Exchange Consulate
From Gulf of Fallen Stars
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This faction is either led through an Exchange Consulate or has close ties with that pacifistic society of bankers and diplomats. The sophisticated economic services they provide strengthen the faction.
Effect: When the faction successfully completes a “Peaceable Kingdom” Goal, they may roll 1d6; on a 4+, they gain a bonus experience point.
Once per turn, the faction may roll an extra d10 when defending against a Wealth attack.
Effect: When the faction successfully completes a “Peaceable Kingdom” Goal, they may roll 1d6; on a 4+, they gain a bonus experience point.
Once per turn, the faction may roll an extra d10 when defending against a Wealth attack.
Leaders:
Who leads the faction
Who leads the faction
- Decadent head banker
- Head diplomat trying to maintain peace in the sector
- Pragmatic purely-business head of consulate-affiliate
Rules:
What are some universal laws or beliefs in the faction
Completely pacifist in action and policy
Every communication requires a consulting fee
Senior exchange members only meet clients in person
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Diplomat unenthused about recent actions
Spider in the middle of his web of indebted politicians and black-mailed heads of state
Humorless head of consulate security
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Less-lethal security squad
Automated pacification bots
Best mercenaries money can buy
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Buying up and calling in the group's loans
Blackballing among the other factions of the sector
Framing the group to get another faction to take them out
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Diplomat with a heart of gold
Loan officer willing to strike a deal
Official willing to engage in a little quid-pro-quo
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Meeting the faction's pacifistic ideals is hard
The faction performs extensive background checks
The faction requires an amount of fiscal responsibility
How might negotiations be complicated
Missions:
What missions might the faction offer
Escort a diplomat on a risky mission
Track down a loan jumper
Uncover some intel for use in a diplomatic negotiation
Take down a group of pirates threatening local peace and security
What missions might the faction offer
Things:
What items might have relation to the faction
640 million credits in negotiable bearer bonds
Holo-recording of grade A blackmail material
Misplaced diplomatic pouch
Newly laundered suit of an exchange member
Datapad of high-ranking exchange member logged in
What items might have relation to the faction
Places:
Where might the faction take you
A meeting room decorated in glass
marble and gold
Inside a time-locked and psy-shielded vault
In a secret room in a diplomatic shuttle
Standing five feet from two of the most important people of the sector
Where might the faction take you
Tags: Attack, Core, Experience, Prescream