Darkness Rituals
From Titan's Teeth
< RitualsMain > Magic > Rituals > Darkness |
Darkness
Name | Level | |
---|---|---|
Dim | 0 | Dims light sources within 100 feet of object touched. |
Summon Shade | 1 | Summon a shade. |
Summon Shades | 3 | Summon 1d4+1 shades. |
Summon Shadow | 4 | Summon a shadow. |
Shadow Walk | 5 | Travel to The Shadow. |
Shadow Gate | 9 | Open a portal to The Shadow, allowing travel back and forth. |
Summon Darkness | 9 | Summon a darkness. |
Dim
Sphere Darkness; Ritual Level 0
Casting Time 1 minute
Scroll Casting Time 1 standard action
Components V, S
, M (shade dust worth 1 gp)
Duration 10 minutes
Dim creates an aura that hampers normal, nonmagical light sources. The ritual must be cast upon an object, which then radiates the dimming aura. All light sources within a 100-ft. radius have the radius in which they cast light halved.
The effect is immobile, but it can be cast on a movable object.
This spell has no effect on magical light sources of any level, and a spell with the light descriptor of any level counters and dispels this spell.
Shadow Gate
Sphere Darkness or Warp; Ritual Level 9
Casting Time 2 days
Scroll Casting Time 1 minute
Components V, S
, M (titan's teeth worth 2,500 gp)
Duration instantaneous or concentration
Casting the shadow gate ritual has two effects.
First, it creates a portal between the Titans' Corpus and The Shadow, allowing travel between those two planes in either direction.
Second, you may then call a particular individual or kind of being through the gate.
The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional opening into The Shadow, and anyone or anything can move through freely to the other side.
A gate has a front and a back. Creatures moving through the gate from the front are transported to The Shadow; creatures moving through it from the back are not.
Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid. By naming a particular being or kind of being as you cast the ritual, you cause the being to become aware of the ritual, and it may begin moving towards where the gate will open under its own power. You may pass a short message to the creature in question to entice it to make the journey. If the creature has 2 Intelligence or lower it will instinctually move towards the location of gate. You do not automatically control a creature summoned in this way. An uncontrolled being acts as it pleases.
This use of the ritual has an additional material cost of 10,000 gp in rare incense and offerings.
If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your ritual caster level.
Shadow Walk
Sphere Darkness or Warp; Ritual Level 5
Casting Time 2 hours
Scroll Casting Time 1 minute
Components V, S
, M (titan's teeth worth 100 gp)
You move yourself or some other creature to The Shadow. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time.
You arrive in The Shadow directly across from the Titans' Corpus. Shadow Walk transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting Shadow Walk again).
Summon Darkness
Sphere Conjuration or Darkness; Ritual Level 9
Casting Time 2 days
Scroll Casting Time 1 minute
Components V, S
, M (titan's teeth worth 25,000 gp)
Duration 1 hour
This ritual summons a darkness. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.
Summon Shade
Sphere Darkness or Conjuration; Ritual Level 1
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S
, M (titan's teeth worth 100 gp)
Duration 1 hour
This ritual summons a shade. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.
Summon Shades
Sphere Darkness or Conjuration; Ritual Level 3
Casting Time 1 minute
Scroll Casting Time 1 round
Components V, S
, M (titan's teeth worth 500 gp)
Duration 1 hour
This ritual summons 1d4+1 shades. They appear in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shades to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as they are within 60 ft. and within line of sight.
The shades always act as a group, and cannot be commanded individually, though if they are fighting another group, they may decide to attack individual targets as it makes sense.
Summon Shadow
Sphere Darkness or Conjuration; Ritual Level 4
Casting Time 1 hour
Scroll Casting Time 2 rounds
Components V, S
, M (titan's teeth worth 1,000 gp)
Duration 1 hour
This ritual summons a shadow. It appears in the ritual's summoning circle and acts immediately, on your turn. You can telepathically direct the shade to perform actions, short-term (attack an enemy) or long-term (guard this area), as long as it is within 60 ft. and within line of sight.