Actions

Guerrilla

From Gulf of Fallen Stars

< Faction TagsFaction Tags/Guerrilla
Main > Rules > Faction Rules > Faction Tags > Guerrilla
This faction utilizes its knowledge of the local landscape to strike from hiding and then disappears back into the scenery, leaving nothing behind but the carnage of their attack.
Effect: After an attack with a stealthed unit, this faction may pay 2 FacCreds to immediately make it Stealthed again. Note that during the attack itself the unit is unstealthed, allowing the enemy to identify it and perform any actions on it that can be performed during this faction's turn.
Leaders:
Who leads the faction
  • Brave local who knows these hills like the back of his hand
  • Foreign-trained fifth column operative
  • Well known political activist gone underground
Rules:
What are some universal laws or beliefs in the faction
  • Leave behind no bodies after a fight
  • Any civilian that works with the enemy must die
  • We will fight any outside faction that threatens our independence
  • Enemies:
    Which person inside the faction might oppose the group
  • Sergeant gone feral; lives for the hunt
  • Turncoat secretly working for the enemy
  • Paranoid officer intent on making sure the group can't talk
  • Opposition:
    What forces might engage the group in combat
  • Local militia armed with a mix of civilian and captured weapons
  • Insurrection squad trained and equipped off-world
  • Camouflaged skirmishers attacking from a distance and immediately disappearing again
  • Obstacles:
    How might the faction inconvenience the group
  • Sabotage transport
  • Poison or destroy supplies
  • Turn local populace against the enemy
  • Friends:
    Who might offer the group services or missions
  • Spunky rebel fighter seeming far too pure to survive for long
  • Local scout who knows all the best shortcuts through the wilderness
  • Improvisation specialist creating weapons and explosives from scraps
  • Complications:
    How might negotiations be complicated
  • Finds it hard to trust outsiders
  • Requests a mission to prove faith
  • Can offer no payment until the struggle is won
  • Missions:
    What missions might the faction offer
  • Place a tracking device on a supply convoy
  • Transport a squad to a guarded sector of the planet
  • Carry a message to a sympathetic faction off-world
  • Things:
    What items might have relation to the faction
  • Ghillie suit enhanced to work against most post-tech sensors
  • Captured weapon painted in rebel colors
  • Map marking the guerrilla's main base
  • Two pounds of explosives and a thirty second detonator
  • Places:
    Where might the faction take you
  • In a mountain pass above an enemy convoy
  • In a hidden camp deep in the forest
  • On a city street walking right past a military police patrol
  • Hidden cellar room serving as a safe house
  • Tags: Assets, Homebrew, Local