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Secretive

From Gulf of Fallen Stars

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This faction is marked by elaborate protocols of secrecy and misdirection. It may be split up into numerous semi-autonomous cells, or consist largely of trained espionage professionals. Finding the assets of such a faction can often be more difficult than destroying them.
Effect: All assets purchased by this faction automatically begin Stealthed. See the list of Cunning assets for details on Stealth.
Leaders:
Who leads the faction
  • Paranoid director frightened by the outside world
  • Spiritual grandmaster acting based on basic philosophies
  • A board of anonymous officials meeting via pretech communication links
Rules:
What are some universal laws or beliefs in the faction
  • Nothing is true everything is permitted
  • Faction member only know the members of their cell and their immediate handler
  • The secrecy of the faction trumps all moral and ethical concerns
  • Enemies:
    Which person inside the faction might oppose the group
  • The faction's primary enforcer who is only known by his title
  • Crooked mid-level handler responsible for a number of sleeper-cells
  • Influential politician who is keeping her hand over the faction
  • Opposition:
    What forces might engage the group in combat
  • An assassin in the night
  • A discrete team of well-armed and -trained professionals
  • Hit squad in civilian cloths suddenly emerging from the crowd
  • Obstacles:
    How might the faction inconvenience the group
  • An ally turns out to be an agent
  • Key government figures are activated to bring leverage against the enemy
  • Framed for a crime
  • Friends:
    Who might offer the group services or missions
  • Pragmatic smuggler with a specialty in moving personnel
  • Loyal mid-level handler responsible for a number of hidden cells
  • Hacker specializing in the the censorship of data looking to drop off the grid himself
  • Complications:
    How might negotiations be complicated
  • Nobody knows how to contact the leadership; they contact you
  • Suspicions arise that you are infiltrators from a rival faction
  • Who was that person you just made a deal with?
  • Missions:
    What missions might the faction offer
  • Silence a person that has learned about the faction's existence
  • Transport an agent through customs without anyone learning of her existence
  • Find an agent that has gone rogue
  • Things:
    What items might have relation to the faction
  • Tattoo identifying faction members
  • Silenced pistol in a drawer
  • Important package in plain brown wrapping paper
  • A data disk with the names of all field agents
  • Places:
    Where might the faction take you
  • Dead drop in the middle of a park
  • Secret training facility underneath a busy city district
  • Secret mountaintop hide-out
  • Behind fake paneling in a smuggler's ship
  • Tags: Assets, Core