Technical Expertise
From Gulf of Fallen Stars
< Faction TagsFaction Tags/Technical Expertise
Main > Rules |
The faction is staffed by large numbers of expert engineers and scientists. They can turn even the most unpromising labor pool into superb technicians.
Effect: This faction treats all planets on which they have a Base of Influence as if they were at least tech level 4. They can build Starship-type assets on any world with at least ten thousand occupants.
Effect: This faction treats all planets on which they have a Base of Influence as if they were at least tech level 4. They can build Starship-type assets on any world with at least ten thousand occupants.
Leaders:
Who leads the faction
Who leads the faction
- Technocratic ivory tower scientist
- Idealistic CEO seeking to make the world a better place
- Driven and entitled entrepreneur who made this faction from scratch
Rules:
What are some universal laws or beliefs in the faction
If they have money we have the expertise
Quality work ensures a quality reputation
Thirty percent of profits go back into the community
What are some universal laws or beliefs in the faction
Enemies:
Which person inside the faction might oppose the group
Literal slave-driver indenturing local populace
Leading engineer covering up her blame for a serious industrial accident
Self-serving overseer selling the faction's secrets/products to enemy factions
Which person inside the faction might oppose the group
Opposition:
What forces might engage the group in combat
Security force armed with equipment built by the faction
Workers in repurposed industrial exoskeletons
Gravtruck converted into an armored combat vehicle
What forces might engage the group in combat
Obstacles:
How might the faction inconvenience the group
Reprisals from local government dependent on the faction
Lack of access to a service or piece of infrastructure run by the faction
How might the faction inconvenience the group
Friends:
Who might offer the group services or missions
Skilled no-nonsense starship engineer
Friendly scientist who loves talking about his research
Working-man shift foreman; I.E. the guy really running the workshop
Who might offer the group services or missions
Complications:
How might negotiations be complicated
They use a lot of difficult jargon
Not really too interested in events outside of their field
The boss is out in the field working on the new plant
How might negotiations be complicated
Missions:
What missions might the faction offer
Bring back a piece of interesting salvage so that they can reverse engineer it
Protect worksite which have been threatened by rival faction
Survey a location that seems like a good candidate for a new facility
What missions might the faction offer
Things:
What items might have relation to the faction
Crate of mag rifles straight of the production line
Improvised EMP bomb powerful enough to knock out every robot in five miles radius
Lab report containing bad news
Starship constructed in her free hours
What items might have relation to the faction
Places:
Where might the faction take you
Noisy factory floor
Makeshift laboratory in prefab buildings
Workmen's shack
Standing atop a newly discovered pretech manufacturing facility
Where might the faction take you
Tags: Assets, Core, Tech