Actions

Post-Scarcity

From Gulf of Fallen Stars

< World TagsWorld Tags/Post-Scarcity
Main > Rules > World Statistics > World Tags > Post-Scarcity
The locals have maintained sufficient Mandate-era tech to be effectively post-scarcity in their economic structure. Everyone has all the necessities and most of the desires they can imagine. Conflict now exists over the apportionment of services and terrestrial space, since anything else can be had in abundance. Military goods and items of mass destruction may still be restricted, and there is probably some reason that the locals do not export their vast wealth.
Enemies:
Who might be encountered who opposes the group
  • Frenzied ideologue fighting over an idea
  • Paranoid local fearing offworlder influence
  • Grim reformer seeking the destruction of the “enfeebling” productive tech
Friends:
Who might offer the group services or missions
  • Offworlder seeking something available only here
  • Local struggling to maintain the production tech
  • Native missionary seeking to bring abundance to other worlds
  • Complications:
    How might the situation on the world be more complicated
  • The tech causes serious side-effects on those who take advantage of it
  • The tech is breaking down
  • The population is growing too large
  • The tech produces only certain things in abundance
  • Things:
    What items might be found on the world
  • A cornucopia device
  • A rare commodity that cannot be duplicated
  • Contract for services
  • Places:
    What locations might be found on the world
  • Tiny but richly-appointed private quarters
  • Market for services
  • Hushed non-duped art salon
  • Tags: Lopop,Trade