Actions

Feats - Magic

From Titan's Teeth

Revision as of 17:20, 23 November 2019 by Dicemonger (talk | contribs)
Main > > Feats > Feats - Magic

Magic[edit]

Name Categories Prerequisites Benefit
Cantrips Casting class feature You gain the ability to cast cantrips.
Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks.
Cooperative Casting Spell Pool Assist an ally spellcaster with spell points to pay the spell's cost.
Counterspell Casting class feature, 3rd caster level or higher Counter magic with your own magical abilities.
Create Spell Book Spellcrafting Write down spells in a magic book allowing more than usual.
Extra Magic Talent Casting class feature Gain an additional sphere or a talent from a sphere you possess.
Extra Spell Points Spell Pool Your spell pool total increases by 2.
Magic Of The Wild Spell Pool In your favored terrain your spell pool total increases by 4.
Mounted Magician Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. Mount gains benefits of enhancements cast on yourself.
Ritual Caster Casting class feature You may use a ritual, even if you do not possess that ritual’s base sphere.
Ritual Master Ritual Caster You may use your MSB in place of your caster level when using rituals.
Spell Eater Counterspell Gain temporary spell points when successfully counterspelling.
Spellcrafting Casting class feature You may mix and match powers from various spheres into spells of your own creation.
Sphere Focus Casting class feature +1 bonus to saving throw DCs for one sphere.
Superior Rebuff Improved Evasion, Destruction Sphere, Rebuff talent. Grant allies Improved Evasion with Rebuff talent.
Wand Charger Caster level 4th, Craft Spell Engine Recharge wands with multiple spell points per day.

Item Creation[edit]

Name Categories Prerequisites Benefit
Craft Implement of Power Item Creation Magic skill bonus +3, Craft Spell Container, Craft Spell Engine Create implement of power which boosts caster level in one sphere.
Craft Ooze Item Creation Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item You can create oozes
Craft Rituals Item Creation Caster level 3rd You may research rituals.
Craft Spell Container Item Creation Caster level 1st Create magic scrolls and potions.
Craft Spell Engine Item Creation Caster level 1st, Craft Spell Container Create wands.
Infuse Item Item Creation Caster level 1st, Craft Spell Container Infuse armors, rings, shield, weapons and random items with magic.
Prepare Consumable Caster level 1st Create consumable for a specific sphere, or create them faster.
Versatile Crafter Any one item creation feat Create an item even when lacking the prerequisite base sphere, caster level or MSB.

Template:Feats CategoriesTable

Template:Feats CategoriesTable

Template:Feats CategoriesTable

Wild Magic[edit]

Name Categories Prerequisites Benefit
Blood Dampening Wild Magic Casting class feature Negate wild magic event by taking 2 points of Constitution burn.
Careful Caster Wild Magic Casting class feature Reduce wild magic chance by increasing casting time.
Chaotic Counter Wild Magic Counterspell Counterspelling increases opponents wild magic chance.
Energy Shift Wild Magic Destruction Sphere Increase your wild magic chance to change damage type of destructive blast.
Heedless Metamagic Wild Magic 1 or more metamagic feats Increase your wild magic chance to use a metamagic feat without paying the cost.
Inspired Surge Wild Magic Casting class feature Increase your wild magic chance to add talents you don't have to a sphere effect.
Manipulate Result Wild Magic Spell point pool or casting class feature When you trigger a wild magic event roll twice and take the better result.
Overpower Resistance Wild Magic Casting class feature Increase your wild magic chance to gain a bonus vs. spell resistance.
Shift Cost Wild Magic Spell point pool Increase your wild magic chance to reduce spell point cost by 1 (to min 1).
Shift Effect Wild Magic Spell point pool or casting class feature Gain the option to change a wild magic event to a random other event.