Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.
Name | Prerequisites | Additional Cost | Additional Upkeep | Modifications |
---|---|---|---|---|
Loyal | GM Approval | - | Special | Upkeep changes from Capital to Respect |
Master/Veteran | Consisists of level 1 individuals | +2c | +1c | Upgraded to level 3, increasing unit level by +2 |
Name | Type | Level | Competencies | Cost | Upkeep | Special |
---|---|---|---|---|---|---|
Troubadours | Squad | ? | Charm, Sneak | ? | ? | ? |
Seducer | Service | 3 | Charm | 4c | 1c | *, Prevent a target from performing actions |
Seducer: The seducer or seductress can target a unit or lieutenant with the following action:
(Charm vs Charm)
Complete Failure | Failure | Success | Complete Success |
---|---|---|---|
As failure, but only succeeds stealth on Complete Success | Seduction fails | Targeted asset is unable to participate in any action | As Success, but automatically Stealthy |
If a lieutenant is directing multiple Seducers, he can choose to direct them against multiple targets instead of just one. If the lieutenant choose this, then only the seducer's level is added to the roll (the seducer gets no benefit from the lieutenant's level and Charm score). It will also not be possible for the lieutenant to roll to make the actions stealthily, though the seducers can still accomplish stealth on a Complete Success.