Deep Rooted
From Gulf of Fallen Stars
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This faction has been part of a world’s life for time out of mind. Most natives can hardly imagine the world without this faction’s presence, and the traditional prerogatives and dignities of the group are instinctively respected.
Effect: This faction can roll one additional d10 when defending against attacks on assets on their homeworld. If the faction ever changes homeworlds, this tag is lost.
Effect: This faction can roll one additional d10 when defending against attacks on assets on their homeworld. If the faction ever changes homeworlds, this tag is lost.
Leaders:
Who leads the faction
Who leads the faction
- Respected family patriarch
- Orthodox member of the local clergy
- Leader of local trade guild
Rules:
What are some universal laws or beliefs in the faction
Leadership is inherited by the eldest member of the main family
The faction gets first dibs on trade contracts
The faction is allowed to possess military weaponry to protect its traditional interests
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Shady right-hand advisor to the faction leader
Privileged faction member with delusions of grandeur
Young hot-headed member with undue amounts of influence
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Faction militia with anachronistic gear and centuries of traditions and victories
Group of highly trained and feared assassins indentured to the faction
Group of young bravos armed with dueling swords
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Local merchants are informed not to trade
Block access to local officials
Call in favors with other factions
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Gregarious young son of the faction leader
"Advisor" embedded in the local bureaucracy
Faction lawyer with deep understanding of local laws and traditions
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Only the family leader can make decisions
Ancient traditions make things difficult
Their enemies are your enemies
How might negotiations be complicated
Missions:
What missions might the faction offer
False flag attack to further cement their position
Transport faction proxy for a negotiation while under threat from an old rival
Embarrass a rival faction by upstaging them
What missions might the faction offer
Things:
What items might have relation to the faction
Antique signet ring bearing the faction seal
Official document declaring the bearer a proxy of the faction
Pretech family heirloom
Family tree tracking the ancestors back to a Mandate Director
What items might have relation to the faction
Places:
Where might the faction take you
Meeting room with architecture and art from past ages
Chamber deep below ground forgotten by all but a few
Corridor where the feet of centuries of bureaucrats have worn a grove in the floor
Back room from the official office of the planetary leader
Where might the faction take you
Tags: Attack, Core