with unarmed strikes.
Unarmed Combatant Combat Dex 13 Always considered armed, no attack of opportunity on grapple attempts.
Zodiac Tattoos Craft (tattoos) 5 ranks, Unarmed Combatant or AC Bonus class feature Your skin counts as a suit of +1 leather armor, which can be enchanted

Combat Spheres[edit]

Name Categories Prerequisites Benefit
Adopt Animal Ally Beastmastery Sphere (handle animal) package, an animal or vermin companion Replace a dead animal companion with an existing tame creature.
Combat Sphere Specialization Combat 1 or more combat spheres Count BAB as 1 higher in one sphere
Companion Trigger Combat Animal Companion class feature, Mount class feature, or Beastmastery Sphere Use animals combat maneuvers to trigger your own abilities.
Extra Combat Talent Combat Gain an additional sphere or a talent.