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Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Force

Name Type Level Competencies Cost Upkeep Special
Guard Squad Squad 3 Force, Sneak* 4c 1c Sneak competency is only available on defense
Bandit Pack Squad 4 Force, Sneak 4c - Only count as half level for Sneak competency
Scouting Party Squad 4 Force, Sneak 8c 2c *, Only count as half level for Sneak
Thug Squad Squad 4 Force 4c 1c -
Adventuring Party, Neophyte Squad 5 Force, Sneak, Charm, Lore 10c 3c +2 bonus on Delve actions
Brilliant Tactician Squad 6 Force, Lore - 2r *, Roll 3d6 pick two highest for Force actions
Mercenary Squad Squad 6 Force 4c 2c *, Can be recruited by others via bribes
Soldier Squad Squad 6 Force 6c 2c Choose between: Spearmen or Archers
Adventuring Party, Veteran Squad 7 Force, Sneak, Charm, Lore 15c 5c +2 bonus on Delve actions
Adventuring Party, Famous Squad 9 Force, Sneak, Charm, Lore 20c 7c +2 bonus on Delve actions

Adventuring Party, Neophyte: A newly established group of adventurers, seeking treasure and glory.
+2 bonus on Delve actions.
Consists of 4 level 1 adventurers

Adventuring Party, Veteran: A well established group of adventurers, a deadly group to be reckoned with.
+2 bonus on Delve actions.
Consists of 4 level 3 adventurers

Adventuring Party, Famous: Famous for their exploits, this group of adventurers have delved the deepest dungeons and slain powerful creatures.
+2 bonus on Delve actions.
Consists of 4 level 5 adventurers

Bandit Pack: Consists of 8 level 1 warriors.

Brilliant Tactician: A leader for the ages is in service with the faction.
Whenever the brilliant tactician is involved in any Force Actions (offense or defense), you get to roll 3d6 dice and pick the two highest for your roll.
Consists of 1 level 6 commander.

Guard Squad: Consists of 4 level 1 warriors.

Mercenary Squad: The owner can choose to pay a higher upkeep if they wish.
Opponents can auto-succeed on the Recruit action by paying 3 x upkeep, but must guess the upkeep. Attempts to recruit without paying sufficient capital will result in the owner being alerted.
Consists of a level 1 sergeant and 9 level 1 warriors.

Scouting Party: Gains +2 to Investigate actions in open terrain.
Consists of 6 lvl 1 rangers.

Soldier Squad: Consists of 10 level 1 warriors.

Thug Squad: Consists of 6 level 1 warriors.

force_assets.txt · Last modified: 2020/03/03 09:38 by dice_adm