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charm_assets

Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Charm

Name Type Level Competencies Cost Upkeep Special
Troubadours Squad ? Charm, Sneak ? ? ?
Seducer Service 3 Charm 4c 1c *, Prevent a target from performing actions

Seducer: The seducer or seductress can target a unit or lieutenant with the following action:

(Charm vs Charm)

Complete Failure Failure Success Complete Success
As failure, but only succeeds stealth on Complete Success Seduction fails Targeted asset is unable to participate in any action As Success, but automatically Stealthy

If a lieutenant is directing multiple Seducers, he can choose to direct them against multiple targets instead of just one. If the lieutenant choose this, then only the seducer's level is added to the roll (the seducer gets no benefit from the lieutenant's level and Charm score). It will also not be possible for the lieutenant to roll to make the actions stealthily, though the seducers can still accomplish stealth on a Complete Success.

charm_assets.txt · Last modified: 2020/03/03 09:39 by dice_adm