Sophisticated
From Gulf of Fallen Stars
< World TagsWorld Tags/Sophisticated
Main > Rules |
The world may or may not be a thriving hub of interstellar trade, but it is certainly comfortable with the idea and at ease with the concept of a wider cosmos. Sophisticated worlds may have large space navies or a long tradition of astronautic adventuring, but they show none of the usual awe toward far traders that more backward worlds might demonstrate. They know what the local sector has to offer and are quite canny about what they are willing to buy and sell. They may be more technologically advanced than most other worlds in the area, or have enough social contact with their neighbors to have formed a polyglot, cosmopolitan sort of local culture. If they have little trade contact with other worlds, it's likely because they're convinced that the barbarians have nothing to offer them.
Leaders:
Who might be encountered while conducting business
Who might be encountered while conducting business
- Supercilious official in need of "favors"
- Disinterested mandarin unconvinced of trade's value
- Blase local tycoon wanting new products
- Jaded entertainer seeking fresh inspiration
Enemies:
Who might be encountered who opposes the group
Con-man playing on far traders' expectations of bumpkin locals
Offworlder agent working indirectly against a rival power
Decadent local demanding grim amusement
Apparently wealthy local actually in dire financial straits
Who might be encountered who opposes the group
Complications:
How might the situation on the world be more complicated
The locals are actually simply invincibly arrogant rather than accomplished
They are cultural heirs to a very strange society or alien race
The locals are convinced that they should rule the sector
The locals are eager to export culture
How might the situation on the world be more complicated
Things:
What items might be found on the world
Inexplicably compelling collection of artwork
Magnificent relic of a long-lost civilization
Local specialty jealously kept on-world
Precious trove of data logs on now-lost societies
What items might be found on the world
Things:
What regulations might complicate things
Outsiders must present tribute before they are allowed to trade
Far traders affiliated with savage worlds are unwelcome
The local customs house is unpleasantly good at preventing smuggling
Otherwise forbidden goods can be traded here in certain areas
What regulations might complicate things
Tags: Trade