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Sophisticated

From Gulf of Fallen Stars

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The world may or may not be a thriving hub of interstellar trade, but it is certainly comfortable with the idea and at ease with the concept of a wider cosmos. Sophisticated worlds may have large space navies or a long tradition of astronautic adventuring, but they show none of the usual awe toward far traders that more backward worlds might demonstrate. They know what the local sector has to offer and are quite canny about what they are willing to buy and sell. They may be more technologically advanced than most other worlds in the area, or have enough social contact with their neighbors to have formed a polyglot, cosmopolitan sort of local culture. If they have little trade contact with other worlds, it's likely because they're convinced that the barbarians have nothing to offer them.
Leaders:
Who might be encountered while conducting business
  • Supercilious official in need of "favors"
  • Disinterested mandarin unconvinced of trade's value
  • Blase local tycoon wanting new products
  • Jaded entertainer seeking fresh inspiration
Enemies:
Who might be encountered who opposes the group
  • Con-man playing on far traders' expectations of bumpkin locals
  • Offworlder agent working indirectly against a rival power
  • Decadent local demanding grim amusement
  • Apparently wealthy local actually in dire financial straits
  • Complications:
    How might the situation on the world be more complicated
  • The locals are actually simply invincibly arrogant rather than accomplished
  • They are cultural heirs to a very strange society or alien race
  • The locals are convinced that they should rule the sector
  • The locals are eager to export culture
  • Things:
    What items might be found on the world
  • Inexplicably compelling collection of artwork
  • Magnificent relic of a long-lost civilization
  • Local specialty jealously kept on-world
  • Precious trove of data logs on now-lost societies
  • Things:
    What regulations might complicate things
  • Outsiders must present tribute before they are allowed to trade
  • Far traders affiliated with savage worlds are unwelcome
  • The local customs house is unpleasantly good at preventing smuggling
  • Otherwise forbidden goods can be traded here in certain areas
  • Tags: Trade