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Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Construction

Name Type Level Cost Upkeep Special
Craftsmen Shop 6 12c 2r Has 1 static income
Underground Road Infrast. 10 10c - *, Allows stealthy movement between two locales
Underground Tunnel Infrast. 6 10c - *, Allows stealthy movement between two locations

Craftsmen: A workshop employing cobblers, seamstresses, bakers, or similar craftsmen earning you capital.

Underground Road: Dig an underground tunnel between two locales. To construct the Underground Road you must have Underground Tunnels in both locales.

When using the Move Minion action between locations connected to the network, the action is automatically stealthy.

Underground Tunnel: Dig an underground tunnel between two locations in the same locale.

When using the Move Minion action between these two locations, the action is automatically stealthy.

Multiple tunnels can be linked together, allowing stealthy movement within the entire network.

construction.txt · Last modified: 2020/03/03 09:40 by dice_adm