Guerrilla
From Gulf of Fallen Stars
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This faction utilizes its knowledge of the local landscape to strike from hiding and then disappears back into the scenery, leaving nothing behind but the carnage of their attack.
Effect: After an attack with a stealthed unit, this faction may pay 2 FacCreds to immediately make it Stealthed again. Note that during the attack itself the unit is unstealthed, allowing the enemy to identify it and perform any actions on it that can be performed during this faction's turn.
Effect: After an attack with a stealthed unit, this faction may pay 2 FacCreds to immediately make it Stealthed again. Note that during the attack itself the unit is unstealthed, allowing the enemy to identify it and perform any actions on it that can be performed during this faction's turn.
Leaders:
Who leads the faction
Who leads the faction
- Brave local who knows these hills like the back of his hand
- Foreign-trained fifth column operative
- Well known political activist gone underground
Rules:
What are some universal laws or beliefs in the faction
Leave behind no bodies after a fight
Any civilian that works with the enemy must die
We will fight any outside faction that threatens our independence
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Sergeant gone feral; lives for the hunt
Turncoat secretly working for the enemy
Paranoid officer intent on making sure the group can't talk
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Local militia armed with a mix of civilian and captured weapons
Insurrection squad trained and equipped off-world
Camouflaged skirmishers attacking from a distance and immediately disappearing again
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Sabotage transport
Poison or destroy supplies
Turn local populace against the enemy
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Spunky rebel fighter seeming far too pure to survive for long
Local scout who knows all the best shortcuts through the wilderness
Improvisation specialist creating weapons and explosives from scraps
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Finds it hard to trust outsiders
Requests a mission to prove faith
Can offer no payment until the struggle is won
How might negotiations be complicated
Missions:
What missions might the faction offer
Place a tracking device on a supply convoy
Transport a squad to a guarded sector of the planet
Carry a message to a sympathetic faction off-world
What missions might the faction offer
Things:
What items might have relation to the faction
Ghillie suit enhanced to work against most post-tech sensors
Captured weapon painted in rebel colors
Map marking the guerrilla's main base
Two pounds of explosives and a thirty second detonator
What items might have relation to the faction
Places:
Where might the faction take you
In a mountain pass above an enemy convoy
In a hidden camp deep in the forest
On a city street walking right past a military police patrol
Hidden cellar room serving as a safe house
Where might the faction take you
Tags: Assets, Homebrew, Local