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From Gulf of Fallen Stars

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The planet flatly refuses to conduct any trade with offworlders, or may be prevented from trading by some organization or power, or may simply be so strange that no coherent concept of "trade" is possible. Primitive worlds have few ways to physically enforce this ban on landing, but their government or social structure has enough moral sway to prevent most members from breaking the prohibition. More advanced worlds may have orbital defenses to ensure that interloping far traders do not come where they are not wanted. Some such worlds permit landing and communication, but no significant business can be conducted- or at least, no significant legal business.
Leaders:
Who might be encountered while conducting business
  • Zealously xenophobic security officer
  • Guardian of cultural purity
  • Interstellar quarantine officer
  • Brutish monopolist
Enemies:
Who might be encountered who opposes the group
  • Corrupt local potentate
  • Bribed quarantine enforcer
  • Relentless far trader smuggler
  • Native aspiring to break the seal
  • Complications:
    How might the situation on the world be more complicated
  • The planet was wide open until very recently
  • An exceptionally vicious local ruler wants to open outside trade to support his regime
  • The local culture forces people to profess public contempt for all offworld goods
  • Seemingly innocuous offworld tech caused a horrific disaster
  • Things:
    What items might be found on the world
  • Blatantly offworld goods
  • Uniquely precious cultural artifacts
  • Key or tools for bypassing trade barriers
  • Offworld goods disguised as precious local products
  • Things:
    What regulations might complicate things
  • Trade is possible for "friends of the people"
  • Trade at a very few traditional times and places is allowed
  • Offworld traders are universally treated as spies
  • Religious experts are allowed to handle offworld goods
  • Tags: Politics, Trade