Alchemist's Frost
From P6 Spheres
< Equipment
| Main > Equipment > Alchemy > Weapons > Alchemist's Frost |
| Cost | Weight |
|---|---|
| 20 gp | 1 lb. |
You can throw a flask of alchemist’s frost as a splash weapon with a range increment of 10 feet.
A direct hit deals 1d6 points of cold damage. Every creature within 5 feet of the point where the flask hits takes 1 point of cold damage from the splash.
On the round following a direct hit, the target takes an additional 1d6 points of damage.
If desired, the target can use a full-round action to attempt to brush of the frost before taking this additional damage. Removing the frost requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or otherwise washing down automatically removes the frost.
Craft(alchemy) DC 20; Material Cost: 6 gp, 6 sp
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.