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Technical Expertise

From Gulf of Fallen Stars

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The faction is staffed by large numbers of expert engineers and scientists. They can turn even the most unpromising labor pool into superb technicians.
Effect: This faction treats all planets on which they have a Base of Influence as if they were at least tech level 4. They can build Starship-type assets on any world with at least ten thousand occupants.
Leaders:
Who leads the faction
  • Technocratic ivory tower scientist
  • Idealistic CEO seeking to make the world a better place
  • Driven and entitled entrepreneur who made this faction from scratch
Rules:
What are some universal laws or beliefs in the faction
  • If they have money we have the expertise
  • Quality work ensures a quality reputation
  • Thirty percent of profits go back into the community
  • Enemies:
    Which person inside the faction might oppose the group
  • Literal slave-driver indenturing local populace
  • Leading engineer covering up her blame for a serious industrial accident
  • Self-serving overseer selling the faction's secrets/products to enemy factions
  • Opposition:
    What forces might engage the group in combat
  • Security force armed with equipment built by the faction
  • Workers in repurposed industrial exoskeletons
  • Gravtruck converted into an armored combat vehicle
  • Obstacles:
    How might the faction inconvenience the group
  • Reprisals from local government dependent on the faction
  • Lack of access to a service or piece of infrastructure run by the faction
  • Friends:
    Who might offer the group services or missions
  • Skilled no-nonsense starship engineer
  • Friendly scientist who loves talking about his research
  • Working-man shift foreman; I.E. the guy really running the workshop
  • Complications:
    How might negotiations be complicated
  • They use a lot of difficult jargon
  • Not really too interested in events outside of their field
  • The boss is out in the field working on the new plant
  • Missions:
    What missions might the faction offer
  • Bring back a piece of interesting salvage so that they can reverse engineer it
  • Protect worksite which have been threatened by rival faction
  • Survey a location that seems like a good candidate for a new facility
  • Things:
    What items might have relation to the faction
  • Crate of mag rifles straight of the production line
  • Improvised EMP bomb powerful enough to knock out every robot in five miles radius
  • Lab report containing bad news
  • Starship constructed in her free hours
  • Places:
    Where might the faction take you
  • Noisy factory floor
  • Makeshift laboratory in prefab buildings
  • Workmen's shack
  • Standing atop a newly discovered pretech manufacturing facility
  • Tags: Assets, Core, Tech