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Deep Rooted

From Gulf of Fallen Stars

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This faction has been part of a world’s life for time out of mind. Most natives can hardly imagine the world without this faction’s presence, and the traditional prerogatives and dignities of the group are instinctively respected.
Effect: This faction can roll one additional d10 when defending against attacks on assets on their homeworld. If the faction ever changes homeworlds, this tag is lost.
Leaders:
Who leads the faction
  • Respected family patriarch
  • Orthodox member of the local clergy
  • Leader of local trade guild
Rules:
What are some universal laws or beliefs in the faction
  • Leadership is inherited by the eldest member of the main family
  • The faction gets first dibs on trade contracts
  • The faction is allowed to possess military weaponry to protect its traditional interests
  • Enemies:
    Which person inside the faction might oppose the group
  • Shady right-hand advisor to the faction leader
  • Privileged faction member with delusions of grandeur
  • Young hot-headed member with undue amounts of influence
  • Opposition:
    What forces might engage the group in combat
  • Faction militia with anachronistic gear and centuries of traditions and victories
  • Group of highly trained and feared assassins indentured to the faction
  • Group of young bravos armed with dueling swords
  • Obstacles:
    How might the faction inconvenience the group
  • Local merchants are informed not to trade
  • Block access to local officials
  • Call in favors with other factions
  • Friends:
    Who might offer the group services or missions
  • Gregarious young son of the faction leader
  • "Advisor" embedded in the local bureaucracy
  • Faction lawyer with deep understanding of local laws and traditions
  • Complications:
    How might negotiations be complicated
  • Only the family leader can make decisions
  • Ancient traditions make things difficult
  • Their enemies are your enemies
  • Missions:
    What missions might the faction offer
  • False flag attack to further cement their position
  • Transport faction proxy for a negotiation while under threat from an old rival
  • Embarrass a rival faction by upstaging them
  • Things:
    What items might have relation to the faction
  • Antique signet ring bearing the faction seal
  • Official document declaring the bearer a proxy of the faction
  • Pretech family heirloom
  • Family tree tracking the ancestors back to a Mandate Director
  • Places:
    Where might the faction take you
  • Meeting room with architecture and art from past ages
  • Chamber deep below ground forgotten by all but a few
  • Corridor where the feet of centuries of bureaucrats have worn a grove in the floor
  • Back room from the official office of the planetary leader
  • Tags: Attack, Core