Psychic Academy
From Gulf of Fallen Stars
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Most significant factions are capable of employing psychics, but this faction can actually train their own. They excel at precise and focused application of the psionic disciplines, and can get far more out of their available psychic resources than other factions.
Effect: This faction can provide psionic mentor training to qualified psychics. Once per turn, this faction can also force a rival faction to reroll any one d10, whether or not they’re involved in the roll.
Effect: This faction can provide psionic mentor training to qualified psychics. Once per turn, this faction can also force a rival faction to reroll any one d10, whether or not they’re involved in the roll.
Leaders:
Who leads the faction
Who leads the faction
- Manipulative telepath using every means to protect the academy
- Big-hearted biopsionic seeing the academy as a public good
- Plans-within-plans oracle seeking power
Rules:
What are some universal laws or beliefs in the faction
Illegal psionics is punishable by death enforced by the academy
Every student must have a monetary patron and a psychic guarantor
Disagreements can be settled through psychic duels
Every student receives an obligatory in-depth course on law
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Corrupt telepathy instructor
Renegade student with high-up connections
Researcher of biopsionics seeking lab rats
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Psychic assassins
Psychic soldiers
Indentured non-psychic soldiers
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Oracles predict and counter the enemy's moves
Factions that depend on the academy's services are pressured to intervene
Telepaths keep the enemy under observation reading their minds
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Hands-on teacher of telekinesis
Slightly deranged researcher of teleportation
Barely trained metapsychic student
Who might offer the group services or missions
Complications:
How might negotiations be complicated
The local natives hate the academy
The academy is part of a religion
Petitioners without powers are looked down upon
How might negotiations be complicated
Missions:
What missions might the faction offer
Travel to a tombworld and acquire a pretech piece of psitech
Help a telekinetic enforcer bring a renegade to justice
Uncover information about a faction seeking to dismantle the academy
What missions might the faction offer
Things:
What items might have relation to the faction
Psitech headband worn by the academy's master
Datadisk containing the lesson plans for the teleportation course
Stun rifle and accompanying uniform worn by academy guards
Papers declaring the holder a certified psychic under local law
What items might have relation to the faction
Places:
Where might the faction take you
The telekinetic training grounds
Experimental metapsychic laboratory
Forbidden section of the academy library
Neighborhood bar frequented by the seniors
Where might the faction take you
Tags: Core