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Attributes
Faction Attributes
Factions have the following attributes.
Level Cap: The highest possible level of your lieutenants and units.
Leadership: How many lieutenants your organization can support.
Cohesion: How many units a lieutenant can command at once.
Reach: How many bonded assets your organization can support.
Resources: Used to purchase new assets.
Lieutenant Attributes
Lieutenants have the following attributes.
Level: How powerful the lieutenant is
Fight: The lieutenant's skill at physical attack and defense, as well as other physical actions
Sneak: The lieutenant's skill at sneaking, spying and remaining unnoticed
Charm: The lieutenant's skill at manipulating other factions or units
Lore: The lieutenant's skill at research and magic
Damage: A lieutenant can either be undamaged, damaged, lost or destroyed. Damage needs not be physical, but can also come from loss of morale or funding.
If a damaged lieutenant is damaged again, it is defeated. A defeated lieutenant rolls an appropriate check (usually Fight), and is destroyed on a Complete Failure or Failure, and lost on a Success or Complete Success (see Task Resolution).
Unit Attributes
Units have the following attributes.
Level: How powerful the unit is
Competencies: The types of tasks that the unit can aid, divided into Fight, Sneak, Charm and Lore.
Damage: A unit can either be undamaged or damaged (or destroyed). Damage needs not be physical, but can also come from loss of morale or funding. If a damaged unit is damaged again, it is destroyed.
Multiple units together are known as a force.
If a force is damaged, all units in the force are damaged. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on a Complete Failure (see
Task Resolution).
If a force is defeated, half the units in the force (rounded up) are destroyed, and half the units in the force (rounded down) are damaged. A defeated force will retreat. Any lieutenant in the force rolls an appropriate check (usually Fight), and is damaged on a Complete Failure (see
Task Resolution).