Perimeter Agency
From Gulf of Fallen Stars
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This faction is or is closely tied to an Agency of the enigmatic Perimeter organization. Originally organized by the Terran Mandate to detect and contain maltech outbreaks until Mandate fleet resources could be dispatched, the Perimeter retains numerous ancient override codes for pretech security protocols.
Effect: Once per turn, the faction may roll an additional d10 when making an attack against an asset that requires tech level 5 to purchase. The faction may roll an extra die when making a test to detect Stealthed assets.
Effect: Once per turn, the faction may roll an additional d10 when making an attack against an asset that requires tech level 5 to purchase. The faction may roll an extra die when making a test to detect Stealthed assets.
Leaders:
Who leads the faction
Who leads the faction
- Ancient Mandate director clinging to power
- Eccentric Mandate AI chugging along
- The latest secretary in a long line of tradition-minded bureaucrats
Rules:
What are some universal laws or beliefs in the faction
Exterminatus is always an option
Normal people cannot be trusted with pretech
The survival of the agency trumps all
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Crooked field agent gathering maltech for his own use
Team leader of special action squad
Paranoid intelligence chief
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Special action squad; equipped to take down any maltech threat
Local brutes hired on short notice
Agent with pre-tech sniper rifle on a building two miles away
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Disabling equipment using ancient override codes
Sending in a special action squad
Utilizing archived pretech or even maltech
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Head of field office willing to trade
Cool-headed field agent
Conspiracy-minded agency analyst
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Reluctant to share sensitive information
Suspicions that the group might be working on behalf of a maltech organization
A serious lack of resources means no support or payment is possible
How might negotiations be complicated
Missions:
What missions might the faction offer
Investigate a possible instance of maltech
Support a special action squad suppressing a maltech incident
Eliminate a local influencer opposing the faction's presence
Perform a maltech terrorist attack to remind everyone why they need the faction
What missions might the faction offer
Things:
What items might have relation to the faction
An unbraked AI core; powered off
Stilleto charge with the Perimeter Agency logo
Suitcase nuke; just in case things get out of hand
Resurrection serum; malfunctioning
What items might have relation to the faction
Places:
Where might the faction take you
Top secret base in hollowed out asteroid
Laboratory where things are just about to go wrong
Interrogation room deep below ground
Conference room with one chair and six screens facing it
Where might the faction take you
Tags: Attack, Core, Prescream