Feats
From Titan's Teeth
Revision as of 13:18, 20 November 2019 by Dicemonger (talk | contribs)
Contents
- 1 Base Feat Tables
- 1.1 General[edit]
- 1.2 Defense[edit]
- 1.3 Melee[edit]
- 1.4 Combat Maneuvers[edit]
- 1.5 Movement[edit]
- 1.6 Mounted[edit]
- 1.7 Ranged[edit]
- 1.8 Unarmed[edit]
- 1.9 Combat Spheres[edit]
- 1.10 Skill[edit]
- 1.11 Magic[edit]
- 1.12 LowMagic[edit]
- 1.13 Wild Magic[edit]
- 1.14 Metamagic[edit]
- 1.15 Drawback[edit]
- 1.16 Item Creation[edit]
- 2 Class-Specific Tables
- 2.1 Armiger Feats
- 2.2 Armorist Feats
- 2.3 Barbarian Feats
- 2.4 Blacksmith Feats
- 2.5 Commander Feats
- 2.6 Conscript Feats
- 2.7 Elementalist Feats
- 2.8 Eliciter Feats
- 2.9 Fey Adept Feats
- 2.10 Hedgewitch Feats
- 2.11 Incanter Feats
- 2.12 Mageknight Feats
- 2.13 Monk Feats
- 2.14 Scholar Feats
- 2.15 Sentinel Feats
- 2.16 Shifter Feats
- 2.17 Soul Weaver Feats
- 2.18 Striker Feats
- 2.19 Symbiat Feats
- 2.20 Thaumaturge Feats
- 3 Feat Tables by Category
Base Feat Tables
General[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
| Ability Training | Epic | — | Gain +1 bonus to skill or save. |
| Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
| Great Fortitude | — | — | +2 bonus on Fortitude saves. |
| Great Fortitude, Improved | — | Great Fortitude | Once per day you may reroll a Fortitude save. |
| Improved Initiative | Combat | — | +4 bonus on initiative checks. |
| Iron Will, Improved | — | Iron Will | Once per day you may reroll a Will save. |
| Lightning Reflexes, Improved | — | Lightning Reflexes | Once per day you may reroll a Reflexes save. |
| Iron Will | — | — | +2 bonus on Will saves. |
| Lightning Reflexes | — | — | +2 bonus on Reflexes saves. |
| Toughness | — | — | +3 hit points, +1 per Hit Die beyond 3. |
Defense[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Cut Your Losses | — | Str 13, Acrobatics 1 rank | Carry an ally or object when making the Withdraw action. |
| Diehard | — | Endurance | Automatically stabilize and remain conscious below 0 hp. |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Endurance | — | — | +4 bonus on checks to avoid nonlethal damage. |
| Fast Healer | — | Diehard, Endurance | Regain additional hit points when healing. |
| Fight On | — | Con 13, Diehard, Endurance | Stay conscious and gain temporary hit points. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Iron Guts | — | Con 13, Great Fortitude | +2 on saves against nausea, sickening, and ingested poisons. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Robustness | — | — | Heal more when subject to healing magic. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Melee[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
| Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
| Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
| Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
| Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
| Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
| Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
| Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
| Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
| Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
| Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
| Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
| Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
| Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
Combat Maneuvers[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Aerial Trip | — | BAB +5, Deft Maneuvers or a combat talent that allows you to perform a trip without provoking an attack of opportunity | Replace a dead animal companion with an existing tame creature. |
| Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
| Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
| Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
| Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
| Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
| Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
| Greater Dirty Trick | Combat | Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
| Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
| Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
| Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
| Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
| Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
| Greater Steal | Combat | Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers | Enemies don’t notice theft until after combat. |
| Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Damage from sunder attempts transfers to your enemy. |
| Greater Trip | Combat | Dex 13, BAB +6, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
| Influence | Combat | Int 13, Bluff 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
| Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
| Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
Movement[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
| Fleet | — | — | Your base speed increases by 5 feet. |
| Nimble Moves | — | Dex 13 | Ignore 5 feet of difficult terrain when you move. |
| Run | — | — | Run at 5 times your normal speed. |
| Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
| Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
Mounted[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Mounted Archery | Combat | Ride 1 rank, Mounted Combat | Halve the penalty for ranged attacks while mounted. |
| Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check. |
| Ride-By Attack | Combat | Ride 1 rank, Mounted Combat | Move before and after a charge attack while mounted. |
| Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride-By Attack | Double damage on a mounted charge. |
| Trample | Combat | Ride 1 rank, Mounted Combat | Overrun targets while mounted. |
| Unseat | Combat | Ride 1 rank, Mounted Combat, Powerful Maneuvers | Overrun targets while mounted. |
Ranged[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
| Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
| Fake Out | Combat | Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon | You can make a feint attempt a ranged weapon. |
| False Opening | Combat | Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
| Far Shot | Combat | — | Decrease range penalties by half. |
| Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or Crossbows. |
| Manyshot | Combat | Dex 17, BAB +6, Rapid Shot | Shoot two arrows simultaneously. |
| Parting Shot | Combat | Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run | Make a ranged attack when withdrawing. |
| Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet. |
| Precise Shot | Combat | — | No penalty for shooting into melee. |
| Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
| Rapid Shot | Combat | Dex 15 | Make one extra ranged attack. |
| Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Precise Shot | Make ranged attack at any point during movement. |
Unarmed[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Deflect Arrows | Combat | Dex 13, Unarmed Combatant | Avoid one ranged attack per round. |
| Dragon's Tattoos | — | Craft (tattoos) 5 ranks, Unarmed Combatant | Your body counts as a masterwork weapon, which can be enchanted |
| Greater Grapple | Combat | BAB +6, Unarmed Combatant | Gain the ability to pin opponents in a grapple. |
| Greater Unarmed Strike | Combat | BAB +6, Unarmed Combatant | Deal increased damage with unarmed strikes. |
| Unarmed Combatant | Combat | Dex 13 | Always considered armed, no attack of opportunity on grapple attempts. |
| Zodiac Tattoos | — | Craft (tattoos) 5 ranks, Unarmed Combatant or AC Bonus class feature | Your skin counts as a suit of +1 leather armor, which can be enchanted |
Combat Spheres[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Adopt Animal Ally | — | Beastmastery Sphere (handle animal) package, an animal or vermin companion | Replace a dead animal companion with an existing tame creature. |
| Combat Sphere Specialization | Combat | 1 or more combat spheres | Count BAB as 1 higher in one sphere |
| Companion Trigger | Combat | Animal Companion class feature, Mount class feature, or Beastmastery Sphere | Use animals combat maneuvers to trigger your own abilities. |
| Extra Combat Talent | Combat | — | Gain an additional sphere or a talent. |
Skill[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Alertness | — | — | +2 bonus on Perception and Sense Motive checks. |
| Animal Affinity | — | — | +2 bonus on Handle Animal and Ride checks. |
| Animal Friend | — | Handle Animal 3 ranks | Use Handle Animal to befriend animals. |
| Artificery | — | Any Craft or Profession skill 5 ranks | Gain Item Creation feats counting skill ranks as caster levels for prerequisite. |
| Athletic | — | — | +2 bonus on Climb and Swim checks. |
| Cooperative Crafting | — | Any Craft skill 1 rank | You provide multiple benefits when assisting in crafting, whether mundane or magical. |
| Cosmopolitan | — | — | Read and speak two additional languages, and gain two new class skills. |
| Deceitful | — | — | +2 bonus on Bluff and Disguise checks. |
| Deft Hands | — | — | +2 bonus on Disable Device and Sleight of Hand checks. |
| Eagle Eyes | — | Perception 5 ranks | Ignore up to –5 due to distance on visual Perception checks. |
| Educated | — | — | +2 on all Knowledge checks. |
| Handyman | — | — | +2 on all Craft checks. |
| Master Alchemist | — | Craft(alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. |
| Persuasive | — | — | +2 bonus on Diplomacy and Intimidate checks. |
| Powerful Alchemy | — | Int 13, Craft (alchemy) 5 ranks | Increase the damage dealt by alchemical items crafted by you. |
| Rhetorical Flourish | — | Cha 13, Bluff 1 rank, Diplomacy 3 ranks | Use verbal misdirection while making Diplomacy check. |
| Sea Legs | — | Profession (sailor) 3 ranks | +2 on Acrobatics, Climb, and Swim checks. |
| Self-Sufficient | — | — | +2 bonus on Heal and Survival checks. |
| Shared Insight | — | Wis 13 | Grant friendly creatures a +2 bonus on Perception checks. |
| Sinister Reputation | — | Cha 13; Intimidate 5 ranks; Persuasive or renown social talent | Spend 8 hours to make future Intimidate checks take a shorter time. |
| Skill Focus | — | — | +3 bonus on one skill |
| Skillfulness | — | — | +3 skill ranks, +1 per level beyond 3. |
| Tag-Team Interrogation | — | Diplomacy 1 rank, Intimidate 1 rank, Persuasive | Cooperate to shift the attitude of a creature. |
| Uncanny Alertness | — | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. |
Magic[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Cantrips | — | Casting class feature | You gain the ability to cast cantrips. |
| Combat Casting | — | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
| Cooperative Casting | — | Spell Pool | Assist an ally spellcaster with spell points to pay the spell's cost. |
| Counterspell | — | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
| Create Spell Book | — | Spellcrafting | Write down spells in a magic book allowing more than usual. |
| Extra Magic Talent | — | Casting class feature | Gain an additional sphere or a talent from a sphere you possess. |
| Extra Spell Points | — | Spell Pool | Your spell pool total increases by 2. |
| Magic Of The Wild | — | Spell Pool | In your favored terrain your spell pool total increases by 4. |
| Mounted Magician | — | Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. | Mount gains benefits of enhancements cast on yourself. |
| Ritual Caster | — | Casting class feature | You may use a ritual, even if you do not possess that ritual’s base sphere. |
| Ritual Master | — | Ritual Caster | You may use your MSB in place of your caster level when using rituals. |
| Spell Eater | — | Counterspell | Gain temporary spell points when successfully counterspelling. |
| Spellcrafting | — | Casting class feature | You may mix and match powers from various spheres into spells of your own creation. |
| Sphere Focus | — | Casting class feature | +1 bonus to saving throw DCs for one sphere. |
| Superior Rebuff | — | Improved Evasion, Destruction Sphere, Rebuff talent. | Grant allies Improved Evasion with Rebuff talent. |
| Wand Charger | — | Caster level 4th, Craft Spell Engine | Recharge wands with multiple spell points per day. |
LowMagic[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Magical Training, Advanced | — | — | Treat your non-casting classes as low-casting for caster level. |
| Magical Training, Basic | — | No levels in any spellcasting class | Gain basic access to a sphere. |
| Ritual Training, Basic | — | No levels in any spellcasting class | Gain ability to cast rituals of one sphere. |
| Witchwarped | Drawback | — | Gain a benefit matching your glowing eyes, horns, tail or other physical marking. |
Wild Magic[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blood Dampening | Wild Magic | Casting class feature | Negate wild magic event by taking 2 points of Constitution burn. |
| Careful Caster | Wild Magic | Casting class feature | Reduce wild magic chance by increasing casting time. |
| Chaotic Counter | Wild Magic | Counterspell | Counterspelling increases opponents wild magic chance. |
| Energy Shift | Wild Magic | Destruction Sphere | Increase your wild magic chance to change damage type of destructive blast. |
| Heedless Metamagic | Wild Magic | 1 or more metamagic feats | Increase your wild magic chance to use a metamagic feat without paying the cost. |
| Inspired Surge | Wild Magic | Casting class feature | Increase your wild magic chance to add talents you don't have to a sphere effect. |
| Manipulate Result | Wild Magic | Spell point pool or casting class feature | When you trigger a wild magic event roll twice and take the better result. |
| Overpower Resistance | Wild Magic | Casting class feature | Increase your wild magic chance to gain a bonus vs. spell resistance. |
| Shift Cost | Wild Magic | Spell point pool | Increase your wild magic chance to reduce spell point cost by 1 (to min 1). |
| Shift Effect | Wild Magic | Spell point pool or casting class feature | Gain the option to change a wild magic event to a random other event. |
Metamagic[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Align Spell | Metamagic | Spell pool class feature | Make spell affect creatures depending on their alignment. (+2) |
| Bouncing Spell | Metamagic | Spell pool class feature | Redirect a spell that had no effect on initial target. (+1) |
| Delayed Magic | Metamagic | Spell pool class feature | Delay the effect of a sphere ability for up to 5 rounds. (+1) |
| Disruptive Spell | Metamagic | Spell pool class feature | Target of spell must make concentration check to cast a spell (+1) |
| Ectoplasmic Spell | Metamagic | Spell pool class feature | Spell fully affects incorporeal and ethereal creatures (+1) |
| Empower Spell | Metamagic | Spell pool class feature | Increase spell variables by 50% (+2) |
| Enlarge Spell | Metamagic | Spell pool class feature | Double spell range (+1) |
| Extend Spell | Metamagic | Spell pool class feature | Double spell duration (+1) |
| Focused Spell | Metamagic | Spell pool class feature | Increase save DC of spell for one target in a group (+1) |
| Habit Forming | Drawback, Metamagic | Spell pool class feature | Targets can become addicted to your magic. (+1) |
| Lingering Spell | Metamagic | Spell pool class feature | Instantaneous area effect spell lasts for 1 round (+1) |
| Maximize Spell | Metamagic | Spell pool class feature | Maximize spell variables (+3) |
| Merciful Spell | Metamagic | Spell pool class feature | Spell inflicts nonlethal damage instead of lethal (+0) |
| Persistent Spell | Metamagic | Spell pool class feature | Creatures who saved against a spell must save again (+2) |
| Quicken Spell | Metamagic | Spell pool class feature | Maximize spell variables (+4) |
| Reach Spell | Metamagic | Spell pool class feature | Increase spell range to higher range category (+1) |
| Silent Spell | Metamagic | Spell pool class feature | Cast spell without verbal components (+1) |
| Still Spell | Metamagic | Spell pool class feature | Cast spell without somatic components (+1) |
| Widen Spell | Metamagic | Spell pool class feature | Double spell area (+3) |
Drawback[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Bottled Spells | Drawback | Charged Spells | Store your charged spell in a consumable item that can be used by others. |
| Burst of Concentration | Drawback | Mental Focus | Expend mental focus to take 15 on a concentration check. |
| Combatant Caster | Drawback | Galvanized | Simply being armed counts as meeting the Galvanized requirements, and boosts concentration. |
| Curse Mastery | Drawback | Innate Curse | Gain all the benefits of your oracle curse. |
| Fast Focus | Drawback | Mental Focus | Use a move action to regain mental focus. |
| Instinctual Skittishness | Drawback | Coy Caster | +2 Stealth, and don't need to make concentration checks when using magic to hide. |
| Magic Runes | Drawback | Diagram Magic | Imbue your diagrams with magic that triggers on a later time. |
| Power Focus | Drawback | Mental Focus | Expend mental focus to increase save DC by +1. |
| Power Of Friendship | Drawback | Emotional Casting | Roll concentration checks twice when affected by emotion effects from your allies. |
| Prepared Diagram | Drawback | Diagram Magic | Create reusable, portable diagram for single sphere of magic. |
| Resistant Veins | Drawback | Anemic | Gain natural armor + 1 + 1 per 5 MSB. |
| Unified Focus | Champion, Drawback | Fast Focus, ability to gain martial focus | Use a standard action to regain both mental focus and your martial focus. |
Item Creation[edit]
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Craft Implement of Power | Item Creation | Magic skill bonus +3, Craft Spell Container, Craft Spell Engine | Create implement of power which boosts caster level in one sphere. |
| Craft Ooze | Item Creation | Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item | You can create oozes |
| Craft Rituals | Item Creation | Caster level 3rd | You may research rituals. |
| Craft Spell Container | Item Creation | Caster level 1st | Create magic scrolls and potions. |
| Craft Spell Engine | Item Creation | Caster level 1st, Craft Spell Container | Create wands. |
| Infuse Item | Item Creation | Caster level 1st, Craft Spell Container | Infuse armors, rings, shield, weapons and random items with magic. |
| Prepare Consumable | — | Caster level 1st | Create consumable for a specific sphere, or create them faster. |
| Versatile Crafter | — | Any one item creation feat | Create an item even when lacking the prerequisite base sphere, caster level or MSB. |
Class-Specific Tables
Armiger Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Prowess | — | Armiger 5 | Gain an additional prowess. |
Armorist Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Arsenal Trick | — | Arsenal Trick class feature | Gain an additional arsenal trick. |
Barbarian Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Complementary Education | — | Archetype with skill points per level at 4 or less. | Gain +2 skill points per level and 4 additional class skills. |
| Extra Rage Power | — | Rage power class feature | Gain one additional rage power. |
| Extra Rage | — | Rage class feature | Use rage 6 additional rounds per day. |
| Shared Rage | Combat | Rage or bloodrage class feature, Leadership Sphere, Cohort package | Allow your cohorts to rage alongside you. |
Blacksmith Feats
No results
Commander Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Battlefield Specialization | — | Commander 5 | Gain an additional battlefield specialization. |
Conscript Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Point-Blank Master | Combat | Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline | Do not provoke attacks of opportunity while firing with ranged weapon. |
| Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
Elementalist Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Improved Favored element | — | Two favored elements | 2nd and 3rd favored elements receive same damage bonus as the 1st. |
Eliciter Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Elicit Strike | — | Emotion class feature, Unarmed Combatant | Add emotion power to unarmed strike. |
| Emotional Conduit | — | Emotion class feature, Leadership Sphere, Cohort package | Use emotion class feature through a cohort. |
| Extra Emotion | — | Emotion class feature | Gain the minor power or next level of an emotion. |
| Greater Hypnosis | — | Hypnotism class feature | Increase range of Hypnotism. |
| Trance | — | Emotion class feature | Use emotions on yourself as a move action. |
Fey Adept Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Shadowstuff | — | Shadowstuff class feature | Increase number of shadow points by 2. |
| Greater Shadowmark | — | Shadowmark class feature | Increase damage dice of shadowmark to d8s. |
| Psychosomatic Healing | — | Create reality class feature | Create illusion that protects creature from damage. |
| Shadowblast | — | Shadowmark class feature | Use shadowmark as area of effect. |
Hedgewitch Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Secret | — | Secrets class feature | Gain an extra secret. |
Incanter Feats
No results
Mageknight Feats
No results
Monk Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Complementary Education | — | Archetype with skill points per level at 4 or less. | Gain +2 skill points per level and 4 additional class skills. |
| Deny Death | — | ki pool, Endurance | Prevent bleeding from injuries as long as you have ki. |
| Gliding Steps | — | Dex 13, ki pool, Dodge, Nimble Moves | Ignore attacks of opportunity using ki. |
| Ki Stand | — | ki pool | Stand up as a swift action. |
| Triage | — | Caster class ability or ki class ability, Heal 1 rank. | Spend spell or ki points to treat deadly wounds more than once per day. |
Scholar Feats
No results
Sentinel Feats
No results
Shifter Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Bestial Trait | — | Bestial Trait class feature | Gain an additional bestial trait. |
Soul Weaver Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Blessing/Blight Mastery | — | Blessing/Blight class feature, Channel Energy class feature, Versatile Channeler | Gain the ability to apply the other Blessing/Blight feature to targets. |
| Extra Nexus Powers | — | Bound Nexus class feature | Increase the number of souls in your bound nexus by 2. |
Striker Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Striker Art | — | Striker 5 | Gain an additional striker art. |
Symbiat Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Psionics | — | Psionics class feature | Use psionics an extra 6 rounds per day. |
| Lingering Link, Greater | — | Psionics class feature, mind link psionic effect, Lingering Link | Can use mind link alongside another psionic effect. |
| Lingering Link | — | Psionics class feature, mind link psionic effect | Mind link lasts longer. |
| Lingering Psionics | — | Psionics class feature | Tour psionics continue for 2 rounds after you cease using them. |
| Mind Opener | — | Psionics class feature, battlefield relay psionic effect | Increase the DC of your battlefield relay psionic effect by 2. |
| Psionic Vitality | — | Psionics class feature, Life Sphere | Whenever you use psionics, you or an ally regains hit points. |
Thaumaturge Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Extra Invocations | — | Invocations class feature | Increase uses of Invocations by 2. |
| Master Artisan | — | Forbidden lore class feature, at least 1 item creation feat | Create more powerful magical items. |
| Master of Cosmos | — | Forbidden lore class feature, Conjuration Sphere | Boost the strength of your summons by your forbidden lore bonus. |
| Master of Death | — | Forbidden lore class feature, Death Sphere | Boost your number of controlled undead with your forbidden lore bonus. |
Feat Tables by Category
Combat Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Acrobatic Steps | Combat | Dex 13, Nimble Moves | Ignore 20 feet of difficult terrain when you move. |
| Blind-Fight | Combat | — | Reroll miss chances for concealment. |
| Block Arrows | Combat | Dex 13, Shield Proficiency, Shield Focus | Avoid one ranged attack per round. |
| Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC. |
| Catch Off-Guard | Combat | — | No penalties for improvised weapons. |
| Charge Through | Combat | Str 13, Powerful Maneuvers | Make overrun as free action while charging. |
| Cleave | Combat | Str 13, BAB +1 | Make an additional attack if the first one hits. |
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Attacks with selected weapons do not provoke attacks of opportunity |
| Combat Patrol | Combat | BAB +5, Combat Reflexes, Dodge | Conduct attacks of opportunity 5 feet further away. |
| Combat Reflexes | Combat | — | Make additional attacks of opportunity. |
| Combat Sphere Specialization | Combat | 1 or more combat spheres | Count BAB as 1 higher in one sphere |
| Companion Trigger | Combat | Animal Companion class feature, Mount class feature, or Beastmastery Sphere | Use animals combat maneuvers to trigger your own abilities. |
| Compelling Maneuvers | Combat | Int 13 | You can perform antagonize, demoralize, distract and feint attempts as a move action. |
| Covering Defense | Combat | BAB +6, Shield Proficiency, Shield Focus | Provide cover to an ally with total defense. |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
| Dazzling Display | Combat | BAB +1, Weapon Focus | Intimidate all foes within 30 feet. |
| Deflect Arrows | Combat | Dex 13, Unarmed Combatant | Avoid one ranged attack per round. |
| Deft Maneuvers | Combat | Dex 13 | You do not provoke attacks of opportunity on dirty trick, disarm, steal and trip attempts. |
| Distance Thrower | Combat | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
| Dodge | Combat | Dex 13 | +1 dodge bonus to AC. |
| Double Slice | Combat | Dex 15, Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls. |
| Extra Combat Talent | Combat | — | Gain an additional sphere or a talent. |
| Fake Out | Combat | Point-Blank Shot, Precise Shot, Weapon Focus with the selected weapon | You can make a feint attempt a ranged weapon. |
| False Opening | Combat | Dex 13, Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | May choose to provoke attacks of opportunity to make opponent lose Dex to AC |
| Far Shot | Combat | — | Decrease range penalties by half. |
| Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or Crossbows. |
| Giantslayer | Combat | Con 13, BAB +5 | Gain bonus to CMB and CMD against opponents larger than yourself. |
| Cleave, Great | Combat | Str 13, BAB +4, Cleave | Make an additional attack after each attack hits. |
| Great Focus | Combat | BAB +6, 2 or more combat spheres | You may maintain a second martial focus. |
| Greater Bull Rush | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you bull rush provoke attacks of opportunity. |
| Greater Demoralize | Combat | Int 13, BAB +4, Compelling Maneuvers | Give a shaken opponent in the cowering condition. |
| Greater Dirty Trick | Combat | Dex 13, BAB +6 or Sleight of Hands 6 ranks, Deft Maneuvers | Dirty trick penalty lasts 1d4 rounds. |
| Greater Disarm | Combat | Dex 13, BAB +6, Deft Maneuvers | Disarmed weapons are knocked away from your enemy. |
| Greater Drag | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you drag provoke attacks of opportunity. |
| Greater Feint | Combat | Int 13, BAB +6, Compelling Maneuvers | Enemies you feint or distract lose suffer the effect for 1 round. |
| Greater Grapple | Combat | BAB +6, Unarmed Combatant | Gain the ability to pin opponents in a grapple. |
| Greater Overrun | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you overrun provoke attacks of opportunity. |
| Greater Reposition | Combat | Str 13, BAB +6, Powerful Maneuvers | Enemies you reposition provoke attacks of opportunity. |
| Greater Steal | Combat | Dex 13, Sleight of Hands 6 ranks, Deft Maneuvers | Enemies don’t notice theft until after combat. |
| Greater Sunder | Combat | Str 13, BAB +6, Powerful Maneuvers | Damage from sunder attempts transfers to your enemy. |
| Greater Trip | Combat | Dex 13, BAB +6, Deft Maneuvers | Enemies you trip provoke attacks of opportunity. |
| Greater Unarmed Strike | Combat | BAB +6, Unarmed Combatant | Deal increased damage with unarmed strikes. |
| Heroic Resolve | Combat | Con 13, ability to gain martial focus | Expend martial focus to suppress a single condition. |
| Improved Initiative | Combat | — | +4 bonus on initiative checks. |
| Improved Precise Shot | Combat | Dex 19, BAB +11, Point-Blank Shot, Precise Shot | No cover or concealment chance on ranged attacks. |
| Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing. |
| Improvised Weapon Mastery | Combat | BAB +6, Catch Off-Guard | Make an improvised weapon deadly. |
| In Harm's Way | Combat | Bodyguard | Intercept attacks against allies. |
| Influence | Combat | Int 13, Bluff 6 ranks, Compelling Maneuvers | Influence an opponent’s actions. |
| Iron Guard | Combat | BAB +6, Shield Proficiency, Shield Focus | Reduce area of effect damage using your shield. |
| Lasting Morale Maneuvers | Combat | Int 13, BAB +6, Compelling Maneuvers | Antagonize and demoralize effects last for 1d4 rounds. |
| Low Profile | Combat | Dex 13 | +1 dodge bonus to AC against ranged attacks. |
| Lunge | Combat | BAB +6 | Take a -2 penalty to your AC to attack with reach. |
| Manyshot | Combat | Dex 17, BAB +6, Rapid Shot | Shoot two arrows simultaneously. |
| Mixed Coordinator | Combat | Beastmastery Sphere, Handle Animal package, Leadership Sphere, Cohort package | You may count an animal ally as one of your cohorts. |
| Mounted Archery | Combat | Ride 1 rank, Mounted Combat | Halve the penalty for ranged attacks while mounted. |
| Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check. |
| Muscular Reflexes | Combat | — | Make additional attacks of opportunity. |
| Overwatch | Combat | Guardian Sphere and Covering Fire talent | Treat the area you threaten with Covering Fire as if it were a patrol. |
| Parting Shot | Combat | Dex 13, BAB +6, Dodge, Precise Shot, Shoot On The Run | Make a ranged attack when withdrawing. |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | Do not provoke attacks of opportunity while firing one ranged weapon. |
| Point-Blank Master | Combat | Point-Blank Shot, Weapon Focus, Weapon Specialization with the selected weapon discipline | Do not provoke attacks of opportunity while firing with ranged weapon. |
| Point-Blank Shot | Combat | — | +1 attack and damage on targets within 30 feet. |
| Powerful Maneuvers | Combat | Str 13 | You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. |
| Practiced Interruption | Combat | BAB +5, combat training class feature or Extra Combat Talent | Expend your martial focus to disrupt a spell caster’s casting. |
| Precise Shot | Combat | — | No penalty for shooting into melee. |
| Quick Draw | Combat | BAB +1 | Draw weapon as a free action. |
| Rapid Reload | Combat | — | Reload a crossbow or firearm quickly. |
| Rapid Shot | Combat | Dex 15 | Make one extra ranged attack. |
| Ride-By Attack | Combat | Ride 1 rank, Mounted Combat | Move before and after a charge attack while mounted. |
| Shared Rage | Combat | Rage or bloodrage class feature, Leadership Sphere, Cohort package | Allow your cohorts to rage alongside you. |
| Shatter Defenses | Combat | BAB +1, Dazzling Display, Weapon Focus | Hindered foes are flat-footed. |
| Shield Focus | Combat | BAB +1, Shield Proficiency | Gain a +1 bonus to your AC when using a shield. |
| Shield Slam | Combat | BAB +6, Shield Proficiency, Improved Shield Bash | Free bull rush with a bash attack. |
| Shoot On The Run | Combat | Dex 13, BAB +4, Dodge, Precise Shot | Make ranged attack at any point during movement. |
| Spirited Charge | Combat | Ride 1 rank, Mounted Combat, Ride-By Attack | Double damage on a mounted charge. |
| Spring Attack | Combat | Dex 13, BAB +4, Dodge | Move before and after a melee attack. |
| Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you. |
| Step Up | Combat | BAB +1 | Take a 5-foot step as an immediate action. |
| Trample | Combat | Ride 1 rank, Mounted Combat | Overrun targets while mounted. |
| Two-Weapon Defense | Combat | Dex 15, Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons. |
| Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties. |
| Unarmed Combatant | Combat | Dex 13 | Always considered armed, no attack of opportunity on grapple attempts. |
| Unseat | Combat | Ride 1 rank, Mounted Combat, Powerful Maneuvers | Overrun targets while mounted. |
| Vital Strike | Combat | BAB +6 | Deal twice the normal damage on a single attack. |
| Weapon Focus | Combat | BAB +1 | +1 bonus on attack rolls for weapons from a single discipline. |
| Weapon Specialization | Combat | Conscript 4 or Fighter 4, Weapon Focus with the selected weapon discipline | Gain +2 damage when using chosen weapon discipline. |
| Cleave, Whirling | Combat | Str 13, BAB +4, Cleave, Great Cleave | Take a 5-foot step when you Cleave. |
| Whirlwind Attack | Combat | Dex 13, BAB +4, Combat Reflexes, Dodge, Spring Attack | Conduct attacks of opportunity 5 feet further away. |
| Wind Stance | Combat | Dex 15, BAB +6, Dodge | When moving gain 20% concealment against ranged attacks. |
Epic Feats
| Name | Categories | Prerequisites | Benefit |
|---|---|---|---|
| Ability Advancement | Epic | Ability Training | Gain +2 bonus to ability score. |
| Ability Training | Epic | — | Gain +1 bonus to skill or save. |
Signature Feats
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