Table of Contents

Attributes

Faction Attributes

Factions have the following attributes.

Lieutenant Attributes

Lieutenants have the following attributes.

If a damaged lieutenant is damaged again, it is defeated. A defeated lieutenant rolls an appropriate check (usually Fight), and is destroyed on a Complete Failure or Failure, and lost on a Success or Complete Success (see Task Resolution).

Unit Attributes

Units have the following attributes.

Multiple units together are known as a force.

When units in a force are destroyed, damaged units are destroyed before undamaged units.

When units in a force are damaged, undamaged units are damage before damaged units.

In both cases, damage or destruction is distributed randomly among affected units.

Types of Areas

Location

A specific location: The wizard guild, the marketplace, the thieves guild hideout, the Drunken Boar inn.

Region

A large area: The Principality of Thiel. The Sorrow Marsh. The Northern Dragondeep Forest.

Locale

Between a region and a location. Small enough that a single unit might be able to surveil it: The town of Riverhaven. The village of Hallowhall and surrounding hamlets. A stretch of the road through the Dragondeep Forest.

Secret Location

If a location is not known to the common public, any unit or lieutenant in that location are hidden from other factions, though this can be countered with the Surveil action.
A secret location can become public through blatant usage. Marching an army of mercenaries out of your secret warehouse hideout in broad daylight, is going to make that hideout no longer secret.