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Shadow Gate

From Titan's Teeth

Main > Magic > Rituals > Darkness > Shadow Gate

Sphere Darkness or Warp; Ritual Level 9
Casting Time 2 days
Scroll Casting Time 1 minute
Components V, S, M (titan's teeth worth 2,500 gp)
Duration instantaneous or concentration
Casting the shadow gate ritual has two effects.

First, it creates a portal between the Titans' Corpus and The Shadow, allowing travel between those two planes in either direction.

Second, you may then call a particular individual or kind of being through the gate.

The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster’s choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional opening into The Shadow, and anyone or anything can move through freely to the other side.

A gate has a front and a back. Creatures moving through the gate from the front are transported to The Shadow; creatures moving through it from the back are not.

Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid. By naming a particular being or kind of being as you cast the ritual, you cause the being to become aware of the ritual, and it may begin moving towards where the gate will open under its own power. You may pass a short message to the creature in question to entice it to make the journey. If the creature has 2 Intelligence or lower it will instinctually move towards the location of gate. You do not automatically control a creature summoned in this way. An uncontrolled being acts as it pleases.

This use of the ritual has an additional material cost of 10,000 gp in rare incense and offerings.

If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your ritual caster level.



COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.