Pirates
From Gulf of Fallen Stars
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This faction is a scourge of the spacelanes, driving up the cost of shipping and terrorizing merchant captains without pity. They steal and refit ships with vicious ingenuity, cobbling together space armadas out of the leavings of their prey.
Effect: Any movement of an asset onto a world that has a Base of Influence for this faction costs one extra FacCred, paid to this faction.
Effect: Any movement of an asset onto a world that has a Base of Influence for this faction costs one extra FacCred, paid to this faction.
Leaders:
Who leads the faction
Who leads the faction
- Flamboyant pirate captain
- Cold-hearted mercenary leader
- Desperate and bloodthirsty amateur
Rules:
What are some universal laws or beliefs in the faction
If an adversary demands parley you can do them no harm until the parley is complete
Doesn't hurt women and children
It belongs to you if you can protect it
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Captain's right hand woman
Rival of the group's contact
Psychopathic boarding squad sergeant
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Ragtag band of eclectically armed ne'er-do-wells
Well-drilled and -armed boarding squad
Group of psychos pumped up on combat drugs
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Other criminal elements are hired to cause trouble
Local traders are blackmailed to not service opponents
Gleaned information is shared with other enemy faction
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Flamboyant pirate captain with a heart of gold
Sleezy crewmember willing to sell information
Black marketeer buying weaponry and supplies and selling spoils
Who might offer the group services or missions
Complications:
How might negotiations be complicated
Internal power struggles make them unpredictable
"They are more what you'd call 'guidelines' than actual rules"
Tribute needs to be paid
How might negotiations be complicated
Missions:
What missions might the faction offer
Take revenge on a law-man that has been bothering the faction
Disable defenses to allow an attack on a well-defended target
Transport an important cargo to a patron/fence
What missions might the faction offer
Things:
What items might have relation to the faction
Captured cargo which belonged to someone powerful
Captain's favorite mono-bladed saber
Case of twelve forged starship transponders; each from a different nation
What items might have relation to the faction
Places:
Where might the faction take you
Hidden asteroid base
Sleazy bar of scum and villainy
Between two landed starships in the middle of a desert
Floating towards a hostile starship in a leaking spacesuit
Where might the faction take you
Tags: Core, FacCred