Actions

Survival

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Main > Exploration > Survival

You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.

Find Camping Site

Survive in the Wilderness

Follow Tracks

To find tracks requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.

You move at half your normal speed while following tracks. The DC depends on the surface and the prevailing conditions.

Action A Survival check made to find tracks is at least a full-round action, and it may take even longer.

Retry? For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes (indoors) of searching.

Untrained? If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature’s passage using the same DCs, but you can’t use Perception to follow tracks, even if someone else has already found them.

Surface Example Survival DC
Very soft ground Fresh Snow, Wet Mud 5
Soft ground Swampy 10
Firm ground Lawns, fields, woods 15
Hard ground Bare rock, streambeds 20
Tracking Party Survival DC
Modifier
Move at normal speed -5
Move at double speed -20
Conditions Survival DC
Modifier
Every 24 hours since the trail was made +1
Every hour of rain +1
Overcast or moonless night +6
Moonlight +3
Fog or precipitation +3
Tracked Party Survival DC
Modifier
Fine Creature +8
Diminutive Creature +4
Tiny Creature +2
Small Creature +1
Medium Creature +0
Large Creature -1
Huge Creature -2
Gargantuan Creature -4
Colossal Creature -8
Every three creatures in the group being tracked -1
Tracked party hides trail (and move at half speed) +5

COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.