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Pirates

From Gulf of Fallen Stars

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This faction is a scourge of the spacelanes, driving up the cost of shipping and terrorizing merchant captains without pity. They steal and refit ships with vicious ingenuity, cobbling together space armadas out of the leavings of their prey.
Effect: Any movement of an asset onto a world that has a Base of Influence for this faction costs one extra FacCred, paid to this faction.
Leaders:
Who leads the faction
  • Flamboyant pirate captain
  • Cold-hearted mercenary leader
  • Desperate and bloodthirsty amateur
Rules:
What are some universal laws or beliefs in the faction
  • If an adversary demands parley you can do them no harm until the parley is complete
  • Doesn't hurt women and children
  • It belongs to you if you can protect it
  • Enemies:
    Which person inside the faction might oppose the group
  • Captain's right hand woman
  • Rival of the group's contact
  • Psychopathic boarding squad sergeant
  • Opposition:
    What forces might engage the group in combat
  • Ragtag band of eclectically armed ne'er-do-wells
  • Well-drilled and -armed boarding squad
  • Group of psychos pumped up on combat drugs
  • Obstacles:
    How might the faction inconvenience the group
  • Other criminal elements are hired to cause trouble
  • Local traders are blackmailed to not service opponents
  • Gleaned information is shared with other enemy faction
  • Friends:
    Who might offer the group services or missions
  • Flamboyant pirate captain with a heart of gold
  • Sleezy crewmember willing to sell information
  • Black marketeer buying weaponry and supplies and selling spoils
  • Complications:
    How might negotiations be complicated
  • Internal power struggles make them unpredictable
  • "They are more what you'd call 'guidelines' than actual rules"
  • Tribute needs to be paid
  • Missions:
    What missions might the faction offer
  • Take revenge on a law-man that has been bothering the faction
  • Disable defenses to allow an attack on a well-defended target
  • Transport an important cargo to a patron/fence
  • Things:
    What items might have relation to the faction
  • Captured cargo which belonged to someone powerful
  • Captain's favorite mono-bladed saber
  • Case of twelve forged starship transponders; each from a different nation
  • Places:
    Where might the faction take you
  • Hidden asteroid base
  • Sleazy bar of scum and villainy
  • Between two landed starships in the middle of a desert
  • Floating towards a hostile starship in a leaking spacesuit
  • Tags: Core, FacCred