Rogue
From P6 Spheres
| Main > Classes |
“Death comes most swiftly from the dark.”
Hit Die: d8
Starting Wealth: 4d6 × 10 gp (average 140 gp.).
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Ranks Per Level: 8 + Int modifier..
Proficiencies: Rogues are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
First Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +0 | +0 | +2 | +0 |
Combat Training[edit]
A rogue may combine martial feats to create powerful martial techniques. Rogues use the higher of their Charisma or Intelligence as their practitioner modifier.
The fighter also gains the martial focus ability.
Expertise[edit]
The rogue chooses one of the following benefits at 1st level.
Skill Expertise (Ex)
The rogue gains 2 extra class skills of the player’s choice. The rogue also gains a morale bonus to one skill equal to half her rogue level.
Combat Expertise (Ex)
The rogue gains proficiency with either shields or one martial weapon of the player’s choice. The rogue treats half her rogue levels as fighter levels when qualifying for combat feats. This stacks with any fighter levels she possesses.
Magic Expertise (Ex)
Choose one 0-level spell from any spell list. The rogue may use this spell as a spell-like ability three times per day, using her character level as her caster level. This counts as possessing the minor magic rogue talent when meeting the prerequisites of other rogue talents. The rogue may gain the major magic and minor magic rogue talents multiple times, and may select 0-level or 1st-level spells from any spell list, not just the sorcerer/wizard list. These spell-like abilities are always Intelligence based, regardless of what spell list it was chosen from.
Keen Wits[edit]
The rogue gains the Scoundrel Tradition and Scout Tradition feats as bonus feats. If she already possesses one or more of these feats she may instead choose any feat she qualifies for that has the possessed feat as a prerequisite.
She also gains the Finesse Fighting feat even if she would not normally qualify for it. If she already possesses Finesse Fighting she may choose any other equipment feat she qualifies for.
Bonus Feat[edit]
The rogue gains a bonus feat which may be spent on any feat the rogue qualifies for.
Second Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +1 | +0 | +3 | +0 |
Evasion[edit]
A rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent[edit]
The rogue gains one rogue talent.
Might Feat[edit]
The rogue gains a bonus feat which may be spent on any might feat the rogue qualifies for.
Third Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +2 | +1 | +3 | +1 |
Trap Sense[edit]
The rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Might Feat[edit]
The rogue gains a bonus feat which may be spent on any might feat the rogue qualifies for.
Bonus Feat[edit]
The rogue gains a bonus feat which may be spent on any feat the rogue qualifies for.
Fourth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +1 | +4 | +1 |
Uncanny Dodge[edit]
The rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
Might Feat[edit]
The rogue gains a bonus feat which may be spent on any might feat the rogue qualifies for.
Fifth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +3 | +1 | +4 | +1 |
Bonus Feat[edit]
The rogue gains a bonus feat which may be spent on any feat the rogue qualifies for.
Sixth Level Abilities
| Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
|---|---|---|---|
| +4 | +2 | +5 | +2 |
Rogue Talent[edit]
The rogue gains one rogue talent.
Trap Sense[edit]
The rogue's bonus on Reflex saves made to avoid traps and dodge bonus to AC against attacks made by traps is increased to +2.
Might Feat[edit]
The rogue gains a bonus feat which may be spent on any might feat the rogue qualifies for.
COPYRIGHT NOTICE
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.