Actions

Difference between revisions of "Feats"

From Titan's Teeth

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{{Feats_HeaderTable|Admixture|Admixture feats grant new ways to utilize the Admixture talent, adding abilities from other spheres to your destructive blast.
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All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat.
  
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Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.}}
  
 
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== Class-Specific Tables ==
 
== Class-Specific Tables ==

Revision as of 14:40, 20 November 2019

Base Feat Tables

General[edit]

Name Categories Prerequisites Benefit
Ability Advancement Epic Ability Training Gain +2 bonus to ability score.
Ability Training Epic Gain +1 bonus to skill or save.
Great Focus Combat BAB +6, 2 or more combat spheres You may maintain a second martial focus.
Great Fortitude +2 bonus on Fortitude saves.
Great Fortitude, Improved Great Fortitude Once per day you may reroll a Fortitude save.
Improved Initiative Combat +4 bonus on initiative checks.
Iron Will, Improved Iron Will Once per day you may reroll a Will save.
Lightning Reflexes, Improved Lightning Reflexes Once per day you may reroll a Reflexes save.
Iron Will +2 bonus on Will saves.
Lightning Reflexes +2 bonus on Reflexes saves.
Toughness +3 hit points, +1 per Hit Die beyond 3.

Defense[edit]

Name Categories Prerequisites Benefit
Block Arrows Combat Dex 13, Shield Proficiency, Shield Focus Avoid one ranged attack per round.
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC.
Combat Reflexes Combat Make additional attacks of opportunity.
Covering Defense Combat BAB +6, Shield Proficiency, Shield Focus Provide cover to an ally with total defense.
Cut Your Losses Str 13, Acrobatics 1 rank Carry an ally or object when making the Withdraw action.
Diehard Endurance Automatically stabilize and remain conscious below 0 hp.
Dodge Combat Dex 13 +1 dodge bonus to AC.
Endurance +4 bonus on checks to avoid nonlethal damage.
Fast Healer Diehard, Endurance Regain additional hit points when healing.
Fight On Con 13, Diehard, Endurance Stay conscious and gain temporary hit points.
Heroic Resolve Combat Con 13, ability to gain martial focus Expend martial focus to suppress a single condition.
Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing.
In Harm's Way Combat Bodyguard Intercept attacks against allies.
Iron Guard Combat BAB +6, Shield Proficiency, Shield Focus Reduce area of effect damage using your shield.
Iron Guts Con 13, Great Fortitude +2 on saves against nausea, sickening, and ingested poisons.
Low Profile Combat Dex 13 +1 dodge bonus to AC against ranged attacks.
Muscular Reflexes Combat Make additional attacks of opportunity.
Practiced Interruption Combat BAB +5, combat training class feature or Extra Combat Talent Expend your martial focus to disrupt a spell caster’s casting.
Robustness Heal more when subject to healing magic.
Shield Focus Combat BAB +1, Shield Proficiency Gain a +1 bonus to your AC when using a shield.
Shield Slam Combat BAB +6, Shield Proficiency, Improved Shield Bash Free bull rush with a bash attack.
Wind Stance Combat Dex 15, BAB +6, Dodge When moving gain 20% concealment against ranged attacks.

Melee[edit]

Name Categories Prerequisites Benefit
Blind-Fight Combat Reroll miss chances for concealment.
Catch Off-Guard Combat No penalties for improvised weapons.
Cleave Combat Str 13, BAB +1 Make an additional attack if the first one hits.
Combat Patrol Combat BAB +5, Combat Reflexes, Dodge Conduct attacks of opportunity 5 feet further away.
Dazzling Display Combat BAB +1, Weapon Focus Intimidate all foes within 30 feet.
Double Slice Combat Dex 15, Two-Weapon Fighting Add your Str bonus to off-hand damage rolls.
Cleave, Great Combat Str 13, BAB +4, Cleave Make an additional attack after each attack hits.
Improvised Weapon Mastery Combat BAB +6, Catch Off-Guard Make an improvised weapon deadly.
Lunge Combat BAB +6 Take a -2 penalty to your AC to attack with reach.
Quick Draw Combat BAB +1 Draw weapon as a free action.
Shatter Defenses Combat BAB +1, Dazzling Display, Weapon Focus Hindered foes are flat-footed.
Stand Still Combat Combat Reflexes Stop enemies from moving past you.
Two-Weapon Defense Combat Dex 15, Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons.
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties.
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack.
Weapon Focus Combat BAB +1 +1 bonus on attack rolls for weapons from a single discipline.
Cleave, Whirling Combat Str 13, BAB +4, Cleave, Great Cleave Take a 5-foot step when you Cleave.
Whirlwind Attack Combat Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack Conduct attacks of opportunity 5 feet further away.

Combat Maneuvers[edit]

Name Categories Prerequisites Benefit
Aerial Trip BAB +5, Deft Maneuvers or a combat talent that allows you to perform a trip without provoking an attack of opportunity Replace a dead animal companion with an existing tame creature.
Charge Through Combat Str 13, Powerful Maneuvers Make overrun as free action while charging.
Compelling Maneuvers Combat Int 13 You can perform antagonize, demoralize, distract and feint attempts as a move action.
Deft Maneuvers Combat Dex 13 You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
Giantslayer Combat Con 13, BAB +5 Gain bonus to CMB and CMD against opponents larger than yourself.
Greater Bull Rush Combat Str 13, BAB +6, Powerful Maneuvers Enemies you bull rush provoke attacks of opportunity.
Greater Demoralize Combat Int 13, BAB +4, Compelling Maneuvers Give a shaken opponent in the cowering condition.
Greater Dirty Trick Combat Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers Dirty trick penalty lasts 1d4 rounds.
Greater Disarm Combat Dex 13, BAB +6, Deft Maneuvers Disarmed weapons are knocked away from your enemy.
Greater Drag Combat Str 13, BAB +6, Powerful Maneuvers Enemies you drag provoke attacks of opportunity.
Greater Feint Combat Int 13, BAB +6, Compelling Maneuvers Enemies you feint or distract lose suffer the effect for 1 round.
Greater Overrun Combat Str 13, BAB +6, Powerful Maneuvers Enemies you overrun provoke attacks of opportunity.
Greater Reposition Combat Str 13, BAB +6, Powerful Maneuvers Enemies you reposition provoke attacks of opportunity.
Greater Steal Combat Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers Enemies don’t notice theft until after combat.
Greater Sunder Combat Str 13, BAB +6, Powerful Maneuvers Damage from sunder attempts transfers to your enemy.
Greater Trip Combat Dex 13, BAB +6, Deft Maneuvers Enemies you trip provoke attacks of opportunity.
Influence Combat Int 13, Bluff 6 ranks, Compelling Maneuvers Influence an opponent’s actions.
Lasting Morale Maneuvers Combat Int 13, BAB +6, Compelling Maneuvers Antagonize and demoralize effects last for 1d4 rounds.
Powerful Maneuvers Combat Str 13 You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers.

Movement[edit]

Name Categories Prerequisites Benefit
Acrobatic Steps Combat Dex 13, Nimble Moves Ignore 20 feet of difficult terrain when you move.
Fleet Your base speed increases by 5 feet.
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move.
Run Run at 5 times your normal speed.
Spring Attack Combat Dex 13, BAB +4, Dodge Move before and after a melee attack.
Step Up Combat BAB +1 Take a 5-foot step as an immediate action.

Mounted[edit]

Name Categories Prerequisites Benefit
Mounted Archery Combat Ride 1 rank, Mounted Combat Halve the penalty for ranged attacks while mounted.
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check.
Ride-By Attack Combat Ride 1 rank, Mounted Combat Move before and after a charge attack while mounted.
Spirited Charge Combat Ride 1 rank, Mounted Combat, Ride-By Attack Double damage on a mounted charge.
Trample Combat Ride 1 rank, Mounted Combat Overrun targets while mounted.
Unseat Combat Ride 1 rank, Mounted Combat, Powerful Maneuvers Overrun targets while mounted.

Ranged[edit]

Name Categories Prerequisites Benefit
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon. Attacks with selected weapons do not provoke attacks of opportunity
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2
Fake Out Combat Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon You can make a feint attempt a ranged weapon.
False Opening Combat Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. May choose to provoke attacks of opportunity to make opponent lose Dex to AC
Far Shot Combat Decrease range penalties by half.
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or Crossbows.
Manyshot Combat Dex 17, BAB +6, Rapid Shot Shoot two arrows simultaneously.
Parting Shot Combat Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run Make a ranged attack when withdrawing.
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet.
Precise Shot Combat No penalty for shooting into melee.
Rapid Reload Combat Reload a crossbow or firearm quickly.
Rapid Shot Combat Dex 15 Make one extra ranged attack.
Shoot On The Run Combat Dex 13, BAB +4, Dodge, Precise Shot Make ranged attack at any point during movement.

Unarmed[edit]

Name Categories Prerequisites Benefit
Deflect Arrows Combat Dex 13, Unarmed Combatant Avoid one ranged attack per round.
Dragon's Tattoos Craft (tattoos) 5 ranks, Unarmed Combatant Your body counts as a masterwork weapon, which can be enchanted
Greater Grapple Combat BAB +6, Unarmed Combatant Gain the ability to pin opponents in a grapple.
Greater Unarmed Strike Combat BAB +6, Unarmed Combatant Deal increased damage with unarmed strikes.
Unarmed Combatant Combat Dex 13 Always considered armed, no attack of opportunity on grapple attempts.
Zodiac Tattoos Craft (tattoos) 5 ranks, Unarmed Combatant or AC Bonus class feature Your skin counts as a suit of +1 leather armor, which can be enchanted

Combat Spheres[edit]

Name Categories Prerequisites Benefit
Adopt Animal Ally Beastmastery Sphere (handle animal) package, an animal or vermin companion Replace a dead animal companion with an existing tame creature.
Combat Sphere Specialization Combat 1 or more combat spheres Count BAB as 1 higher in one sphere
Companion Trigger Combat Animal Companion class feature, Mount class feature, or Beastmastery Sphere Use animals combat maneuvers to trigger your own abilities.
Extra Combat Talent Combat Gain an additional sphere or a talent.

Skill[edit]

Name Categories Prerequisites Benefit
Alertness +2 bonus on Perception and Sense Motive checks.
Animal Affinity +2 bonus on Handle Animal and Ride checks.
Animal Friend Handle Animal 3 ranks Use Handle Animal to befriend animals.
Artificery Any Craft or Profession skill 5 ranks Gain Item Creation feats counting skill ranks as caster levels for prerequisite.
Athletic +2 bonus on Climb and Swim checks.
Cooperative Crafting Any Craft skill 1 rank You provide multiple benefits when assisting in crafting, whether mundane or magical.
Cosmopolitan Read and speak two additional languages, and gain two new class skills.
Deceitful +2 bonus on Bluff and Disguise checks.
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks.
Eagle Eyes Perception 5 ranks Ignore up to –5 due to distance on visual Perception checks.
Educated +2 on all Knowledge checks.
Handyman +2 on all Craft checks.
Master Alchemist Craft(alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster.
Persuasive +2 bonus on Diplomacy and Intimidate checks.
Powerful Alchemy Int 13, Craft (alchemy) 5 ranks Increase the damage dealt by alchemical items crafted by you.
Rhetorical Flourish Cha 13, Bluff 1 rank, Diplomacy 3 ranks Use verbal misdirection while making Diplomacy check.
Sea Legs Profession (sailor) 3 ranks +2 on Acrobatics, Climb, and Swim checks.
Self-Sufficient +2 bonus on Heal and Survival checks.
Shared Insight Wis 13 Grant friendly creatures a +2 bonus on Perception checks.
Sinister Reputation Cha 13; Intimidate 5 ranks; Persuasive or renown social talent Spend 8 hours to make future Intimidate checks take a shorter time.
Skill Focus +3 bonus on one skill
Skillfulness +3 skill ranks, +1 per level beyond 3.
Tag-Team Interrogation Diplomacy 1 rank, Intimidate 1 rank, Persuasive Cooperate to shift the attitude of a creature.
Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects.

LowMagic[edit]

Magic feats for those classes that cannot use magic.

Name Categories Prerequisites Benefit
Magical Training, Advanced Treat your non-casting classes as low-casting for caster level.
Magical Training, Basic No levels in any spellcasting class Gain basic access to a sphere.
Ritual Training, Basic No levels in any spellcasting class Gain ability to cast rituals of one sphere.
Witchwarped Drawback Gain a benefit matching your glowing eyes, horns, tail or other physical marking.

Magic[edit]

Name Categories Prerequisites Benefit
Cantrips Casting class feature You gain the ability to cast cantrips.
Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks.
Cooperative Casting Spell Pool Assist an ally spellcaster with spell points to pay the spell's cost.
Counterspell Casting class feature, 3rd caster level or higher Counter magic with your own magical abilities.
Create Spell Book Spellcrafting Write down spells in a magic book allowing more than usual.
Extra Magic Talent Casting class feature Gain an additional sphere or a talent from a sphere you possess.
Extra Spell Points Spell Pool Your spell pool total increases by 2.
Magic Of The Wild Spell Pool In your favored terrain your spell pool total increases by 4.
Mounted Magician Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. Mount gains benefits of enhancements cast on yourself.
Ritual Caster Casting class feature You may use a ritual, even if you do not possess that ritual’s base sphere.
Ritual Master Ritual Caster You may use your MSB in place of your caster level when using rituals.
Spell Eater Counterspell Gain temporary spell points when successfully counterspelling.
Spellcrafting Casting class feature You may mix and match powers from various spheres into spells of your own creation.
Sphere Focus Casting class feature +1 bonus to saving throw DCs for one sphere.
Superior Rebuff Improved Evasion, Destruction Sphere, Rebuff talent. Grant allies Improved Evasion with Rebuff talent.
Wand Charger Caster level 4th, Craft Spell Engine Recharge wands with multiple spell points per day.

Item Creation[edit]

Name Categories Prerequisites Benefit
Craft Implement of Power Item Creation Magic skill bonus +3, Craft Spell Container, Craft Spell Engine Create implement of power which boosts caster level in one sphere.
Craft Ooze Item Creation Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item You can create oozes
Craft Rituals Item Creation Caster level 3rd You may research rituals.
Craft Spell Container Item Creation Caster level 1st Create magic scrolls and potions.
Craft Spell Engine Item Creation Caster level 1st, Craft Spell Container Create wands.
Infuse Item Item Creation Caster level 1st, Craft Spell Container Infuse armors, rings, shield, weapons and random items with magic.
Prepare Consumable Caster level 1st Create consumable for a specific sphere, or create them faster.
Versatile Crafter Any one item creation feat Create an item even when lacking the prerequisite base sphere, caster level or MSB.

Admixture[edit]

Admixture feats grant new ways to utilize the Admixture talent, adding abilities from other spheres to your destructive blast.

All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat.

Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.

No results

Drawback[edit]

Name Categories Prerequisites Benefit
Bottled Spells Drawback Charged Spells Store your charged spell in a consumable item that can be used by others.
Burst of Concentration Drawback Mental Focus Expend mental focus to take 15 on a concentration check.
Combatant Caster Drawback Galvanized Simply being armed counts as meeting the Galvanized requirements, and boosts concentration.
Curse Mastery Drawback Innate Curse Gain all the benefits of your oracle curse.
Fast Focus Drawback Mental Focus Use a move action to regain mental focus.
Instinctual Skittishness Drawback Coy Caster +2 Stealth, and don't need to make concentration checks when using magic to hide.
Magic Runes Drawback Diagram Magic Imbue your diagrams with magic that triggers on a later time.
Power Focus Drawback Mental Focus Expend mental focus to increase save DC by +1.
Power Of Friendship Drawback Emotional Casting Roll concentration checks twice when affected by emotion effects from your allies.
Prepared Diagram Drawback Diagram Magic Create reusable, portable diagram for single sphere of magic.
Resistant Veins Drawback Anemic Gain natural armor + 1 + 1 per 5 MSB.
Unified Focus Champion, Drawback Fast Focus, ability to gain martial focus Use a standard action to regain both mental focus and your martial focus.

Metamagic[edit]

Name Categories Prerequisites Benefit
Align Spell Metamagic Spell pool class feature Make spell affect creatures depending on their alignment. (+2)
Bouncing Spell Metamagic Spell pool class feature Redirect a spell that had no effect on initial target. (+1)
Delayed Magic Metamagic Spell pool class feature Delay the effect of a sphere ability for up to 5 rounds. (+1)
Disruptive Spell Metamagic Spell pool class feature Target of spell must make concentration check to cast a spell (+1)
Ectoplasmic Spell Metamagic Spell pool class feature Spell fully affects incorporeal and ethereal creatures (+1)
Empower Spell Metamagic Spell pool class feature Increase spell variables by 50% (+2)
Enlarge Spell Metamagic Spell pool class feature Double spell range (+1)
Extend Spell Metamagic Spell pool class feature Double spell duration (+1)
Focused Spell Metamagic Spell pool class feature Increase save DC of spell for one target in a group (+1)
Habit Forming Drawback, Metamagic Spell pool class feature Targets can become addicted to your magic. (+1)
Lingering Spell Metamagic Spell pool class feature Instantaneous area effect spell lasts for 1 round (+1)
Maximize Spell Metamagic Spell pool class feature Maximize spell variables (+3)
Merciful Spell Metamagic Spell pool class feature Spell inflicts nonlethal damage instead of lethal (+0)
Persistent Spell Metamagic Spell pool class feature Creatures who saved against a spell must save again (+2)
Quicken Spell Metamagic Spell pool class feature Maximize spell variables (+4)
Reach Spell Metamagic Spell pool class feature Increase spell range to higher range category (+1)
Silent Spell Metamagic Spell pool class feature Cast spell without verbal components (+1)
Still Spell Metamagic Spell pool class feature Cast spell without somatic components (+1)
Widen Spell Metamagic Spell pool class feature Double spell area (+3)

Wild Magic[edit]

Name Categories Prerequisites Benefit
Blood Dampening Wild Magic Casting class feature Negate wild magic event by taking 2 points of Constitution burn.
Careful Caster Wild Magic Casting class feature Reduce wild magic chance by increasing casting time.
Chaotic Counter Wild Magic Counterspell Counterspelling increases opponents wild magic chance.
Energy Shift Wild Magic Destruction Sphere Increase your wild magic chance to change damage type of destructive blast.
Heedless Metamagic Wild Magic 1 or more metamagic feats Increase your wild magic chance to use a metamagic feat without paying the cost.
Inspired Surge Wild Magic Casting class feature Increase your wild magic chance to add talents you don't have to a sphere effect.
Manipulate Result Wild Magic Spell point pool or casting class feature When you trigger a wild magic event roll twice and take the better result.
Overpower Resistance Wild Magic Casting class feature Increase your wild magic chance to gain a bonus vs. spell resistance.
Shift Cost Wild Magic Spell point pool Increase your wild magic chance to reduce spell point cost by 1 (to min 1).
Shift Effect Wild Magic Spell point pool or casting class feature Gain the option to change a wild magic event to a random other event.

Class-Specific Tables

Armiger Feats

Name Categories Prerequisites Benefit
Extra Prowess Armiger 5 Gain an additional prowess.

Armorist Feats

Name Categories Prerequisites Benefit
Extra Arsenal Trick Arsenal Trick class feature Gain an additional arsenal trick.

Barbarian Feats

Name Categories Prerequisites Benefit
Complementary Education Archetype with skill points per level at 4 or less. Gain +2 skill points per level and 4 additional class skills.
Extra Rage Power Rage power class feature Gain one additional rage power.
Extra Rage Rage class feature Use rage 6 additional rounds per day.
Shared Rage Combat Rage or bloodrage class feature, Leadership Sphere, Cohort package Allow your cohorts to rage alongside you.

Blacksmith Feats

No results

Commander Feats

Name Categories Prerequisites Benefit
Extra Battlefield Specialization Commander 5 Gain an additional battlefield specialization.

Conscript Feats

Name Categories Prerequisites Benefit
Point-Blank Master Combat Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline Do not provoke attacks of opportunity while firing with ranged weapon.
Weapon Specialization Combat Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline Gain +2 damage when using chosen weapon discipline.

Elementalist Feats

Name Categories Prerequisites Benefit
Improved Favored element Two favored elements 2nd and 3rd favored elements receive same damage bonus as the 1st.

Eliciter Feats

Name Categories Prerequisites Benefit
Elicit Strike Emotion class feature, Unarmed Combatant Add emotion power to unarmed strike.
Emotional Conduit Emotion class feature, Leadership Sphere, Cohort package Use emotion class feature through a cohort.
Extra Emotion Emotion class feature Gain the minor power or next level of an emotion.
Greater Hypnosis Hypnotism class feature Increase range of Hypnotism.
Trance Emotion class feature Use emotions on yourself as a move action.

Fey Adept Feats

Name Categories Prerequisites Benefit
Extra Shadowstuff Shadowstuff class feature Increase number of shadow points by 2.
Greater Shadowmark Shadowmark class feature Increase damage dice of shadowmark to d8s.
Psychosomatic Healing Create reality class feature Create illusion that protects creature from damage.
Shadowblast Shadowmark class feature Use shadowmark as area of effect.

Hedgewitch Feats

Name Categories Prerequisites Benefit
Extra Secret Secrets class feature Gain an extra secret.

Incanter Feats

No results

Mageknight Feats

No results

Monk Feats

Name Categories Prerequisites Benefit
Complementary Education Archetype with skill points per level at 4 or less. Gain +2 skill points per level and 4 additional class skills.
Deny Death ki pool, Endurance Prevent bleeding from injuries as long as you have ki.
Gliding Steps Dex 13, ki pool, Dodge, Nimble Moves Ignore attacks of opportunity using ki.
Ki Stand ki pool Stand up as a swift action.
Triage Caster class ability or ki class ability, Heal 1 rank. Spend spell or ki points to treat deadly wounds more than once per day.

Scholar Feats

No results

Sentinel Feats

No results

Shifter Feats

Name Categories Prerequisites Benefit
Extra Bestial Trait Bestial Trait class feature Gain an additional bestial trait.

Soul Weaver Feats

Name Categories Prerequisites Benefit
Blessing/Blight Mastery Blessing/Blight class feature, Channel Energy class feature, Versatile Channeler Gain the ability to apply the other Blessing/Blight feature to targets.
Extra Nexus Powers Bound Nexus class feature Increase the number of souls in your bound nexus by 2.

Striker Feats

Name Categories Prerequisites Benefit
Extra Striker Art Striker 5 Gain an additional striker art.

Symbiat Feats

Name Categories Prerequisites Benefit
Extra Psionics Psionics class feature Use psionics an extra 6 rounds per day.
Lingering Link, Greater Psionics class feature, mind link psionic effect, Lingering Link Can use mind link alongside another psionic effect.
Lingering Link Psionics class feature, mind link psionic effect Mind link lasts longer.
Lingering Psionics Psionics class feature Tour psionics continue for 2 rounds after you cease using them.
Mind Opener Psionics class feature, battlefield relay psionic effect Increase the DC of your battlefield relay psionic effect by 2.
Psionic Vitality Psionics class feature, Life Sphere Whenever you use psionics, you or an ally regains hit points.

Thaumaturge Feats

Name Categories Prerequisites Benefit
Extra Invocations Invocations class feature Increase uses of Invocations by 2.
Master Artisan Forbidden lore class feature, at least 1 item creation feat Create more powerful magical items.
Master of Cosmos Forbidden lore class feature, Conjuration Sphere Boost the strength of your summons by your forbidden lore bonus.
Master of Death Forbidden lore class feature, Death Sphere Boost your number of controlled undead with your forbidden lore bonus.

Feat Tables by Category

Combat Feats

Name Categories Prerequisites Benefit
Acrobatic Steps Combat Dex 13, Nimble Moves Ignore 20 feet of difficult terrain when you move.
Blind-Fight Combat Reroll miss chances for concealment.
Block Arrows Combat Dex 13, Shield Proficiency, Shield Focus Avoid one ranged attack per round.
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC.
Catch Off-Guard Combat No penalties for improvised weapons.
Charge Through Combat Str 13, Powerful Maneuvers Make overrun as free action while charging.
Cleave Combat Str 13, BAB +1 Make an additional attack if the first one hits.
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon. Attacks with selected weapons do not provoke attacks of opportunity
Combat Patrol Combat BAB +5, Combat Reflexes, Dodge Conduct attacks of opportunity 5 feet further away.
Combat Reflexes Combat Make additional attacks of opportunity.
Combat Sphere Specialization Combat 1 or more combat spheres Count BAB as 1 higher in one sphere
Companion Trigger Combat Animal Companion class feature, Mount class feature, or Beastmastery Sphere Use animals combat maneuvers to trigger your own abilities.
Compelling Maneuvers Combat Int 13 You can perform antagonize, demoralize, distract and feint attempts as a move action.
Covering Defense Combat BAB +6, Shield Proficiency, Shield Focus Provide cover to an ally with total defense.
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Dazzling Display Combat BAB +1, Weapon Focus Intimidate all foes within 30 feet.
Deflect Arrows Combat Dex 13, Unarmed Combatant Avoid one ranged attack per round.
Deft Maneuvers Combat Dex 13 You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts.
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2
Dodge Combat Dex 13 +1 dodge bonus to AC.
Double Slice Combat Dex 15, Two-Weapon Fighting Add your Str bonus to off-hand damage rolls.
Extra Combat Talent Combat Gain an additional sphere or a talent.
Fake Out Combat Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon You can make a feint attempt a ranged weapon.
False Opening Combat Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. May choose to provoke attacks of opportunity to make opponent lose Dex to AC
Far Shot Combat Decrease range penalties by half.
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or Crossbows.
Giantslayer Combat Con 13, BAB +5 Gain bonus to CMB and CMD against opponents larger than yourself.
Cleave, Great Combat Str 13, BAB +4, Cleave Make an additional attack after each attack hits.
Great Focus Combat BAB +6, 2 or more combat spheres You may maintain a second martial focus.
Greater Bull Rush Combat Str 13, BAB +6, Powerful Maneuvers Enemies you bull rush provoke attacks of opportunity.
Greater Demoralize Combat Int 13, BAB +4, Compelling Maneuvers Give a shaken opponent in the cowering condition.
Greater Dirty Trick Combat Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers Dirty trick penalty lasts 1d4 rounds.
Greater Disarm Combat Dex 13, BAB +6, Deft Maneuvers Disarmed weapons are knocked away from your enemy.
Greater Drag Combat Str 13, BAB +6, Powerful Maneuvers Enemies you drag provoke attacks of opportunity.
Greater Feint Combat Int 13, BAB +6, Compelling Maneuvers Enemies you feint or distract lose suffer the effect for 1 round.
Greater Grapple Combat BAB +6, Unarmed Combatant Gain the ability to pin opponents in a grapple.
Greater Overrun Combat Str 13, BAB +6, Powerful Maneuvers Enemies you overrun provoke attacks of opportunity.
Greater Reposition Combat Str 13, BAB +6, Powerful Maneuvers Enemies you reposition provoke attacks of opportunity.
Greater Steal Combat Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers Enemies don’t notice theft until after combat.
Greater Sunder Combat Str 13, BAB +6, Powerful Maneuvers Damage from sunder attempts transfers to your enemy.
Greater Trip Combat Dex 13, BAB +6, Deft Maneuvers Enemies you trip provoke attacks of opportunity.
Greater Unarmed Strike Combat BAB +6, Unarmed Combatant Deal increased damage with unarmed strikes.
Heroic Resolve Combat Con 13, ability to gain martial focus Expend martial focus to suppress a single condition.
Improved Initiative Combat +4 bonus on initiative checks.
Improved Precise Shot Combat Dex 19, BAB +11, Point-Blank Shot, Precise Shot No cover or concealment chance on ranged attacks.
Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing.
Improvised Weapon Mastery Combat BAB +6, Catch Off-Guard Make an improvised weapon deadly.
In Harm's Way Combat Bodyguard Intercept attacks against allies.
Influence Combat Int 13, Bluff 6 ranks, Compelling Maneuvers Influence an opponent’s actions.
Iron Guard Combat BAB +6, Shield Proficiency, Shield Focus Reduce area of effect damage using your shield.
Lasting Morale Maneuvers Combat Int 13, BAB +6, Compelling Maneuvers Antagonize and demoralize effects last for 1d4 rounds.
Low Profile Combat Dex 13 +1 dodge bonus to AC against ranged attacks.
Lunge Combat BAB +6 Take a -2 penalty to your AC to attack with reach.
Manyshot Combat Dex 17, BAB +6, Rapid Shot Shoot two arrows simultaneously.
Mixed Coordinator Combat Beastmastery Sphere, Handle Animal package, Leadership Sphere, Cohort package You may count an animal ally as one of your cohorts.
Mounted Archery Combat Ride 1 rank, Mounted Combat Halve the penalty for ranged attacks while mounted.
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check.
Muscular Reflexes Combat Make additional attacks of opportunity.
Overwatch Combat Guardian Sphere and Covering Fire talent Treat the area you threaten with Covering Fire as if it were a patrol.
Parting Shot Combat Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run Make a ranged attack when withdrawing.
Point Blank Master Combat Weapon Specialization with selected ranged weapon. Do not provoke attacks of opportunity while firing one ranged weapon.
Point-Blank Master Combat Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline Do not provoke attacks of opportunity while firing with ranged weapon.
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet.
Powerful Maneuvers Combat Str 13 You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers.
Practiced Interruption Combat BAB +5, combat training class feature or Extra Combat Talent Expend your martial focus to disrupt a spell caster’s casting.
Precise Shot Combat No penalty for shooting into melee.
Quick Draw Combat BAB +1 Draw weapon as a free action.
Rapid Reload Combat Reload a crossbow or firearm quickly.
Rapid Shot Combat Dex 15 Make one extra ranged attack.
Ride-By Attack Combat Ride 1 rank, Mounted Combat Move before and after a charge attack while mounted.
Shared Rage Combat Rage or bloodrage class feature, Leadership Sphere, Cohort package Allow your cohorts to rage alongside you.
Shatter Defenses Combat BAB +1, Dazzling Display, Weapon Focus Hindered foes are flat-footed.
Shield Focus Combat BAB +1, Shield Proficiency Gain a +1 bonus to your AC when using a shield.
Shield Slam Combat BAB +6, Shield Proficiency, Improved Shield Bash Free bull rush with a bash attack.
Shoot On The Run Combat Dex 13, BAB +4, Dodge, Precise Shot Make ranged attack at any point during movement.
Spirited Charge Combat Ride 1 rank, Mounted Combat, Ride-By Attack Double damage on a mounted charge.
Spring Attack Combat Dex 13, BAB +4, Dodge Move before and after a melee attack.
Stand Still Combat Combat Reflexes Stop enemies from moving past you.
Step Up Combat BAB +1 Take a 5-foot step as an immediate action.
Trample Combat Ride 1 rank, Mounted Combat Overrun targets while mounted.
Two-Weapon Defense Combat Dex 15, Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons.
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties.
Unarmed Combatant Combat Dex 13 Always considered armed, no attack of opportunity on grapple attempts.
Unseat Combat Ride 1 rank, Mounted Combat, Powerful Maneuvers Overrun targets while mounted.
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack.
Weapon Focus Combat BAB +1 +1 bonus on attack rolls for weapons from a single discipline.
Weapon Specialization Combat Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline Gain +2 damage when using chosen weapon discipline.
Cleave, Whirling Combat Str 13, BAB +4, Cleave, Great Cleave Take a 5-foot step when you Cleave.
Whirlwind Attack Combat Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack Conduct attacks of opportunity 5 feet further away.
Wind Stance Combat Dex 15, BAB +6, Dodge When moving gain 20% concealment against ranged attacks.

Epic Feats

Name Categories Prerequisites Benefit
Ability Advancement Epic Ability Training Gain +2 bonus to ability score.
Ability Training Epic Gain +1 bonus to skill or save.

Signature Feats

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