Difference between revisions of "FactionTag"
From Gulf of Fallen Stars
Template:FactionTag
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Revision as of 18:22, 1 May 2020
This is the "FactionTag" template.
It produces the following output:
Main > Rules |
This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
Effect: This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Effect: This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Leaders:
Who leads the faction
Who leads the faction
- Charismatic salt-of-the-earth pioneer acting as mayor or president
- Profit-focused bureaucrat from the world or faction that sponsored the colony
- Local nobility consisting of the first founders
- Sheriff who doesn't trust out-of-towners
Rules:
What are some universal laws or beliefs
All guns must be handed over at town limits
Building a structure on a piece of land translates to ownership of the land
All trade goods technically belong to the colony's original sponsor
What are some universal laws or beliefs
Enemies:
Which person inside the faction might oppose the group
Local merchant refusing to trade with the group
Influential well-off rancher
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Militia armed with a hodgepodge of frontier weaponry
A sheriff or ranger and his posse
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Everyone gets the word not to provide any help or services
Nobody saw who vandalized your ship
???
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Militia armed with a hodgepodge of frontier weaponry
Miner looking to get his previous minerals sold off-world
Genius mechanic who can keep just about anything running with some unorthodox repairs
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Some gesture or service is required to get the locals' trust
Certain high-tech goods are unavailable in this small economy
An unspoken rule is broken
They would like to help but need to think of the colony's survival first
How might negotiations be complicated
Missions:
What missions might the faction offer
Espionage mission to a neighboring world threatening the colony
Find out why surveyors are disappearing in the mountains
Secure a trade route for medical supplies
What missions might the faction offer
Things:
What items might have relation to the faction
Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well)
A single autonomous ground-to-air battery capable of protecting a small facility or settlement
An off-road ground vehicle capable of navigating the planet's difficult terrain
The charter that guarantees the colony independence from its original sponsor
What items might have relation to the faction
Places:
Where might the faction take you
Isolated homestead with hundreds of miles of wilderness in every direction
A bustling street outside the planet's only spaceport
An underground pre-tech terraforming facility
The unimpressive office of the planetary president
Where might the faction take you
Tags: PlanetaryGov
Use the Form:Faction_Tag page to create new faction tags.
This template defines the table "FactionTags". View table.