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Feats - Magic

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Magic[edit]

Name Categories Prerequisites Benefit
Cantrips Casting class feature You gain the ability to cast cantrips.
Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks.
Cooperative Casting Spell Pool Assist an ally spellcaster with spell points to pay the spell's cost.
Counterspell Casting class feature, 3rd caster level or higher Counter magic with your own magical abilities.
Create Spell Book Spellcrafting Write down spells in a magic book allowing more than usual.
Extra Magic Talent Casting class feature Gain an additional sphere or a talent from a sphere you possess.
Extra Spell Points Spell Pool Your spell pool total increases by 2.
Magic Of The Wild Spell Pool In your favored terrain your spell pool total increases by 4.
Mounted Magician Casting class feature, Enhancement Sphere, Handle Animal 3 ranks, Ride 3 ranks. Mount gains benefits of enhancements cast on yourself.
Ritual Caster Casting class feature You may use a ritual, even if you do not possess that ritual’s base sphere.
Ritual Master Ritual Caster You may use your MSB in place of your caster level when using rituals.
Spell Eater Counterspell Gain temporary spell points when successfully counterspelling.
Spellcrafting Casting class feature You may mix and match powers from various spheres into spells of your own creation.
Sphere Focus Casting class feature +1 bonus to saving throw DCs for one sphere.
Superior Rebuff Improved Evasion, Destruction Sphere, Rebuff talent. Grant allies Improved Evasion with Rebuff talent.
Wand Charger Caster level 4th, Craft Spell Engine Recharge wands with multiple spell points per day.

Item Creation[edit]

Name Categories Prerequisites Benefit
Craft Implement of Power Item Creation Magic skill bonus +3, Craft Spell Container, Craft Spell Engine Create implement of power which boosts caster level in one sphere.
Craft Ooze Item Creation Caster level 5th, Craft (alchemy) 3 ranks, Craft Spell Container, Infuse Item You can create oozes
Craft Rituals Item Creation Caster level 3rd You may research rituals.
Craft Spell Container Item Creation Caster level 1st Create magic scrolls and potions.
Craft Spell Engine Item Creation Caster level 1st, Craft Spell Container Create wands.
Infuse Item Item Creation Caster level 1st, Craft Spell Container Infuse armors, rings, shield, weapons and random items with magic.
Prepare Consumable Caster level 1st Create consumable for a specific sphere, or create them faster.
Versatile Crafter Any one item creation feat Create an item even when lacking the prerequisite base sphere, caster level or MSB.

Anathema[edit]

A character can acquire the anathema ability by choosing the anathema feat, and may take additional anathema feats to enhance it further.

Name Categories Prerequisites Benefit
Anathema Anathema Channel positive energy class feature, fervor, or lay on hands class feature. Attack evil creatures with positive energy.
Empowered Anathema Anathema Anathema. Deal +1 damage per die with Anathema.
Extended Anathema Anathema Anathema. The range of your anathema increases to 60 ft.
Shaped Anathema Anathema Anathema. The range of your anathema increases to 60 ft.
Weaponized Anathema Anathema Anathema. The range of your anathema increases to 60 ft.

Drawback[edit]

Name Categories Prerequisites Benefit
Bottled Spells Drawback Charged Spells Store your charged spell in a consumable item that can be used by others.
Burst of Concentration Drawback Mental Focus Expend mental focus to take 15 on a concentration check.
Combatant Caster Drawback Galvanized Simply being armed counts as meeting the Galvanized requirements, and boosts concentration.
Curse Mastery Drawback Innate Curse Gain all the benefits of your oracle curse.
Fast Focus Drawback Mental Focus Use a move action to regain mental focus.
Habit Forming Drawback, Metamagic Spell pool class feature Targets can become addicted to your magic. (+1)
Instinctual Skittishness Drawback Coy Caster +2 Stealth, and don't need to make concentration checks when using magic to hide.
Magic Runes Drawback Diagram Magic Imbue your diagrams with magic that triggers on a later time.
Power Focus Drawback Mental Focus Expend mental focus to increase save DC by +1.
Power Of Friendship Drawback Emotional Casting Roll concentration checks twice when affected by emotion effects from your allies.
Prepared Diagram Drawback Diagram Magic Create reusable, portable diagram for single sphere of magic.
Resistant Veins Drawback Anemic Gain natural armor + 1 + 1 per 5 MSB.
Unified Focus Champion, Drawback Fast Focus, ability to gain martial focus Use a standard action to regain both mental focus and your martial focus.
Witchwarped Drawback Gain a benefit matching your glowing eyes, horns, tail or other physical marking.

Metamagic[edit]

Name Categories Prerequisites Benefit
Align Spell Metamagic Spell pool class feature Make spell affect creatures depending on their alignment. (+2)
Bouncing Spell Metamagic Spell pool class feature Redirect a spell that had no effect on initial target. (+1)
Delayed Magic Metamagic Spell pool class feature Delay the effect of a sphere ability for up to 5 rounds. (+1)
Disruptive Spell Metamagic Spell pool class feature Target of spell must make concentration check to cast a spell (+1)
Ectoplasmic Spell Metamagic Spell pool class feature Spell fully affects incorporeal and ethereal creatures (+1)
Empower Spell Metamagic Spell pool class feature Increase spell variables by 50% (+2)
Enlarge Spell Metamagic Spell pool class feature Double spell range (+1)
Extend Spell Metamagic Spell pool class feature Double spell duration (+1)
Focused Spell Metamagic Spell pool class feature Increase save DC of spell for one target in a group (+1)
Habit Forming Drawback, Metamagic Spell pool class feature Targets can become addicted to your magic. (+1)
Lingering Spell Metamagic Spell pool class feature Instantaneous area effect spell lasts for 1 round (+1)
Maximize Spell Metamagic Spell pool class feature Maximize spell variables (+3)
Merciful Spell Metamagic Spell pool class feature Spell inflicts nonlethal damage instead of lethal (+0)
Persistent Spell Metamagic Spell pool class feature Creatures who saved against a spell must save again (+2)
Quicken Spell Metamagic Spell pool class feature Maximize spell variables (+4)
Reach Spell Metamagic Spell pool class feature Increase spell range to higher range category (+1)
Silent Spell Metamagic Spell pool class feature Cast spell without verbal components (+1)
Still Spell Metamagic Spell pool class feature Cast spell without somatic components (+1)
Widen Spell Metamagic Spell pool class feature Double spell area (+3)

Wild Magic[edit]

Name Categories Prerequisites Benefit
Blood Dampening Wild Magic Casting class feature Negate wild magic event by taking 2 points of Constitution burn.
Careful Caster Wild Magic Casting class feature Reduce wild magic chance by increasing casting time.
Chaotic Counter Wild Magic Counterspell Counterspelling increases opponents wild magic chance.
Energy Shift Wild Magic Destruction Sphere Increase your wild magic chance to change damage type of destructive blast.
Heedless Metamagic Wild Magic 1 or more metamagic feats Increase your wild magic chance to use a metamagic feat without paying the cost.
Inspired Surge Wild Magic Casting class feature Increase your wild magic chance to add talents you don't have to a sphere effect.
Manipulate Result Wild Magic Spell point pool or casting class feature When you trigger a wild magic event roll twice and take the better result.
Overpower Resistance Wild Magic Casting class feature Increase your wild magic chance to gain a bonus vs. spell resistance.
Shift Cost Wild Magic Spell point pool Increase your wild magic chance to reduce spell point cost by 1 (to min 1).
Shift Effect Wild Magic Spell point pool or casting class feature Gain the option to change a wild magic event to a random other event.