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Savage

From Gulf of Fallen Stars

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Whether a proud tribe of neoprimitives struggling against the material limits of their world or a pack of degenerate tomb world cannibals, this faction is accustomed to surviving without the benefits of advanced technology and maximizing local resources.
Effect: Once per turn, this faction can roll an extra die when defending with an asset that requires tech level 0 to purchase.
Leaders:
Who leads the faction
  • God-king clad in gold
  • Proud warrior and uniter of the tribes
  • Xenophobic mutant with a crippled third arm
Rules:
What are some universal laws or beliefs in the faction
  • Blood sacrifices are part of the religion
  • Disputes are settled through trial by combat
  • People from the stars are not considered real humans
  • Enemies:
    Which person inside the faction might oppose the group
  • Shaman believing the outsiders to be demons
  • Proud warrior who has been unintentionally slighted
  • Priest that knows the group can disprove his religion
  • Opposition:
    What forces might engage the group in combat
  • Ferocious melee warriors armed with stone-age weapons
  • Guerilla skirmishers armed with bows or blowguns
  • Scavengers armed with ill-kept post-tech rifles
  • Obstacles:
    How might the faction inconvenience the group
  • Trapping the enemy's path
  • Raiding the enemy's camp and absconding with useful equipment
  • Calling up local animals or feral robots to fight the intruders
  • Friends:
    Who might offer the group services or missions
  • Off-world missionary living among the natives
  • Experienced hunter and tracker
  • Medicine woman with bad bedside manners
  • Exploring teenager who found something weird
  • Complications:
    How might negotiations be complicated
  • Inexplicable social taboos
  • Audience requires a test of strength
  • Faction members are only loosely bound by the words of their leader
  • Missions:
    What missions might the faction offer
  • Explore the Cave-That-Fell-From-The-Sky to destroy the Iron Basilisk
  • Travel to the stars and bring back cargo useful to the faction
  • Help destroy an opposing faction on the planet
  • Things:
    What items might have relation to the faction
  • Neolithic obsidian-head axe
  • Chest of modern glass beads
  • Clay tablet with ancient prophesy
  • Vibroblade sword stuck in a stone; depleted battery
  • Places:
    Where might the faction take you
  • At a fire outside a hide tent in the middle of the wilderness
  • Atop a sandstone stepped pyramid
  • In the ruins of a past civilization
  • In the middle of a crowd watching a ceremony
  • Tags: Attack, Core, Local