Actions

Warlike

From Gulf of Fallen Stars

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There are factions with a military orientation, and then there are factions that just really love killing things. Whether or not this faction has developed sophisticated military resources and techniques, the membership is zealous in battle and has a positive taste for fighting.
Effect: Once per turn, this faction can roll an additional d10 when making a Force attack.
Leaders:
Who leads the faction
  • Warmongering generalissimo
  • Uncompromising and zealous high protector
  • Gung-ho and roguish captain
Rules:
What are some universal laws or beliefs in the faction
  • Desertion is punished by hanging
  • Ritual suicide is preferable to surrender
  • The only ones who should killed are those willing to kill
  • If you kill your superior you get his spot
  • Enemies:
    Which person inside the faction might oppose the group
  • Elite battle-hardened soldier (and his friends)
  • Self-serving right-hand advisor to the leader
  • Mid-level officer looking for an easy victory
  • Opposition:
    What forces might engage the group in combat
  • Well-armed and trained squad of soldiers
  • Drop troopers with jet packs
  • Berserkers with chainsaw axes
  • Honorable warriors preferring one-on-one duels
  • Obstacles:
    How might the faction inconvenience the group
  • Service providers pressured into not providing services
  • Conquest or razing of facilities owned by enemy or allies of the enemy
  • Military units
  • resources or training provided to the enemies of their enemy
  • Friends:
    Who might offer the group services or missions
  • Veteran combat-hardened soldier
  • Skilled weapon crafter favoring utility over form
  • Ace pilot with a personal craft
  • Complications:
    How might negotiations be complicated
  • No time for talk; there is killing to be done
  • Individuals who has not passed a ritual feat of strength are not respected
  • They refuse to engage in an action that might be interpreted as cowardice
  • Missions:
    What missions might the faction offer
  • Arbitrate the negotiations as a neutral third party
  • Determine a world's preparedness to resist against invasion
  • Smuggle a group of bad-ass commandos into a city so they can take down the force field generator
  • Things:
    What items might have relation to the faction
  • Heavy cutter infantry support weapon with smiley decal
  • Imperial Infantryman's Primer
  • Officer's uniform jacket with two bullet-holes in the back
  • Ceremonial dueling sword
  • Places:
    Where might the faction take you
  • Inside an anti-grav troop carrier during a charge into enemy fire
  • Outside a command tent overlooking a besieged city
  • In the barracks among the men
  • In a misty forest half an hour after sunrise
  • Tags: Attack, Core