Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.
Name | Prerequisites | Additional Cost | Additional Upkeep | Modifications |
---|---|---|---|---|
Loyal | GM Approval | - | Special | Upkeep changes from Capital to Respect |
Master/Veteran | Consisists of level 1 individuals | +2c | +1c | Upgraded to level 3, increasing unit level by +2 |
Name | Type | Level | Competencies | Cost | Upkeep | Special |
---|---|---|---|---|---|---|
Guard Squad | Squad | 3 | Force, Sneak* | 4c | 1c | Sneak competency is only available on defense |
Bandit Pack | Squad | 4 | Force, Sneak | 4c | - | Only count as half level for Sneak competency |
Scouting Party | Squad | 4 | Force, Sneak | 8c | 2c | *, Only count as half level for Sneak |
Thug Squad | Squad | 4 | Force | 4c | 1c | - |
Adventuring Party, Neophyte | Squad | 5 | Force, Sneak, Charm, Lore | 10c | 3c | +2 bonus on Delve actions |
Brilliant Tactician | Squad | 6 | Force, Lore | - | 2r | *, Roll 3d6 pick two highest for Force actions |
Mercenary Squad | Squad | 6 | Force | 4c | 2c | *, Can be recruited by others via bribes |
Soldier Squad | Squad | 6 | Force | 6c | 2c | Choose between: Spearmen or Archers |
Adventuring Party, Veteran | Squad | 7 | Force, Sneak, Charm, Lore | 15c | 5c | +2 bonus on Delve actions |
Adventuring Party, Famous | Squad | 9 | Force, Sneak, Charm, Lore | 20c | 7c | +2 bonus on Delve actions |
Adventuring Party, Neophyte: A newly established group of adventurers, seeking treasure and glory.
+2 bonus on Delve actions.
Consists of 4 level 1 adventurers
Adventuring Party, Veteran: A well established group of adventurers, a deadly group to be reckoned with.
+2 bonus on Delve actions.
Consists of 4 level 3 adventurers
Adventuring Party, Famous: Famous for their exploits, this group of adventurers have delved the deepest dungeons and slain powerful creatures.
+2 bonus on Delve actions.
Consists of 4 level 5 adventurers
Bandit Pack: Consists of 8 level 1 warriors.
Brilliant Tactician: A leader for the ages is in service with the faction.
Whenever the brilliant tactician is involved in any Force Actions (offense or defense), you get to roll 3d6 dice and pick the two highest for your roll.
Consists of 1 level 6 commander.
Guard Squad: Consists of 4 level 1 warriors.
Mercenary Squad: The owner can choose to pay a higher upkeep if they wish.
Opponents can auto-succeed on the Recruit action by paying 3 x upkeep, but must guess the upkeep. Attempts to recruit without paying sufficient capital will result in the owner being alerted.
Consists of a level 1 sergeant and 9 level 1 warriors.
Scouting Party: Gains +2 to Investigate actions in open terrain.
Consists of 6 lvl 1 rangers.
Soldier Squad: Consists of 10 level 1 warriors.
Thug Squad: Consists of 6 level 1 warriors.