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Exchange Consulate

From Gulf of Fallen Stars

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This faction is either led through an Exchange Consulate or has close ties with that pacifistic society of bankers and diplomats. The sophisticated economic services they provide strengthen the faction.
Effect: When the faction successfully completes a “Peaceable Kingdom” Goal, they may roll 1d6; on a 4+, they gain a bonus experience point.
Once per turn, the faction may roll an extra d10 when defending against a Wealth attack.
Leaders:
Who leads the faction
  • Decadent head banker
  • Head diplomat trying to maintain peace in the sector
  • Pragmatic purely-business head of consulate-affiliate
Rules:
What are some universal laws or beliefs in the faction
  • Completely pacifist in action and policy
  • Every communication requires a consulting fee
  • Senior exchange members only meet clients in person
  • Enemies:
    Which person inside the faction might oppose the group
  • Diplomat unenthused about recent actions
  • Spider in the middle of his web of indebted politicians and black-mailed heads of state
  • Humorless head of consulate security
  • Opposition:
    What forces might engage the group in combat
  • Less-lethal security squad
  • Automated pacification bots
  • Best mercenaries money can buy
  • Obstacles:
    How might the faction inconvenience the group
  • Buying up and calling in the group's loans
  • Blackballing among the other factions of the sector
  • Framing the group to get another faction to take them out
  • Friends:
    Who might offer the group services or missions
  • Diplomat with a heart of gold
  • Loan officer willing to strike a deal
  • Official willing to engage in a little quid-pro-quo
  • Complications:
    How might negotiations be complicated
  • Meeting the faction's pacifistic ideals is hard
  • The faction performs extensive background checks
  • The faction requires an amount of fiscal responsibility
  • Missions:
    What missions might the faction offer
  • Escort a diplomat on a risky mission
  • Track down a loan jumper
  • Uncover some intel for use in a diplomatic negotiation
  • Take down a group of pirates threatening local peace and security
  • Things:
    What items might have relation to the faction
  • 640 million credits in negotiable bearer bonds
  • Holo-recording of grade A blackmail material
  • Misplaced diplomatic pouch
  • Newly laundered suit of an exchange member
  • Datapad of high-ranking exchange member logged in
  • Places:
    Where might the faction take you
  • A meeting room decorated in glass
  • marble and gold
  • Inside a time-locked and psy-shielded vault
  • In a secret room in a diplomatic shuttle
  • Standing five feet from two of the most important people of the sector
  • Tags: Attack, Core, Experience, Prescream