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Xenophobes

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Main > Rules > World Statistics > World Tags > Xenophobes
The natives are intensely averse to dealings with outworlders. Whether through cultural revulsion, fear of tech contamination, or a genuine immunodeficiency, the locals shun foreigners from offworld and refuse to have anything to do with them beyond the bare necessities of contact. Trade may or may not exist on this world, but if it does, it is almost certainly conducted by a caste of untouchables and outcasts.
Leaders:
Who might be encountered while conducting business
  • Profoundly disgusted bureaucrat
  • Furtive corporate executive fearing discovery
  • Official who thinks the PCs have no moral reservations about any work
  • Desperate local willing to deal with the devil for some vital thing
Enemies:
Who might be encountered who opposes the group
  • Revulsed local ruler
  • Native convinced some wrong was done to him
  • Cynical demagogue
  • Purity-minded local demagogue
  • Investigator for "alien influences"
  • Politician seeking to tie his rivals to offworlders
  • Local who wants to bury his former contracts permanently
  • Friends:
    Who might offer the group services or missions
  • Curious native
  • Exiled former ruler
  • Local desperately seeking outworlder help
  • Complications:
    How might the situation on the world be more complicated
  • The natives are symptomless carriers of a contagious and dangerous disease
  • The natives are exceptionally vulnerable to offworld diseases
  • The natives require elaborate purification rituals after speaking to an offworlder or touching them
  • The local ruler has forbidden any mercantile dealings with outworlders
  • The locals have been misled by manipulative rulers
  • The locals blame offworlders for a great disaster
  • The natives have a deeply alien moral framework
  • Only the ruling class is xenophobic
  • Things:
    What items might be found on the world
  • Jealously-guarded precious relic
  • Local product under export ban
  • Esoteric local technology
  • Store of goods too obviously alien to release to the market
  • Local specialty kept from outsiders
  • Cache of goods hidden by a lynched trader
  • Local treasure of incalculable value to natives
  • Places:
    What locations might be found on the world
  • Sealed treaty port
  • Public ritual not open to outsiders
  • Outcaste slum home
  • Things:
    What regulations might complicate things
  • Offworlders are executed on discovery if the mob doesn't get them first
  • Locals will buy only goods that can be disguised as local wares
  • The locals view certain wares as being too good for offworlders
  • All trade must take place under the pretext of tribute and submission.
  • Tags: Lopop,Trade