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Weapon Master/Prowess

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Main > Archetypes > Weapon Master > Prowess

Armored Armiger

Benefit: The armiger gains the Armor Training Equipment talent as a bonus talent. If the armiger already possesses this talent or otherwise possesses proficiency with heavy armor, she instead gains an Equipment talent of her choice.

Bare-Fisted Training

Benefit: The armiger may choose unarmed strikes or a natural weapon as a customized weapon, training to quickly switch away from her other weapons. She may make unarmed strikes or a natural attack her active weapon as a free action or any time she stows her active weapon.

Additionally, the armiger gains her choice of the Open Hand Sphere or the Boxing Sphere (or a talent from either of those spheres if she already possesses the base sphere) as a bonus talent.

The armiger’s unarmed strike counts as a single weapon for the purpose of customization and thus can only be part of a single weapon set.

Extra Focus

Prerequisite: Armiger 6

Benefit: The armiger gains the Great Focus feat as a bonus feat.

Exotic Weaponry

Benefit: The armiger chooses two exotic weapons; she may customize those weapons and is considered proficient with them when they are customized.

Faith in Steel

Prerequisite: Enhanced Customization

Benefit: The armiger gains a +1 competence bonus to Will saves while wielding a customized weapon.

Guarded Weapon

Benefit: The armiger may add a +1 competence bonus to CMD and saves against all maneuvers and effects that targets her active weapon. This bonus increases to +2 at class level 5.

Additionally, she may ignore the broken condition on her customized weapons. This ability does not allow the armiger to benefit from any abilities that allow her to give the broken condition to a weapon to trigger them unless she chooses to suffer the normal penalties of the broken condition on that weapon until it is repaired.

Improvisationalist

Benefit: The armiger may choose improvised weapons as a customized weapon set, grabbing objects from the environment to wield in a pinch. She may grab and wield a suitable unattended object as an improvised weapon as a free action any time she stows her active weapon.

Additionally, the armiger gains the Barroom Sphere (or a talent from that sphere if she already possesses the base sphere) as a bonus talent. Any improvised weapon benefits from the talents granted by the improvised weapon customization set, though she may only have a single such set.

Linebreaker

Prerequisite: Rapid Assault

Benefit: When spending a move action to move as part of rapid assault, the armiger’s movement does not provoke attacks of opportunity from a single creature of her choice that was affected by the attack action that triggered the rapid assault.

Mobile Assault

Prerequisite: Rapid Assault

Benefit: If she does not have a move action available to move as part of rapid assault, the armiger may still move up to her speed as if she spent a move action. Doing so makes the armiger staggered on her next turn even if she would normally be immune to the staggered condition.

Open Wound

Benefit: When the armiger uses a customized weapon to damage a creature, all attacks made against that creature until the start of her next turn count as being of all the special materials of the previous attacks since the beginning of her turn. Additionally, if a weapon used possesses a special ability (such as the holy weapon ability) or enhancement bonus that allows it to bypass the target’s damage reduction, subsequent attacks also count as having that ability or bonus for the purpose of overcoming damage reduction.

Penetrating Assault

Prerequisite: Rapid Assault

Benefit: When using the rapid assault ability, the armiger may total the damage from all attacks before applying damage reduction, hardness, and energy resistance.

Practiced Initiative

Benefit: The armiger gains a competence bonus to initiative equal to 2 + the bonus granted by her enhanced customization class feature while wielding a customized weapon.

Additionally, she may draw a customized weapon set as part of rolling initiative; doing so allows this benefit to apply to the initiative roll.

Ranged Prowess

Benefit: The armiger gains either the Sniper Sphere or Barrage Sphere as a bonus talent. She may take this prowess twice, selecting a different sphere each time.

Sacrifice Weapon

Benefit: When damage would cause the armiger or an ally within her current active weapon’s reach to be knocked unconscious or killed, as an immediate action she may expend her martial focus to instead direct the damage to an active weapon. The original target takes no damage, but the weapon receives only half its normal hardness. The armiger cannot use this option with natural attacks or unarmed attacks.

Shielded Armiger

Benefit: The armiger gains Shield Training from the Equipment sphere. If the armiger already possess the Shield Training talent, she instead may select any talent from the Equipment sphere as a bonus talent.

Shift Training

Prerequisite: Armiger 4

Benefit: Any feat the armiger possesses that specifies a particular weapon or weapon group (such as Weapon Focus or Improved Critical) also applies to all of her customized weapons

Skilled Weapon

Benefit: The armiger may choose one customized weapon. This weapon grants an additional talent. This prowess may be taken more than once; each time it applies to a different customized weapon.

Variable Prowess

Benefit: The armiger may change one talent granted by a customized weapon with ten minutes of practice. The new talent must be a valid choice to be granted by that weapon.

Once per day, she may use this ability as a move action.