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sneak_assets

Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Sneak

Name Type Level Competencies Cost Upkeep Special
Cut Purses Squad 2 Sneak 2c - Cannot be used for defense
Informers Network 2 - 4c 1c *, Keeps an eye on activity in a locale
Saboteurs Squad 3 Sneak 5c 2c *, Can damage and destroy facilities
Smugglers Squad 4 Sneak 5c 2c *, Can stealthily move other units
Thief Pack Squad 4 Sneak 4c 1c -
Assassins Squad 6 Force, Sneak 10c 3c *, Can pin-point attack specific assets
Spies Squad 6 Sneak, Charm 10c 3c Sneak and Charm actions are automatically Stealthy on any success.

Assassins: If the assassins are part of a Stealthy Aggressive Attack or Cautious Attack action that includes only units that possess the Sneak proficiency, then you can choose to attack only one specific unit or lieutenant at the location. If the action is successfully stealthy, then only the attacked asset gets to defend.
Consists of 4 level 3 spies.

Cut Purses: Consists of 8 level 1 petty thieves.

Informers: Informers are placed in a Locale instead of a Location.
You treat secretive actions in the locale as if though they roll 1 less (meaning they fail on 7 or less).
Any non-secret Investigate action in the locale reported to their owner.
Consists of 16 level 1 commoners.

Saboteurs: When included in an Aggressive Attack or Cautious Attack action, facilities in the target location will be damaged or destroyed just like units on the opposing side.
Consists of 3 level 2 experts.

Smugglers: When included in a Move action makes the action automatically Stealthy, but does not allow units to move into locations where they could not usually end their movement. This costs an amount of Capital equal to the upkeep of the units. The smugglers can choose not to move.
The units also earns +2 Capital when making the Work action.
Consists of 4 level 2 petty thieves.

Spies: Sneak and Charm actions are automatically Stealthy on any success.
Consists of 4 level 3 spies.

Thief Pack: A pack of not exceptionally skilled thieves. Consists of 8 level 1 petty thieves.

sneak_assets.txt · Last modified: 2020/03/03 09:38 by dice_adm