Eugenics Cult
From Gulf of Fallen Stars
< Faction TagsFaction Tags/Eugenics Cult
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The forbidden maltech secrets of advanced human genetic manipulation are known to this faction, and they use them with gusto. Slave-engineered humanoids and “deathless” leadership are just two of the more common alterations these unstable scientists undertake.
Effect: Eugenics Cultists can buy the Gengineered Slaves asset; it’s an asset requiring Force 1 with the statistics of 6 HP, 2 FacCred cost, tech level 4 required, with an Attack of Force vs. Force/1d6 damage and a Counterattack of 1d4 damage. Once per turn, the Eugenics Cult can roll an extra d10 on an attack or defense by a Gengineered Slaves asset, regardless of the stat being used. Gengineered Slaves can count as either a Military Unit or Special Forces, determined when the cult first creates a specific asset.
Effect: Eugenics Cultists can buy the Gengineered Slaves asset; it’s an asset requiring Force 1 with the statistics of 6 HP, 2 FacCred cost, tech level 4 required, with an Attack of Force vs. Force/1d6 damage and a Counterattack of 1d4 damage. Once per turn, the Eugenics Cult can roll an extra d10 on an attack or defense by a Gengineered Slaves asset, regardless of the stat being used. Gengineered Slaves can count as either a Military Unit or Special Forces, determined when the cult first creates a specific asset.
Leaders:
Who leads the faction
Who leads the faction
- The ancient deathless ruler bound to his life-support chair
- A clone of the original founder of the cult
- An eternally young and physically perfect wunderkind
Rules:
What are some universal laws or beliefs in the faction
The secrets of the cult are for its members only
All gengineered slaves must be accompanied by a handler
Gengineered slaves are for sale to outside factions
All uses of gengineering is reviewed by an internal ethics board
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Scientist obsessed about getting a gene-sample
Noble sponsor of the cult using it to take out his enemies
Genegineered slave sergeants designed more intelligent and independent than his kin
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
A squad of gengineered soldiers perfected for combat
A gengineered assassin with poisonous blood
An extraction squad seeking to acquire a rare gene-sample
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
A virus that renders people with a specific genetic pattern incapacitated
A clone under the cult's control used to incriminate the original
Local official who owes his daugher's life to the cult
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Brilliant genetec doctor able to both cure and enhance her patients
Moderate member of the faction seeking allies against its more radical members
Who might offer the group services or missions
Complications:
How might negotiations be complicated
People unwilling to accept some "perfectly harmless and beneficial" genetic improvements must be bigots that cannot be negotiated with
Gene-samples are required in order to enter into a working relationship
Genetic tinkering has inflicted their leadership with some.. interesting mental quirks
How might negotiations be complicated
Missions:
What missions might the faction offer
Acquire a gene-sample from an enemy of the faction
Acquire a gene-sample from an ferocious predator on a death-world
Provide a distraction while gengineered slaves are smuggled into a location
Serve as proxies in a negotiation with a faction that refuses to negotiate directly with maltech practitioners
What missions might the faction offer
Things:
What items might have relation to the faction
A gene-sample of an important faction leader
A permanent cure against aging
Six artificial wombs with the newest gengineered soldier models
A scanner gun allowing you to read gene-sequences from a distance
What items might have relation to the faction
Places:
Where might the faction take you
A hidden underground lab filled with gengineering machinery
A warehouse serving as a secret safehouse in a major city
The hexagonal meeting room where the leaders of the faction discuss their plans
Where might the faction take you
Tags: Assets, Core