Communist
From Gulf of Fallen Stars
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The world's economic system is communist in nature. All goods and all production are under the control of the state, and private trade tends to be minimal where it is not outright forbidden. On planets with very small populations, this communism tends to be of a crude variety expressed through familial obligations and a sense of shared labor for communities small enough to police their own members. Unlike ancient Terra, however, most worlds now lack the hyperintelligent AIs and precognitive economistpsychics that once made command economies practical on a planetary scale. As a consequence, most surviving large-scale communist worlds are gray places of calcified bureaucracy, populist rancor, or fresh-faced enthusiasm yet untempered by experience.
Leaders:
Who might be encountered while conducting business
Who might be encountered while conducting business
- Eager bureaucrat with a poor grasp on private property
- Cynical apparatchik who just wants his share
- Local factory manager desperate to make quota
- "Fixer" for the regime looking for vital spare parts
Enemies:
Who might be encountered who opposes the group
Vengeful survivor of the former propertied class
"Enemy of the people" out to overthrow the government
Far trader with moral objections to dealing with communists
Aspiring tyrant seeking to seize control of the world
Who might be encountered who opposes the group
Complications:
How might the situation on the world be more complicated
Stock of overproduced goods
Crude but tough equipment
Last cache of some underproduced product on the planet
Goods seized from capitalist roaders and wreckers
How might the situation on the world be more complicated
Things:
What items might be found on the world
Stock of overproduced goods
Crude but tough equipment
Last cache of some underproduced product on the planet
Goods seized from capitalist roaders and wreckers
What items might be found on the world
Things:
What regulations might complicate things
Only state traders are allowed to buy and sell to offworlders
Offworlders must bring specific state-mandated goods to be allowed any trade
Only far traders with "good politics" are allowed to trade
Far traders must demonstrate their commitment to the revolution to be allowed to trade
What regulations might complicate things
Tags: Politics, Trade