Difference between revisions of "FactionTag"
From Gulf of Fallen Stars
Template:FactionTag
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|Effect=This faction has all the benefits of the {{Link_FactionTag|Planetary Government}} tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets. | |Effect=This faction has all the benefits of the {{Link_FactionTag|Planetary Government}} tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets. | ||
|Leaders=Charismatic salt-of-the-earth pioneer acting as mayor or president, Profit-focused bureaucrat from the world or faction that sponsored the colony, Local nobility consisting of the first founders, Sheriff who doesn't trust out-of-towners | |Leaders=Charismatic salt-of-the-earth pioneer acting as mayor or president, Profit-focused bureaucrat from the world or faction that sponsored the colony, Local nobility consisting of the first founders, Sheriff who doesn't trust out-of-towners | ||
− | | | + | |Units=Militia armed with a hodgepodge of frontier weaponry, A sheriff or ranger and his posse |
+ | |Enemies=Local merchant refusing to trade with the group, Influential well-off rancher | ||
|Friends=Militia armed with a hodgepodge of frontier weaponry, Miner looking to get his previous minerals sold off-world, Genius mechanic who can keep just about anything running with some unorthodox repairs | |Friends=Militia armed with a hodgepodge of frontier weaponry, Miner looking to get his previous minerals sold off-world, Genius mechanic who can keep just about anything running with some unorthodox repairs | ||
|Missions=Espionage mission to a neighboring world threatening the colony, Find out why surveyors are disappearing in the mountains, Secure a trade route for medical supplies | |Missions=Espionage mission to a neighboring world threatening the colony, Find out why surveyors are disappearing in the mountains, Secure a trade route for medical supplies | ||
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Use the Form:Faction_Tag page to create new faction tags. | Use the Form:Faction_Tag page to create new faction tags. | ||
− | {{#cargo_declare:_table=FactionTags|Name=String|LinkName=String|TagType=List (,) of String|Description=Text|Effect=Text|Leaders=Text|Enemies=Text|Friends=Text|Complications=Text|Obstacles=Text|Missions=Text|Things=Text|Places=Text|Rules=Text}} | + | {{#cargo_declare:_table=FactionTags|Name=String|LinkName=String|TagType=List (,) of String|Description=Text|Effect=Text|Leaders=Text|Enemies=Text|Units=Text|Friends=Text|Complications=Text|Obstacles=Text|Missions=Text|Things=Text|Places=Text|Rules=Text}} |
− | </noinclude><includeonly>{{#if:{{{temp|}}}||{{#cargo_store:_table=FactionTags|Name={{{Name|}}}|LinkName={{#replace:{{{Name}}}| |_}}|TagType={{{TagType|}}}|Description={{{Description|}}}|Effect={{{Effect|}}}|Leaders={{{Leaders|}}}|Enemies={{{Enemies|}}}|Friends={{{Friends|}}}|Complications={{{Complications|}}}|Obstacles={{{Obstacles|}}}|Missions={{{Missions|}}}|Things={{{Things|}}}|Places={{{Places|}}}|Rules={{{Rules|}}} }} }}<!-- | + | </noinclude><includeonly>{{#if:{{{temp|}}}||{{#cargo_store:_table=FactionTags|Name={{{Name|}}}|LinkName={{#replace:{{{Name}}}| |_}}|TagType={{{TagType|}}}|Description={{{Description|}}}|Effect={{{Effect|}}}|Leaders={{{Leaders|}}}|Enemies={{{Enemies|}}}|Units={{{Units}}}|Friends={{{Friends|}}}|Complications={{{Complications|}}}|Obstacles={{{Obstacles|}}}|Missions={{{Missions|}}}|Things={{{Things|}}}|Places={{{Places|}}}|Rules={{{Rules|}}} }} }}<!-- |
-->{{#vardefine:title|{{SUBPAGENAME}}}}<!-- | -->{{#vardefine:title|{{SUBPAGENAME}}}}<!-- | ||
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-->{{#if:{{{Leaders|}}}|{{Flex|type=begincard|border=true}}'''Leaders:''' {{#arraymap:{{{Leaders}}}|,|x|<wbr> | -->{{#if:{{{Leaders|}}}|{{Flex|type=begincard|border=true}}'''Leaders:''' {{#arraymap:{{{Leaders}}}|,|x|<wbr> | ||
* x|\s}}{{Flex|type=endcard}}}}<!-- | * x|\s}}{{Flex|type=endcard}}}}<!-- | ||
+ | -->{{#if:{{{Rules|}}}|{{Flex|type=begincard|border=true}}'''Rules:''' {{#arraymap:{{{Rules}}}|,|x|<wbr> | ||
+ | * x|\s}}{{Flex|type=endcard}}}}<!-- | ||
+ | -->{{Flex|type=endcontainer}}<!-- | ||
+ | -->{{Flex|type=begincontainer}}<!-- | ||
-->{{#if:{{{Enemies|}}}|{{Flex|type=begincard|border=true}}'''Enemies:''' {{#arraymap:{{{Enemies}}}|,|x|<wbr> | -->{{#if:{{{Enemies|}}}|{{Flex|type=begincard|border=true}}'''Enemies:''' {{#arraymap:{{{Enemies}}}|,|x|<wbr> | ||
+ | * x|\s}}{{Flex|type=endcard}}}}<!-- | ||
+ | -->{{#if:{{{Units|}}}|{{Flex|type=begincard|border=true}}'''Units:''' {{#arraymap:{{{Units}}}|,|x|<wbr> | ||
* x|\s}}{{Flex|type=endcard}}}}<!-- | * x|\s}}{{Flex|type=endcard}}}}<!-- | ||
-->{{#if:{{{Obstacles|}}}|{{Flex|type=begincard|border=true}}'''Obstacles:''' {{#arraymap:{{{Obstacles}}}|,|x|<wbr> | -->{{#if:{{{Obstacles|}}}|{{Flex|type=begincard|border=true}}'''Obstacles:''' {{#arraymap:{{{Obstacles}}}|,|x|<wbr> | ||
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-->{{#if:{{{Places|}}}|{{Flex|type=begincard|border=true}}'''Places:''' {{#arraymap:{{{Places}}}|,|x|<wbr> | -->{{#if:{{{Places|}}}|{{Flex|type=begincard|border=true}}'''Places:''' {{#arraymap:{{{Places}}}|,|x|<wbr> | ||
* x|\s}}{{Flex|type=endcard}}}}<!-- | * x|\s}}{{Flex|type=endcard}}}}<!-- | ||
− | --> | + | -->{{Flex|type=endcontainer}} |
− | |||
− | {{Flex|type=endcontainer}} | ||
{{#if:{{{TagType|}}}|'''Tags:''' {{{TagType}}}{{Break}}|}} | {{#if:{{{TagType|}}}|'''Tags:''' {{{TagType}}}{{Break}}|}} |
Revision as of 18:38, 27 April 2020
This is the "FactionTag" template.
It produces the following output:
Main > Rules |
This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
Effect: This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Effect: This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Leaders:
- Charismatic salt-of-the-earth pioneer acting as mayor or president
- Profit-focused bureaucrat from the world or faction that sponsored the colony
- Local nobility consisting of the first founders
- Sheriff who doesn't trust out-of-towners
Rules:
All guns must be handed over at town limits
Building a structure on a piece of land translates to ownership of the land
All trade goods technically belong to the colony's original sponsor
Enemies:
Local merchant refusing to trade with the group
Influential well-off rancher
Units:
Militia armed with a hodgepodge of frontier weaponry
A sheriff or ranger and his posse
Obstacles:
Everyone gets the word not to provide any help or services
Nobody saw who vandalized your ship
???
Friends:
Militia armed with a hodgepodge of frontier weaponry
Miner looking to get his previous minerals sold off-world
Genius mechanic who can keep just about anything running with some unorthodox repairs
Complications:
Some gesture or service is required to get the locals' trust
Certain high-tech goods are unavailable in this small economy
An unspoken rule is broken
They would like to help but need to think of the colony's survival first
Missions:
Espionage mission to a neighboring world threatening the colony
Find out why surveyors are disappearing in the mountains
Secure a trade route for medical supplies
Things:
Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well)
A single autonomous ground-to-air battery capable of protecting a small facility or settlement
An off-road ground vehicle capable of navigating the planet's difficult terrain
The charter that guarantees the colony independence from its original sponsor
Places:
Isolated homestead with hundreds of miles of wilderness in every direction
A bustling street outside the planet's only spaceport
An underground pre-tech terraforming facility
The unimpressive office of the planetary president
Tags: PlanetaryGov
Use the Form:Faction_Tag page to create new faction tags.
This template defines the table "FactionTags". View table.