Actions

Template

Difference between revisions of "FactionTag"

From Gulf of Fallen Stars

Template:FactionTag
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It produces the following output:
 
It produces the following output:
  
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{{FactionTag
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|Name=Colonists
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|TagType=PlanetaryGov
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|Description=This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
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|Effect=This faction has all the benefits of the {{Link_FactionTag|Planetary Government}} tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
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|Leaders=Charismatic salt-of-the-earth pioneer acting as mayor or president, Profit-focused bureaucrat from the world or faction that sponsored the colony, Local nobility consisting of the first founders, Sheriff who doesn't trust out-of-towners
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|Enemies=Militia armed with a hodgepodge of frontier weaponry, Local merchant refusing to trade with the group, A sheriff or ranger and his posse
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|Friends=Militia armed with a hodgepodge of frontier weaponry, Miner looking to get his previous minerals sold off-world, Genius mechanic who can keep just about anything running with some unorthodox repairs
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|Complications=Some gesture or service is required to get the locals' trust, Certain high-tech goods are unavailable in this small economy, An unspoken rule is broken, They would like to help but need to think of the colony's survival first
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|Obstacles=Everyone gets the word not to provide any help or services, Nobody saw who vandalized your ship, ???
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|Things=Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well), A single autonomous ground-to-air battery capable of protecting a small facility or settlement, An off-road ground vehicle capable of navigating the planet's difficult terrain, The charter that guarantees the colony independence from its original sponsor
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|Places=Isolated homestead with hundreds of miles of wilderness in every direction, A bustling street outside the planet's only spaceport, An underground pre-tech terraforming facility, The unimpressive office of the planetary president
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|Rules=All guns must be handed over at town limits, Building a structure on a piece of land translates to ownership of the land, All trade goods technically belong to the colony's original sponsor
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}}
  
  

Revision as of 13:49, 3 April 2020

This is the "FactionTag" template.

It produces the following output:

Name Colonists
LinkName
TagType PlanetaryGov
Description This faction is a fresh colony on an otherwise largely untouched planet. It is this brave band of pioneers that will tame the world’s wild forces and bring forth a better life for those who come after.
Effect This faction has all the benefits of the Planetary Government tag for its homeworld, as no other government exists on a fresh colony. The faction’s homeworld is also treated as if it had at least tech level 4. Colonies with fewer than 100,000 citizens lack the necessary industrial infrastructure to build Spaceship-type assets.
Leaders Charismatic salt-of-the-earth pioneer acting as mayor or president, Profit-focused bureaucrat from the world or faction that sponsored the colony, Local nobility consisting of the first founders, Sheriff who doesn't trust out-of-towners
Enemies Militia armed with a hodgepodge of frontier weaponry, Local merchant refusing to trade with the group, A sheriff or ranger and his posse
Friends Militia armed with a hodgepodge of frontier weaponry, Miner looking to get his previous minerals sold off-world, Genius mechanic who can keep just about anything running with some unorthodox repairs
Complications Some gesture or service is required to get the locals' trust, Certain high-tech goods are unavailable in this small economy, An unspoken rule is broken, They would like to help but need to think of the colony's survival first
Obstacles Everyone gets the word not to provide any help or services, Nobody saw who vandalized your ship, ???
Things Four crates of nutrient bars each of which will feed a family for a month (longer if they don't like their kids too well), A single autonomous ground-to-air battery capable of protecting a small facility or settlement, An off-road ground vehicle capable of navigating the planet's difficult terrain, The charter that guarantees the colony independence from its original sponsor
Places Isolated homestead with hundreds of miles of wilderness in every direction, A bustling street outside the planet's only spaceport, An underground pre-tech terraforming facility, The unimpressive office of the planetary president
Rules All guns must be handed over at town limits, Building a structure on a piece of land translates to ownership of the land, All trade goods technically belong to the colony's original sponsor


Use the Form:Faction_Tag page to create new faction tags.

This template defines the table "FactionTags". View table.