Difference between revisions of "Feats"
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+ | <div class="small-6 medium-3 large-2 columns">[[Feats - Class-Specific|Class-Specific]]</div> | ||
+ | <div class="small-6 medium-3 large-2 columns">[[Feats - Magical Sphere-Specific|Magical Sphere-Specific]]</div> | ||
+ | <div class="small-6 medium-3 large-2 columns">[[Feats - Martial Sphere-Specific|Martial Sphere-Specific]]</div> | ||
+ | <div class="small-6 medium-3 large-2 columns">[[Feats - By Category|By Category]]</div> | ||
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==Base Feat Tables == | ==Base Feat Tables == | ||
{{Feats_HeaderTable|General}} | {{Feats_HeaderTable|General}} |
Revision as of 15:10, 20 November 2019
Contents
- 1 Base Feat Tables
- 1.1 General[edit]
- 1.2 Defense[edit]
- 1.3 Melee[edit]
- 1.4 Combat Maneuvers[edit]
- 1.5 Movement[edit]
- 1.6 Mounted[edit]
- 1.7 Ranged[edit]
- 1.8 Unarmed[edit]
- 1.9 Combat Spheres[edit]
- 1.10 Skill[edit]
- 1.11 LowMagic[edit]
- 1.12 Magic[edit]
- 1.13 Item Creation[edit]
- 1.14 Admixture[edit]
- 1.15 Drawback[edit]
- 1.16 Metamagic[edit]
- 1.17 Wild Magic[edit]
- 2 Class-Specific Tables
- 2.1 Armiger Feats
- 2.2 Armorist Feats
- 2.3 Barbarian Feats
- 2.4 Blacksmith Feats
- 2.5 Commander Feats
- 2.6 Conscript Feats
- 2.7 Elementalist Feats
- 2.8 Eliciter Feats
- 2.9 Fey Adept Feats
- 2.10 Hedgewitch Feats
- 2.11 Incanter Feats
- 2.12 Mageknight Feats
- 2.13 Monk Feats
- 2.14 Scholar Feats
- 2.15 Sentinel Feats
- 2.16 Shifter Feats
- 2.17 Soul Weaver Feats
- 2.18 Striker Feats
- 2.19 Symbiat Feats
- 2.20 Thaumaturge Feats
- 3 Feat Tables by Category
Base Feat Tables
General[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
Ability Training | Epic | — | Gain +1 bonus to skill or save. |
Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
Great Fortitude | — | — | +2 bonus on Fortitude saves. |
Great Fortitude, Improved | — | Great Fortitude | Once per day you may reroll a Fortitude save. |
Improved Initiative | Combat | — | +4 bonus on initiative checks. |
Iron Will, Improved | — | Iron Will | Once per day you may reroll a Will save. |
Lightning Reflexes, Improved | — | Lightning Reflexes | Once per day you may reroll a Reflexes save. |
Iron Will | — | — | +2 bonus on Will saves. |
Lightning Reflexes | — | — | +2 bonus on Reflexes saves. |
Toughness | — | — | +3 hit points, +1 per Hit Die beyond 3. |
Defense[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
Robustness | — | — | Heal more when subject to healing magic. |
Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Melee[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Blind-Fight | Combat | — | Reroll miss chances for concealment. |
Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
Combat Maneuvers[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Aerial Trip | — | BAB +5, Deft Maneuvers or a combat talent that allows you to perform a trip without provoking an attack of opportunity | Replace a dead animal companion with an existing tame creature. |
Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
Greater Dirty Trick | Combat | Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Greater Steal | Combat | Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers | Enemies don’t notice theft until after combat. |
Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Damage from sunder attempts transfers to your enemy. |
Greater Trip | Combat | Dex 13, BAB +6, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
Influence | Combat | Int 13, Bluff 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Movement[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
Fleet | — | — | Your base speed increases by 5 feet. |
Nimble Moves | — | Dex 13 | Ignore 5 feet of difficult terrain when you move. |
Run | — | — | Run at 5 times your normal speed. |
Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
Mounted[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Mounted Archery | Combat | Ride 1 rank, Mounted Combat | Halve the penalty for ranged attacks while mounted. |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check. |
Ride-By Attack | Combat | Ride 1 rank, Mounted Combat | Move before and after a charge attack while mounted. |
Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride-By Attack | Double damage on a mounted charge. |
Trample | Combat | Ride 1 rank, Mounted Combat | Overrun targets while mounted. |
Unseat | Combat | Ride 1 rank, Mounted Combat, Powerful Maneuvers | Overrun targets while mounted. |
Ranged[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Fake Out | Combat | Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon | You can make a feint attempt a ranged weapon. |
False Opening | Combat | Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
Far Shot | Combat | — | Decrease range penalties by half. |
Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or Crossbows. |
Manyshot | Combat | Dex 17, BAB +6, Rapid Shot | Shoot two arrows simultaneously. |
Parting Shot | Combat | Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run | Make a ranged attack when withdrawing. |
Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet. |
Precise Shot | Combat | — | No penalty for shooting into melee. |
Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
Rapid Shot | Combat | Dex 15 | Make one extra ranged attack. |
Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Precise Shot | Make ranged attack at any point during movement. |
Unarmed[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Deflect Arrows | Combat | Dex 13, Unarmed Combatant | Avoid one ranged attack per round. |
Dragon's Tattoos | — | Craft (tattoos) 5 ranks, Unarmed Combatant | Your body counts as a masterwork weapon, which can be enchanted |
Greater Grapple | Combat | BAB +6, Unarmed Combatant | Gain the ability to pin opponents in a grapple. |
Greater Unarmed Strike | Combat | BAB +6, Unarmed Combatant | Deal increased damage with unarmed strikes. |
Unarmed Combatant | Combat | Dex 13 | Always considered armed, no attack of opportunity on grapple attempts. |
Zodiac Tattoos | — | Craft (tattoos) 5 ranks, Unarmed Combatant or AC Bonus class feature | Your skin counts as a suit of +1 leather armor, which can be enchanted |
Combat Spheres[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adopt Animal Ally | — | Beastmastery Sphere (handle animal) package, an animal or vermin companion | Replace a dead animal companion with an existing tame creature. |
Combat Sphere Specialization | Combat | 1 or more combat spheres | Count BAB as 1 higher in one sphere |
Companion Trigger | Combat | Animal Companion class feature, Mount class feature, or Beastmastery Sphere | Use animals combat maneuvers to trigger your own abilities. |
Extra Combat Talent | Combat | — | Gain an additional sphere or a talent. |
Skill[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Alertness | — | — | +2 bonus on Perception and Sense Motive checks. |
Animal Affinity | — | — | +2 bonus on Handle Animal and Ride checks. |
Animal Friend | — | Handle Animal 3 ranks | Use Handle Animal to befriend animals. |
Artificery | — | Any Craft or Profession skill 5 ranks | Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
Athletic | — | — | +2 bonus on Climb and Swim checks. |
Cooperative Crafting | — | Any Craft skill 1 rank | You provide multiple benefits when assisting in crafting, whether mundane or magical. |
Cosmopolitan | — | — | Read and speak two additional languages, and gain two new class skills. |
Deceitful | — | — | +2 bonus on Bluff and Disguise checks. |
Deft Hands | — | — | +2 bonus on Disable Device and Sleight of Hand checks. |
Eagle Eyes | — | Perception 5 ranks | Ignore up to –5 due to distance on visual Perception checks. |
Educated | — | — | +2 on all Knowledge checks. |
Handyman | — | — | +2 on all Craft checks. |
Master Alchemist | — | Craft(alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
Persuasive | — | — | +2 bonus on Diplomacy and Intimidate checks. |
Powerful Alchemy | — | Int 13, Craft (alchemy) 5 ranks | Increase the damage dealt by alchemical items crafted by you. |
Rhetorical Flourish | — | Cha 13, Bluff 1 rank, Diplomacy 3 ranks | Use verbal misdirection while making Diplomacy check. |
Sea Legs | — | Profession (sailor) 3 ranks | +2 on Acrobatics, Climb, and Swim checks. |
Self-Sufficient | — | — | +2 bonus on Heal and Survival checks. |
Shared Insight | — | Wis 13 | Grant friendly creatures a +2 bonus on Perception checks. |
Sinister Reputation | — | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent | Spend 8 hours to make future Intimidate checks take a shorter time. |
Skill Focus | — | — | +3 bonus on one skill |
Skillfulness | — | — | +3 skill ranks, +1 per level beyond 3. |
Tag-Team Interrogation | — | Diplomacy 1 rank, Intimidate 1 rank, Persuasive | Cooperate to shift the attitude of a creature. |
Uncanny Alertness | — | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
LowMagic[edit]
Magic feats for those classes that cannot use magic.
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Magical Training, Advanced | — | — | Treat your non-casting classes as low-casting for caster level. |
Magical Training, Basic | — | No levels in any spellcasting class | Gain basic access to a sphere. |
Ritual Training, Basic | — | No levels in any spellcasting class | Gain ability to cast rituals of one sphere. |
Witchwarped | Drawback | — | Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |
Magic[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Cantrips | — | Casting class feature | You gain the ability to cast cantrips. |
Combat Casting | — | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
Cooperative Casting | — | Spell Pool | Assist an ally spellcaster with spell points to pay the spell's cost. |
Counterspell | — | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
Create Spell Book | — | Spellcrafting | Write down spells in a magic book allowing more than usual. |
Extra Magic Talent | — | Casting class feature | Gain an additional sphere or a talent from a sphere you possess. |
Extra Spell Points | — | Spell Pool | Your spell pool total increases by 2. |
Magic Of The Wild | — | Spell Pool | In your favored terrain your spell pool total increases by 4. |
Mounted Magician | — | Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. | Mount gains benefits of enhancements cast on yourself. |
Ritual Caster | — | Casting class feature | You may use a ritual, even if you do not possess that ritual’s base sphere. |
Ritual Master | — | Ritual Caster | You may use your MSB in place of your caster level when using rituals. |
Spell Eater | — | Counterspell | Gain temporary spell points when successfully counterspelling. |
Spellcrafting | — | Casting class feature | You may mix and match powers from various spheres into spells of your own creation. |
Sphere Focus | — | Casting class feature | +1 bonus to saving throw DCs for one sphere. |
Superior Rebuff | — | Improved Evasion, Destruction Sphere, Rebuff talent. | Grant allies Improved Evasion with Rebuff talent. |
Wand Charger | — | Caster level 4th, Craft Spell Engine | Recharge wands with multiple spell points per day. |
Item Creation[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Craft Implement of Power | Item Creation | Magic skill bonus +3, Craft Spell Container, Craft Spell Engine | Create implement of power which boosts caster level in one sphere. |
Craft Ooze | Item Creation | Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item | You can create oozes |
Craft Rituals | Item Creation | Caster level 3rd | You may research rituals. |
Craft Spell Container | Item Creation | Caster level 1st | Create magic scrolls and potions. |
Craft Spell Engine | Item Creation | Caster level 1st, Craft Spell Container | Create wands. |
Infuse Item | Item Creation | Caster level 1st, Craft Spell Container | Infuse armors, rings, shield, weapons and random items with magic. |
Prepare Consumable | — | Caster level 1st | Create consumable for a specific sphere, or create them faster. |
Versatile Crafter | — | Any one item creation feat | Create an item even when lacking the prerequisite base sphere, caster level or MSB. |
Admixture[edit]
Admixture feats grant new ways to utilize the Admixture talent, adding abilities from other spheres to your destructive blast.
All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat.
Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.
Drawback[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Bottled Spells | Drawback | Charged Spells | Store your charged spell in a consumable item that can be used by others. |
Burst of Concentration | Drawback | Mental Focus | Expend mental focus to take 15 on a concentration check. |
Combatant Caster | Drawback | Galvanized | Simply being armed counts as meeting the Galvanized requirements, and boosts concentration. |
Curse Mastery | Drawback | Innate Curse | Gain all the benefits of your oracle curse. |
Fast Focus | Drawback | Mental Focus | Use a move action to regain mental focus. |
Instinctual Skittishness | Drawback | Coy Caster | +2 Stealth, and don't need to make concentration checks when using magic to hide. |
Magic Runes | Drawback | Diagram Magic | Imbue your diagrams with magic that triggers on a later time. |
Power Focus | Drawback | Mental Focus | Expend mental focus to increase save DC by +1. |
Power Of Friendship | Drawback | Emotional Casting | Roll concentration checks twice when affected by emotion effects from your allies. |
Prepared Diagram | Drawback | Diagram Magic | Create reusable, portable diagram for single sphere of magic. |
Resistant Veins | Drawback | Anemic | Gain natural armor + 1 + 1 per 5 MSB. |
Unified Focus | Champion, Drawback | Fast Focus, ability to gain martial focus | Use a standard action to regain both mental focus and your martial focus. |
Metamagic[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Align Spell | Metamagic | Spell pool class feature | Make spell affect creatures depending on their alignment. (+2) |
Bouncing Spell | Metamagic | Spell pool class feature | Redirect a spell that had no effect on initial target. (+1) |
Delayed Magic | Metamagic | Spell pool class feature | Delay the effect of a sphere ability for up to 5 rounds. (+1) |
Disruptive Spell | Metamagic | Spell pool class feature | Target of spell must make concentration check to cast a spell (+1) |
Ectoplasmic Spell | Metamagic | Spell pool class feature | Spell fully affects incorporeal and ethereal creatures (+1) |
Empower Spell | Metamagic | Spell pool class feature | Increase spell variables by 50% (+2) |
Enlarge Spell | Metamagic | Spell pool class feature | Double spell range (+1) |
Extend Spell | Metamagic | Spell pool class feature | Double spell duration (+1) |
Focused Spell | Metamagic | Spell pool class feature | Increase save DC of spell for one target in a group (+1) |
Habit Forming | Drawback, Metamagic | Spell pool class feature | Targets can become addicted to your magic. (+1) |
Lingering Spell | Metamagic | Spell pool class feature | Instantaneous area effect spell lasts for 1 round (+1) |
Maximize Spell | Metamagic | Spell pool class feature | Maximize spell variables (+3) |
Merciful Spell | Metamagic | Spell pool class feature | Spell inflicts nonlethal damage instead of lethal (+0) |
Persistent Spell | Metamagic | Spell pool class feature | Creatures who saved against a spell must save again (+2) |
Quicken Spell | Metamagic | Spell pool class feature | Maximize spell variables (+4) |
Reach Spell | Metamagic | Spell pool class feature | Increase spell range to higher range category (+1) |
Silent Spell | Metamagic | Spell pool class feature | Cast spell without verbal components (+1) |
Still Spell | Metamagic | Spell pool class feature | Cast spell without somatic components (+1) |
Widen Spell | Metamagic | Spell pool class feature | Double spell area (+3) |
Wild Magic[edit]
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Blood Dampening | Wild Magic | Casting class feature | Negate wild magic event by taking 2 points of Constitution burn. |
Careful Caster | Wild Magic | Casting class feature | Reduce wild magic chance by increasing casting time. |
Chaotic Counter | Wild Magic | Counterspell | Counterspelling increases opponents wild magic chance. |
Energy Shift | Wild Magic | Destruction Sphere | Increase your wild magic chance to change damage type of destructive blast. |
Heedless Metamagic | Wild Magic | 1 or more metamagic feats | Increase your wild magic chance to use a metamagic feat without paying the cost. |
Inspired Surge | Wild Magic | Casting class feature | Increase your wild magic chance to add talents you don't have to a sphere effect. |
Manipulate Result | Wild Magic | Spell point pool or casting class feature | When you trigger a wild magic event roll twice and take the better result. |
Overpower Resistance | Wild Magic | Casting class feature | Increase your wild magic chance to gain a bonus vs. spell resistance. |
Shift Cost | Wild Magic | Spell point pool | Increase your wild magic chance to reduce spell point cost by 1 (to min 1). |
Shift Effect | Wild Magic | Spell point pool or casting class feature | Gain the option to change a wild magic event to a random other event. |
Class-Specific Tables
Armiger Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Prowess | — | Armiger 5 | Gain an additional prowess. |
Armorist Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Arsenal Trick | — | Arsenal Trick class feature | Gain an additional arsenal trick. |
Barbarian Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Complementary Education | — | Archetype with skill points per level at 4 or less. | Gain +2 skill points per level and 4 additional class skills. |
Extra Rage Power | — | Rage power class feature | Gain one additional rage power. |
Extra Rage | — | Rage class feature | Use rage 6 additional rounds per day. |
Shared Rage | Combat | Rage or bloodrage class feature, Leadership Sphere, Cohort package | Allow your cohorts to rage alongside you. |
Blacksmith Feats
No results
Commander Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Battlefield Specialization | — | Commander 5 | Gain an additional battlefield specialization. |
Conscript Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Point-Blank Master | Combat | Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline | Do not provoke attacks of opportunity while firing with ranged weapon. |
Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
Elementalist Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Improved Favored element | — | Two favored elements | 2nd and 3rd favored elements receive same damage bonus as the 1st. |
Eliciter Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Elicit Strike | — | Emotion class feature, Unarmed Combatant | Add emotion power to unarmed strike. |
Emotional Conduit | — | Emotion class feature, Leadership Sphere, Cohort package | Use emotion class feature through a cohort. |
Extra Emotion | — | Emotion class feature | Gain the minor power or next level of an emotion. |
Greater Hypnosis | — | Hypnotism class feature | Increase range of Hypnotism. |
Trance | — | Emotion class feature | Use emotions on yourself as a move action. |
Fey Adept Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Shadowstuff | — | Shadowstuff class feature | Increase number of shadow points by 2. |
Greater Shadowmark | — | Shadowmark class feature | Increase damage dice of shadowmark to d8s. |
Psychosomatic Healing | — | Create reality class feature | Create illusion that protects creature from damage. |
Shadowblast | — | Shadowmark class feature | Use shadowmark as area of effect. |
Hedgewitch Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Secret | — | Secrets class feature | Gain an extra secret. |
Incanter Feats
No results
Mageknight Feats
No results
Monk Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Complementary Education | — | Archetype with skill points per level at 4 or less. | Gain +2 skill points per level and 4 additional class skills. |
Deny Death | — | ki pool, Endurance | Prevent bleeding from injuries as long as you have ki. |
Gliding Steps | — | Dex 13, ki pool, Dodge, Nimble Moves | Ignore attacks of opportunity using ki. |
Ki Stand | — | ki pool | Stand up as a swift action. |
Triage | — | Caster class ability or ki class ability, Heal 1 rank. | Spend spell or ki points to treat deadly wounds more than once per day. |
Scholar Feats
No results
Sentinel Feats
No results
Shifter Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Bestial Trait | — | Bestial Trait class feature | Gain an additional bestial trait. |
Soul Weaver Feats
Name | Categories | Prerequisites | Benefit |
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Blessing/Blight Mastery | — | Blessing/Blight class feature, Channel Energy class feature, Versatile Channeler | Gain the ability to apply the other Blessing/Blight feature to targets. |
Extra Nexus Powers | — | Bound Nexus class feature | Increase the number of souls in your bound nexus by 2. |
Striker Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Striker Art | — | Striker 5 | Gain an additional striker art. |
Symbiat Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Psionics | — | Psionics class feature | Use psionics an extra 6 rounds per day. |
Lingering Link, Greater | — | Psionics class feature, mind link psionic effect, Lingering Link | Can use mind link alongside another psionic effect. |
Lingering Link | — | Psionics class feature, mind link psionic effect | Mind link lasts longer. |
Lingering Psionics | — | Psionics class feature | Tour psionics continue for 2 rounds after you cease using them. |
Mind Opener | — | Psionics class feature, battlefield relay psionic effect | Increase the DC of your battlefield relay psionic effect by 2. |
Psionic Vitality | — | Psionics class feature, Life Sphere | Whenever you use psionics, you or an ally regains hit points. |
Thaumaturge Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Extra Invocations | — | Invocations class feature | Increase uses of Invocations by 2. |
Master Artisan | — | Forbidden lore class feature, at least 1 item creation feat | Create more powerful magical items. |
Master of Cosmos | — | Forbidden lore class feature, Conjuration Sphere | Boost the strength of your summons by your forbidden lore bonus. |
Master of Death | — | Forbidden lore class feature, Death Sphere | Boost your number of controlled undead with your forbidden lore bonus. |
Feat Tables by Category
Combat Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
Blind-Fight | Combat | — | Reroll miss chances for concealment. |
Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
Combat Sphere Specialization | Combat | 1 or more combat spheres | Count BAB as 1 higher in one sphere |
Companion Trigger | Combat | Animal Companion class feature, Mount class feature, or Beastmastery Sphere | Use animals combat maneuvers to trigger your own abilities. |
Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
Deflect Arrows | Combat | Dex 13, Unarmed Combatant | Avoid one ranged attack per round. |
Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
Extra Combat Talent | Combat | — | Gain an additional sphere or a talent. |
Fake Out | Combat | Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon | You can make a feint attempt a ranged weapon. |
False Opening | Combat | Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
Far Shot | Combat | — | Decrease range penalties by half. |
Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or Crossbows. |
Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
Greater Dirty Trick | Combat | Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
Greater Grapple | Combat | BAB +6, Unarmed Combatant | Gain the ability to pin opponents in a grapple. |
Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
Greater Steal | Combat | Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers | Enemies don’t notice theft until after combat. |
Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Damage from sunder attempts transfers to your enemy. |
Greater Trip | Combat | Dex 13, BAB +6, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
Greater Unarmed Strike | Combat | BAB +6, Unarmed Combatant | Deal increased damage with unarmed strikes. |
Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
Improved Initiative | Combat | — | +4 bonus on initiative checks. |
Improved Precise Shot | Combat | Dex 19, BAB +11, Point-Blank Shot, Precise Shot | No cover or concealment chance on ranged attacks. |
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
Influence | Combat | Int 13, Bluff 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
Manyshot | Combat | Dex 17, BAB +6, Rapid Shot | Shoot two arrows simultaneously. |
Mixed Coordinator | Combat | Beastmastery Sphere, Handle Animal package, Leadership Sphere, Cohort package | You may count an animal ally as one of your cohorts. |
Mounted Archery | Combat | Ride 1 rank, Mounted Combat | Halve the penalty for ranged attacks while mounted. |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check. |
Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
Overwatch | Combat | Guardian Sphere and Covering Fire talent | Treat the area you threaten with Covering Fire as if it were a patrol. |
Parting Shot | Combat | Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run | Make a ranged attack when withdrawing. |
Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | Do not provoke attacks of opportunity while firing one ranged weapon. |
Point-Blank Master | Combat | Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline | Do not provoke attacks of opportunity while firing with ranged weapon. |
Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet. |
Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
Precise Shot | Combat | — | No penalty for shooting into melee. |
Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
Rapid Shot | Combat | Dex 15 | Make one extra ranged attack. |
Ride-By Attack | Combat | Ride 1 rank, Mounted Combat | Move before and after a charge attack while mounted. |
Shared Rage | Combat | Rage or bloodrage class feature, Leadership Sphere, Cohort package | Allow your cohorts to rage alongside you. |
Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Precise Shot | Make ranged attack at any point during movement. |
Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride-By Attack | Double damage on a mounted charge. |
Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
Trample | Combat | Ride 1 rank, Mounted Combat | Overrun targets while mounted. |
Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
Unarmed Combatant | Combat | Dex 13 | Always considered armed, no attack of opportunity on grapple attempts. |
Unseat | Combat | Ride 1 rank, Mounted Combat, Powerful Maneuvers | Overrun targets while mounted. |
Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Epic Feats
Name | Categories | Prerequisites | Benefit |
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Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
Ability Training | Epic | — | Gain +1 bonus to skill or save. |
Signature Feats
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