Actions

Imperialists

From Gulf of Fallen Stars

< Faction TagsFaction Tags/Imperialists
Main > Rules > Faction Rules > Faction Tags > Imperialists
This faction nurses wild dreams of controlling the sector, whether out of an impulse to bring their local culture and technology to less fortunate worlds or simple lust for dominion. They excel at defeating planetary defenses and standing armies.
Effect: This faction may roll an extra d10 for attacks made as part of a Seize Planet action.
Leaders:
Who leads the faction
  • Uncompromising and militaristic high marshal
  • Decadent and bloated emperor
  • Democratically elected nation-building president
Rules:
What are some universal laws or beliefs in the faction
  • No vote without military service
  • Residents from conquered worlds have limited right
  • A war tax has been imposed to support the troops
  • Enemies:
    Which person inside the faction might oppose the group
  • Officer of secret police looking for rebel sympathizers
  • Rabidly nationalistic military officer
  • Corrupt bureaucrat embezzling resources from a conquered world
  • Opposition:
    What forces might engage the group in combat
  • Pacification squad stationed on a recently conquered planet
  • Veteran military unit recuperating after a recent conquest
  • Military police keeping the peace
  • Obstacles:
    How might the faction inconvenience the group
  • Chased down by secret police and imprisoned
  • Warrant on the offenders' ship
  • Lesser powers pressured into distancing themselves from the group
  • Friends:
    Who might offer the group services or missions
  • Hotshot officer looking to get the job done
  • Interim administrator of recently conquered world
  • Ex-soldier looking to score some quick cash
  • Complications:
    How might negotiations be complicated
  • "You are either with us or against us"
  • A contact is stationed somewhere else because of the war
  • Proper papers are required due to a rash of rebel terror attacks
  • Supplies are hard to come by as they are used for the war effort
  • Missions:
    What missions might the faction offer
  • Scout a foreign capital before an upcoming attack
  • Handle a pirate problem while the navy is busy elsewhere
  • Transport urgently needed supplies to the front line
  • Things:
    What items might have relation to the faction
  • Experimental weapon of mass destruction
  • FFI beacon identifying as one of the faction's light cruisers
  • Data disk with plans for the upcoming attack
  • Keypad code to the back door of the planetary defense grid's primary control center
  • Places:
    Where might the faction take you
  • The briefing room aboard the flagship HMS Victorious
  • The dimly lit rattling troop bay of a descending beachhead lander
  • Between stacks of cargo containers at a military supply depot.
  • Tags: Attack, Core