Mercenary Group
From Gulf of Fallen Stars
< Faction TagsFaction Tags/Mercenary Group
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The faction sells its services to the highest bidder, and is an extremely mobile organization. Vast amounts of men and material can be moved interstellar distances in just a few months.
Effect: All faction assets gain the following special ability: As an action, the asset may move itself to any world within one hex.
Effect: All faction assets gain the following special ability: As an action, the asset may move itself to any world within one hex.
Leaders:
Who leads the faction
Who leads the faction
- Gruff battle-scarred veteran
- Rotund jovial caravan leader
- Charming business-savvy money man
- Cold-hearted money-oriented corporate officer
Rules:
What are some universal laws or beliefs in the faction
Dueling is used to solve disagreements
Nothing is agreed unless there is a contract
Follows an honor code regarding civilian casualties
Once a contract is fulfilled all ties and debts to an employer is cleared; it never happened
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Dishonored officer with a grudge
Dispassionate officer fulfilling a contract; "Nothing personal kid"
Veteran soldier driven to madness
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Veteran mercenaries with big guns
Drunk mercenaries on shore leave
New meat led by training officer
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
"Accidental" friendly fire
Leaking information to mercenaries on the enemy side
Threatening to leave employer if forced to work with target
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Jovial quartermaster
Gruff squad sergeant looking out for his people
Hot shot mecha pilot
Worried spouse following the company
Who might offer the group services or missions
Complications:
How might negotiations be complicated
"We do not talk about Isval VII. Ever."
Money needs to change hands
Are limited by promises to a past employer
You can't get paid until they get paid
How might negotiations be complicated
Missions:
What missions might the faction offer
Smuggling supplies through enemy territory
Staging an incident to convince a faction that they need the mercenary groups' services
Scouting a target in a civilian capacity
Hot evacuation from an active battle zone
What missions might the faction offer
Things:
What items might have relation to the faction
Mercenary contract with your name in there
Antique artillery battery called Berta
Lion-headed pin earned after two year's service
The colonel's swagger stick; actually a sword-cane
What items might have relation to the faction
Places:
Where might the faction take you
In the barracks among bullshitting privates
At the planning table in a leaky command tent
Hiding inside a ruined building while shells fall all around
During shore leave in a seedy bar
Where might the faction take you
Tags: Assets, Core