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Weapon Master

From Titan's Teeth

Main > Archetypes > Weapon Master


“Right tool, right job.”

Hit Die: d10

Class Skills: The weapon master's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (war) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

Proficiencies: Weapon masters are proficient with simple weapons, as well as light armor and bucklers.

1st Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+1 +2 +2 +0 0 1

Combat Training

A weapon master may combine combat spheres and talents to create powerful martial techniques. When they gain their first level they choose either Wisdom or Intelligence as their practitioner modifier.

Talents

A weapon master gains two discipline talents, as well as the Dual Wielding Sphere and a talent of their choice from the Dual Wielding sphere.

Default: You pick the Duelist Training and Pikeman Training discipline talents, as well as the Balanced Blows Dual Wielding talent.

Customized Weapons (Ex)

At 1st level, a weapon master may customize up to three sets of weapons in a process that takes 8 hours of modification, drilling, and practice each, reworking scabbards, modifying grips, adding hooks and straps, and other tweaks to suit her personal fighting style. Each set may consist of: a single weapon, a pair of weapons that are wielded simultaneously, up to 10 thrown weapons of the same type, or up to 50 pieces of ammunition. A given weapon cannot be part of more than one set simultaneously. The weapon master always treats her active weapon as if it were masterwork.

The weapon master may choose to customize a new weapon by spending 8 hours, choosing which existing customizations to lose. The weapon master must be proficient with the weapon to customize it and may not customize siege weapons. If the weapon master possesses proficiency with shields, she may customize a shield with one of her weapon customization sets, either as a single weapon or as part of a pair of weapons. The enhancement bonus from enhanced customization only applies to using the shield as a weapon.

The customization process allows the weapon master to train in additional talents unique to each customized weapon. At first level, each customized weapon grants a single sphere or talent. A customized weapon must possess a base sphere before additional talents of that sphere may be added unless the weapon master possesses that sphere, such as through the bonus talents gained from possessing the combat training class feature, from the Extra Combat Talent feat, or levels in another class. The weapon master may not use talents gained from a customized weapon to qualify for feats or to meet other prerequisites unless otherwise noted.

Customization talents may be changed with the same action required to customize a new weapon. Spheres and talents that grant skill retraining never grant it when gained via a customized weapon.

The weapon master may only benefit from the talents granted by one customized weapon at a time. The weapon she is currently gaining talents from is the active weapon. A customized weapon may be activated as part of drawing it or otherwise recovering it (such as picking it up from the ground) with no action cost. The active weapon must be wielded (or able to be drawn, in the case of ammunition) to provide its benefits; should the active weapon be disarmed, stowed, destroyed, or otherwise no longer wielded (or able to be drawn, in the case of ammunition), the weapon master loses access to the granted talents immediately. If the weapon is thrown as part of an attack, the weapon master retains any benefits from the weapon until the end of her turn.

If the weapon master customizes a set of thrown weapons or ammunition, she retains the granted talents as long as at least one of the set remains wielded. If a pair of weapons are customized to be wielded together and one is not being wielded, the weapon master loses the benefits of the granted talents until the second weapon is recovered. Should the weapon master be wielding weapons from two separate customization sets at the same time, she may choose which weapon is active at the beginning of each turn.

Default: Pick the first gear package and modify the weapons as follows:

Quick Change (Ex)

At 1st level, an weapon master gains the benefits of the Quick Draw feat with her customized weapons and may stow customized weapons as a free action once per round.

This class feature counts as possessing the Quick Draw feat for the purposes of meeting the prerequisites of other feats, though any feat qualified for this way may only be applied to customized weapons.

Feats

The weapon master gains no extra feats on first level.

Default: Pick Extra Combat Talent as your level 1 feat and use it to gain the Armor Training talent.

Equipment

Starting Gold: 150 gold pieces

Gear Packages:

  • Longsword, short sword, guisarme, light crossbow, 30 crossbow bolts, studded leather armor, 75 gold pieces, or
  • Rapier, sap, sling, 10 sling bullets, studded leather armor, 100 gold pieces, or
  • Greataxe, battleaxe, handaxe, 5 throwing axes, studded leather armor, 46 gold pieces

and a backpack, a belt pouch, and a whetstone.

Use 25 gp if you wish to upgrade your studded leather armor to scale mail (requires Armor Training).

2nd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+2 +3 +3 +0 1 1

Talents

At 2nd level the weapon master gains a single combat talent.

Default: You pick the Lancer Sphere talent, and change the talent provided by you Guisarme weapon set to Pinning Impale.

Prowess

At 2nd level and every even level thereafter, the weapon master may gain a prowess. Each prowess may only be selected once unless otherwise noted. Any time a prowess requires selecting a specific customized weapon, the benefits of that prowess may be moved to a different weapon at any time a new weapon is customized. All prowesses are extraordinary abilities unless noted.

Default: You pick the Exotic Weaponry prowess.

3rd Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+3 +3 +3 +1 1 2

Customized Weapon

At 3rd level each customized weapon grants two talents.

Default: Customize the weapons as follows:

Focusing Switch

At 3rd level, while using her active weapon, whenever the weapon master succeeds on a combat maneuver, confirms a critical hit, or reduces a foe to 0 or fewer hit points, she may regain martial focus by activating a different customized weapon as an immediate action, stowing the current weapon and drawing the new one as needed.

Feats

The weapon master gains no extra feats on third level.

Default: Pick Weapon Focus(Pikeman Training) as your third level feat.

4th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+4 +4 +4 +1 2 2

Talents

At 4th level the weapon master gains a single combat talent.

Default: You pick the Fencing Sphere.

Prowess

At 4th level the weapon master may gain another prowess.

Default: You pick the Shift Training prowess.

5th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+5 +4 +4 +1 2 2

Enhanced customization

At 5th level, the weapon master treats the enhancement bonus of her active weapon set as if it were 1 higher. This bonus applies even if the weapon is not masterwork or does not already have at least a +1 bonus.

Rapid Assault

At 5th level, the weapon master becomes an expert at rapidly integrating multiple weapons into her attack routines.

Whenever the weapon master successfully damages a creature or succeeds on a combat maneuver while using the attack action with a customized weapon, she may expend martial focus as a swift action to make an additional attack against that creature at her highest base attack bonus. This attack takes a -2 penalty on the attack roll and can only be taken with a customized weapon other than the one used in the triggering attack.

The weapon master may spend a move action to move up to her speed between the triggering action and the additional attack.

Feats

The weapon master gains no extra feats on 5th level.

Default: Pick Dazzling Display as your fifth level feat.

6th Level

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
Combat
Talents
Talents granted
by Weapon Sets
+6/+1 +5 +5 +2 3 2

Talents

At 6th level the weapon master gains a single combat talent.

Default: You gain the Group Cover talent.

Prowess

At 6th level the weapon master may gain another prowess.

Default: You pick the Extra Focus prowess.


COPYRIGHT NOTICE

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Player Companion: Alchemy Manual © 2014, Paizo Inc.; Authors: Jason Nelson, Patrick Renie, and David N. Ross.

Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker.

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.

Spheres of Power © 2014 Drop Dead Studios LLC, Author Adam Meyers, Thomas Keene, Ryan Ricks, Owen Stephens

The Luchador © 2016, Drop Dead Studios LLC, Author: Michael Sayre

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

The Player’s Guide to Skybourne © 2016, Drop Dead Studios LLC; Authors: Adam Meyers, Mike Myler, David Silver

Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.

Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross with Ross Byers

Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Player Companion: Weapon Master’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas and David N. Ross.

Pathfinder Player Companion: Heroes of the Wild © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William Thrasher.

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly