View table: Worlds
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Table structure:
- Name - String
- Sector - String
- Coordinates - String
- Tags - List of String
- Atmosphere - String
- Temperature - String
- Biosphere - String
- Population - Integer
- Ancestry - List of String
- TechLevel - String
- LivingStandard - String
- Description - Wikitext
- History - Wikitext
- Authorities - Wikitext
- Enemies - Wikitext
- Friends - Wikitext
- Complications - Wikitext
- Things - Wikitext
- Places - Wikitext
- Regulations - Wikitext
- Trade - Wikitext
This table has 47 rows altogether.
Page | Name | Sector | Coordinates | Tags | Atmosphere | Temperature | Biosphere | Population | Ancestry | TechLevel | LivingStandard | Description | History | Authorities | Enemies | Friends | Complications | Things | Places | Regulations | Trade |
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Worlds/Abydos | Abydos | Anansi | 1020 | Cheap Life • Oceanic World • Vendor | Breathable Mix | Warm | Miscible | 70,000 | Tsovinan | TL3 | Slum | Spires rise from the sea of Abydos governed by warlords which lord over a captive population of serfs. Food is acquired from fisheries and sea kelp farms. But the industry that the warlords care about, is the harvesting of Purple Crude, a biological materials that can be found no-where else, from the sea floor. Serfs pilot submersibles from the base of the towers to harvest the valuable material, but the harvesting is extremely dangerous, and most workers live only a few decades. The Purple Crude is sold to traders from Oshun who purchase the Purple Crude in exchange for the materials and luxuries that keep the spires running. The traders jealously guard the world, and their monopoly on the trade, from outsiders. The air and oceans are both sweltering hot, leaving the insides of the spires were the serfs live almost unbearably hot while the leadership and their cadre of guards live in air-conditioned luxury. All profits from the Purple Crude trade goes to the warlords, with the serfs only benefiting from a merit system, where those that harvest the most Crude gets slightly better living conditions and the occasional morsel of luxury foods or drink. |
Abydos was colonized during the age of the Mandate by Trans-Medusa Tech, seeking to extract the minerals and rare biological compounds of the ocean floor. The spires were created in this olden age, using technology that is no more locally available. The scream brought down communication and isolated Abydos from the leadership and food supplies of the mother corporation. The local leadership fell to squabbling, and soon spires started to fracture into individual city-states, led by any corporate administrator or local strongman strong enough to hold power. Lacking local infrastructure to maintain their TL5 tech, they fell back to TL3. Sometimes individual warlords would seize multiple spires, but as anti-gravity flight started failing it became increasingly impossible to maintain a multi-spire nation state as those removed from the central leadership would sooner or later rebel and once again gain their own warlord. |
Warlord Khulani who leads the spire. Enforcer Deliwe, his right-hand woman. Deonte, a work party leader who wants to preserve his marginally superior position. | Trade Leader Chakide who will use any means to keep other traders from the planet. Sonto, an enforcer who takes a joy in abusing those below her. Asad, a worker who is secretly working as an informer for Deliwe. | Andile, a work party leader who wishes to overthrow the warlord. Gwala, illegally attempting to sell a pre-scream antique she found on the ocean floor. Ishumi who has been sentenced to death and seeks a way off-world. | Enemy warlord stages a raid. Storm blowing in. The room starts flooding. | Secret cache of Purple Crude. A "misplaced" submersible. A small fleet of TL4 anti-grav troop carriers. | Landing platform on the side of a spire. The sweltering workmen's common room. Execution airlock opening into the deep sea with adjoining observation theater. Secret room from the pre-scream era. | All trade with off-worlders go through the local warlord. Revealing or stealing the extraction process is a capital crime. | |
Worlds/Algid | Algid | Anansi | 1816 | Area 51 • Megacorps • Opened | Thin | Frozen | Microbial | 800,000 | Awasan | TL3 | Common | Moral Democracy. Gas giant and orbiting space station. Named after: Synonym for cold | |||||||||
Worlds/Ariel | Ariel | Anansi | 1116 | Abandoned Colony • Vendor • Violent | Inert Gas | Temperate | Hybrid | 20,000 | Tsovinan | TL1/TL3+ | Slum | A medieval society lives on the surface, consisting of genetically engineered super soldiers. Those that rise to the top are sold/used as mercenaries by their masters in orbit. Society can only survive with technological help from the space station. Constitutional Dictatorship Contains gas giant and fuel refinery. |
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Worlds/Awasis | Awasis | Anansi | 1918 | Friendly Foe • Megacorps • Mercenaries | Breathable | Temperate | Human-miscible | 400,000 | Alpinid • Awasan | TL4 | Common | Constitutional Dictatorship. Gas giant and orbiting space station. Named after: "child" in the Cree language of Canada | |||||||||
Worlds/Bellerophon | Bellerophon | Anansi | 1613 | Deceptive • Fashion • Urbanized Surface | Breathable | Cold | Human-miscible | 2,147,483,647 | Tsovinan | TL4 | Poor | Megacorporation. Gas Giant and space port. Named After: a famous Greek hero, mostly known for defeating Chimera, a fire-breathing mythical monster | |||||||||
Worlds/Biringan | Biringan | Anansi | 1518 | Radioactive World • Rising Hegemon • Tyranny | Corrosive and Invasive | Warm | Microbial | 6,000,000 | Alpinid • Awasan | TL4 | Slum | Military Junta. Gas giant and orbiting space port. Named After: A mythical city that is said to invisibly lie between Gandara, Tarangnan, and Pagsanghan in Samar province of the Philippines. Biringan means "the black city" or the City of the Unknown in Waray. | |||||||||
Worlds/Caladrius | Caladrius | Anansi | 1013 | Arctic World • Sealed Menace • Tyranny | Thick Atmosphere | Cold | None | 2,000 | Tsovinan | TL4- | Poor | Outpost, Despotic Hegemony Named after: white bird with healing powers (Roman) |
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Worlds/Dimidium | Dimidium | Anansi | 1412 | Disorganized • Freak Geology • Sectarians | Breathable | Temperate | Microbial | 20,000,000 | Alpinid | TL3 | Common | Feudal Empire. Gas giant and fuel refinery. Named After: "Half" (Latin) | |||||||||
Worlds/Discordia | Discordia | Anansi | 1118 | Former Warriors • Fractious | Breathable mix | Cold | Microbial | 70,000 | Discordian | TL3+ | Common | When the Psyker Wars ended, the Knights of Discordia mercenary company received a planet as payment for their services, and renamed it for their goddess. Seeking a simpler life, they forswore violence and advanced technology for a simple life as farmers and craftsmen. Though the planet has no natural plant or animal life, in the years since the war the mountain valleys that the Discordians inhabit have planted with hardy grasses, pines and other plants, as well as the farms of gene-gineered grain along the bottom of the valleys. Summers on Discordia are short, and the winters harsh, but this seems to be the way the Discordians prefer it, spending their winter evenings in front of fireplaces telling stories of events old and fictional. Economically the Discordians are mostly self-sufficent, but have a thriving cottage industry with hothouses growing plants for TL4 medical drugs as well as recreational drugs. Foreign traders are not uncommon, though the Discordians also possess two Free Trader vessels with which the trade with the surrounding systems. Though their drugs are not any better than what one can acquire in other TL4 systems, they have established a rustic and naturalistic brand which make their products an easy sale. On the home front, while physically non-violent, politically and theologically the Discordian settlements are a hot-bed. Discordian religion holds that there must always be an opposing argument, and if a group of Discordians find that they agree on a subject, soon at least one will find at least one point on which their disagree. While debaters will fiercely defend a stance, outsiders might note that as soon as the debate is over, the participants will freely abandon their stance for the winning side. Though this should not be taken to mean that here are not subjects on which the Discordians do disagree. While originally uniformly democratic, a decade ago during an internal legal crisis the eastern settlements decided to unite under the dictator Sophia Blake. The rest of the Discordians view this choice as somewhat blasphemous, and relations between the two sides are growing increasingly ugly, though still entirely without physical violence. This in addition to many lesser ways in which the Discordians vehemently disagree on issues of politics, moral philosophy and the tenets of Discordia. |
The true origins of the Knights of Discordia is lost to history, their first appearance on the stage being when they joined the Free Polities in the early years of the second Psyker War. They had clearly been genetically altered to be perfect physical specimens, ranking high in strength, endurance, vigilance and with an array of pretech genetic protections against disease and hardship. With equipment provided by The New Dawn, they formed the spearhead in many of the offensives of the second and third Psyker Wars. After their participation of the destruction of the Selket Spire, bringing an end to the war, they were gifted their own planet and retired from violence. |
Sophia Blake, dictator and settler of legal disputes. Mason Gul, elected mayor of the local settlement. Cyrus Smith, trade negotiator for the settlement. | William Akhtar, fighting against recreational drugs as they dull the mind. Cy Gul, member of the underground, non-pacifist Resurrection movement. Jayden Smith, eternal devil's advocate. | Emily Tailor, bubbly hothouse gardner. Jasmine Williams, seeking excitement and adventure offworld. Ava Akhtar, ranger working on the introduction of animal species into the man-made Discordian forests. | A person disagrees for the sake of disagreeing. A snow storm is blowing in. Player's must take a stand on a philosophical issue. A situation might erupt into actual violence. | A copy of the Principia Discordia. Four hundred doses of grade A Discordian psychotropic drugs. A golden apple used as decoration. | Cozy living room with wooden furniture and a fireplace. On a mountain slope surrounded by snow and pine trees. A sealed, underground hangar filled with antique weapons and combat vehicles from The New Dawn. A hothouse where the plants give the air a funky. White, sterile gene-gineering lab. | No physical violence on pain of banishment. No sale of weapons or other instruments of violence. Each person is free to do as they will, as long as they hurt no other person. | |
Worlds/Ditsö̀ | Ditsö̀ | Anansi | 2220 | Fashion • Feral World • Out of Contact | Thick | Warm | Human-miscible | 30,000 | Awasan • Polysenid | TL1 | Poor | Executive Committee. Gas giant and ancient Fuel Refinery. Named after: Name given to the first Bribri people by the god Sibö̀ in Talamancan mythology |
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Worlds/Doomsday | Doomsday | Anansi | 1416 | Feral World • Hostile Biosphere • Vendor | Breathable | Temperate | Hybrid | 10,000,000 | Tsovinan | TL1 | Common | Representative Democracy. No gas giant, fuel depot. | |||||||||
Worlds/Dopere | Dopere | Anansi | 2112 | Closed • Taboo Treasure • Tyranny | Breathable | Warm | Human-miscible | 800,000,000 | Awasan • Polynesid • Tsovinan | TL4+ | Poor | Theocratic Dictatorship. Gas Giant and Fuel Refinery. Extensive orbital defenses. Named after: North Senegalese area containing the water source of Belel | |||||||||
Worlds/Dunkirk | Dunkirk | Anansi | 2314 | Dying Race • Recovering • Usurped | Corrosive and Invasive | Burning | None | 0 | Alpinid | Common | Crashed Starship Gas giant, no fuel depot or refinery. Named after: the northernmost city in France and the location of the Battle of Dunkirk / a retreat to avoid total defeat |
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Worlds/Dust | Dust | Anansi | 1217 | Cultural Power • Great Work • Violent | Breathable | Temperate | Human-miscible | 70,000,000 | Tsovinan | TL4- | Slum | Star Empire. Gas giant and space port. | |||||||||
Worlds/Frigg | Frigg | Anansi | 1112 | Laissez Faire • Progressive • Fashion | Inert Gas | Temperate | Immiscible | 70,000 | Tsovinan | TL4- | Common | Military Junta and Totalitarian Regime Named after: In Gallo-Roman religion, Smertrios or Smertrius was a god of war |
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Worlds/Guarani | Guarani | Anansi | 1719 | Laissez Faire • Local Tech • Zombies | Breathable | Temp-Warm | Microbial | 60,000,000 | Tsovinan | TL2 | Poor | Disease-bearing atmosphere. Citizen Republic. No gas giant, abandoned space port. Named After: Guaraní people of southern Brazil, Paraguay, Uruguay, and Argentina | |||||||||
Worlds/Harmonia | Harmonia | Anansi | 2019 | Anthropomorphs • Dying • Tourist Attraction | Breathable Mix | Temperate | Human-miscible | 3,000,000 | Awasan | TL4 | Poor | 70,000 anthromorphs. Rest of population is human colonists. Representative Democracy. Gas giant and orbiting space station. | Former planet-wide amusement park. The anthromorphs were mascots. | ||||||||
Worlds/Hawaiki | Hawaiki | Anansi | 2316 | Laissez Faire • Sophisticated • Usurped | Breathable | Temperate | Hybrid | 10,000,000 | Polynesid • Tsovinan | TL4- | Common | Theocratic Oligarchy. Gas giant and orbiting space port. Named after: The ancestral island of the Polynesians, particularly the Māori. |
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Worlds/Hestia | Hestia | Anansi | 1315 | Dying • Restricted • Revolutionaries | Breathable | Temperate | Remnant | 1,000,000,000 | Tsovinan | TL4 | Good | Representative Democracy. Gas giant, fuel refinery, ruined space port. Was 3B before dying. | |||||||||
Worlds/Hiisi | Hiisi | Anansi | 1015 | Battleground • Communist • Theocracy | Thin Atmosphere | Temperate | Hybrid | 90,000,000 | Tsovinan | TL4- | Poor | Theocratic Republic Named after: Sacred localities and evil spirits from Finnic mythology |
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Worlds/Independence | Independence | Anansi | 2011 | Regional Hegemon • Restricted • Secret Trade | Breathable | Temperate | Immiscible | 900,000 | Alpinid | TL4 | Common | Bandit Commune. Gas giant and orbiting space station. | |||||||||
Worlds/Merak | Merak | Anansi | 2113 | Artistic • Communist • Rigid Culture | Corrosive | Warm | Microbial | 60,000 | Alpinid | TL1 | Good | Communal Parity, Gas Giant and Fuel Refinery. Named after: The Serbian word merak refers to a feeling of bliss and the sense of oneness with the universe that comes from the simplest of pleasures. It is the pursuit of small, daily pleasures that all add up to a great sense of happiness and fulfillment. |
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Worlds/Meropis | Meropis | Anansi | 1913 | Deceptive • Secret Masters • Thriving | Breathable | Cold | Immiscible | 1,000,000 | Alpinid | TL4- | Good | Constitutional Dictatorship. Gas giant and fuel refinery. Named after: A gigantic island created purely as a parody of Plato's Atlantis. | |||||||||
Worlds/Mintome | Mintome | Anansi | 1512 | Friendly Foe • Sophisticated • Xenophiles | Breathable | Temp-Warm | Human-miscible | 10,000 | Awasan • Tsovinan | TL3+ | Common | Plutocratic Oligarchy. Gas giant and fuel depot. Named After: Fang word for a mythical land where a brotherhood of brave men live | |||||||||
Worlds/Negoiu | Negoiu | Anansi | 1820 | Sophisticated • Urbanized Surface • Xenophobes | Inert Gas | Temp-Warm | None | 2,000,000 | Tsovinan | TL4 | Poor | Citizen Republic, Gas giant and orbiting space station. Named after: Second highest peak in the Romanian Făgăraș mountain range | |||||||||
Worlds/Nehalennia | Nehalennia | Anansi | 2015 | Hostile Space • Megacorps • Shackled World | Breathable | Cold | Remnant | 80,000,000 | Awasan • Tsovinan | TL4- | Common | Martial Empire, Gas giant, Fuel Depot, Named after: Goddess of Seafaring & Fertility (German/Dutch). | |||||||||
Worlds/Olympus | Olympus | Anansi | 1214 | Holy War • Nomads • Sole Supplier | Breathable | Cold-Temp | Hybrid | 40,000,000 | Tsovinan | TL4 | Good | Theocratic Republic. Gas giant and orbiting space port. | |||||||||
Worlds/Pirx | Pirx | Anansi | 1312 | Fallen Hegemon • Hostile Space • Laissez Faire | Breathable | Temperate | Human-miscible | 1,000,000,000 | Tsovinan | TL4+ | Common | Theocratic Republic. Gas giant and space port. Named After: Character from the books of Polish author Stanisław Lem | |||||||||
Worlds/Rain | Rain | Anansi | 2118 | Disorganized • Nomads • Tribute | Breathable Mix | Cold | Hybrid | 700,000 | Awasan • Polynesid | TL4- | Poor | Assembly of Clans. Gas giant with Fuel Refinery. Named After: water falling in drops condensed from vapor in the atmosphere | |||||||||
Worlds/Ram Setu | Ram Setu | Anansi | 1514 | Badlands World • Gold Rush • Heavy Mining | Corrosive | Warm | Microbial | 800,000 | Mixed | TL3+ | Common | Ram Setu is infected with an anomalous maltech nanobot infestation that permeates the air and ground of the world. Deep underground they manipulate the world's magnetic field, disrupting the processes necessary for many TL4 technologies. Technology that depends on miniaturized fusion (such as most modern spacecraft) or field manipulation (such as plasma weaponry, shear rifles and force fields) fail disastrously if turned on inside Ram Setu's atmosphere. This is known as the Okafor Field. The nanobots closer to the surface and in the air are actively hostile to life, to the point where it will try to dig through inanimate matter to destroy it. It shows as a grey-green slime that manifests on surfaces that it is trying to eat through, and is known locally as Sludge. It eats biological matter in seconds, but takes up to half and hour for locally-built space suits, and longer yet for vehicles and facilities. Thus, until recently, Ram Setu was abandoned. That was until brilliant scientist Ime Okafor returned three decades ago from the world, with a cargo hold full of precious metals and the methods to conquer this world. Okafor's surveys showed that the activities of the nanobots have pushed many precious metals from the deep mantle towards the surface, making the upper crust incredibly rich. This would not matter, if she had not also found ways to overcome the hostile nature of the world. The first step for visitor's to Ram Setu, is the massive Shango Station situated in an orbit outside of Ram Setu's magnetic influence. From there one can board space vessels created using technology unaffected by the Okafor Field, and descend to the surface below. The settlements of Ram Setu are built deep below ground, accessed by shafts containing multiple airlocks. The settlements and shafts always contain a higher pressure than the planet's atmosphere, to expel any Sludge that might try to breach the facilities. Deep below ground the settlements do not attract Sludge from the surface, and the amount of nanobots in the rock of the planet is finite. Establishing a new base is a fight against Sludge excreting from the very rock to tear down the new facility, but after a few weeks the rock exhausts its supply of nanobots and the location becomes safe. As the settlements dig mines into the surrounding rocks, new Sludge is exposed, but as long as proper precautions are taken, the problem is manageable. And the riches uncovered are well worth the expenses. Over the past three decades, half million people people have emigrated to Ram Setu, first for the mining opportunities, but then to support the vast amounts of people on the surface. Another three hundred thousand live aboard Shango Station, providing high-tech support, and serving as a way station for cargo vessels transporting the ores, as well as other trade vessels now that Shango has become a major trade hub. Ime Okafor holds significant influence on the world, continuing to explore the world and refining her methods of survival. However, overall the world is a direct democracy, using electronic voting to settle on matters. Most issues are handled locally, with each settlement being its own little polity. Shango station has slowly drifted into deciding most policies of external trade and defense, which is slowly creating some political unrest between them and the settlements below. |
Two hundred years ago, Ram Setu was a thriving Gaia world, rising to be a regional hegemony. Then the world was struck by a maltech weapon. Who did it is discussed to this day, but the result was the destruction of the world. The nanobots released created the Okafor Field and the Sludge, and most of the billion inhabitants died before managing to escape the world. Though the world focuses mostly exclusively on mining, the ruined cities of Ram Setu still stand on the surface, though the concentrations of nanobots in those locations causes the Sludge to be especially fierce. It is also known that the planet had a global subterranean hyperloop network. Ime Okafor has visited a few access points to the network, and declared it best avoided for now. |
Ime Okafor, brilliant scientist and founder. Bukar Lawal, dockmaster on Shango Station's eastern docks. Kayin Adebayo, the local habitat's infrastructure administrator and de-facto leader. | Simisola Lawal, trader competing for the same cargo. Dorota Florianova, foreign saboteur seeking to stop Ram Setu's growing merchantile influence. Dzhamirza Usamov, prospector convinced that the group is seeking to jump his claim. | Ime Okafor, brilliant scientist and explorer of Ram Setu's surface. Gyorfy Katinka, mining crew boss. Yakubu Azikiwe, scavenger looking for a big score in the ruins. | Sludge eating through your space suit. Unexpected amounts of Sludge threaten to break out of a mine tunnel into the settlement. A problem that would be trivial with high-tech gear. The locals bring the players' situation up to a vote. | Metallic spray used to rebuild surfaces damaged by Sludge. Local space suit, heavily damaged. Three pallets of platinum bars. Cultural artifact from before the catastrophe. Evidence in an old computer system of what happened on the day of the catastrophe. | Observation deck on Shango Station. A rock outcropping over a life-less, grey-green plain stretching to the horizon. "Safe" mine tunnel with miners in the local heavy space suits. Sludge-infested street of a ruined metropolis. | Any person can claim any location on the planet by building their own settlement. Technology that would be affected by Okafor's Field is illegal in most settlements. Bringing Sludge into a settlement, intentionally or unintentionally, faces stiff penalties. | |
Worlds/Salawa | Salawa | Anansi | 1515 | Doomed World • Local Tech • Panopticon | Breathable | Temp-Warm | Human-miscible | 2,147,483,647 | Awasan | TL4 | Slum | Theocratic Republic. Gas giant and orbiting space port. Named after: Egyptian Cryptid, possibly fennec Foxes | |||||||||
Worlds/Salawa | Salawa | Anansi | 1515 | Doomed World • Local Tech • Panopticon | Breathable | Temp-Warm | Human-miscible | 2,147,483,647 | Awasan | TL4 | Slum | Theocratic Republic. Gas giant and orbiting space port. Named after: Egyptian Cryptid, possibly fennec Foxes | |||||||||
Worlds/Salawa | Salawa | Anansi | 1515 | Doomed World • Local Tech • Panopticon | Breathable | Temp-Warm | Human-miscible | 2,147,483,647 | Awasan | TL4 | Slum | Theocratic Republic. Gas giant and orbiting space port. Named after: Egyptian Cryptid, possibly fennec Foxes | |||||||||
Worlds/Siracusa | Siracusa | Anansi | 1419 | Fractious • Gold Rush • Shackled World | Breathable | Warm | Human-miscible | 5,000,000 | Awasan | TL4+ | Poor | Irenic Dictatorship. No gas giant. Named After: Greek city | |||||||||
Worlds/Smertrios | Smertrios | Anansi | 1016 | Beastmasters • Jungle World • Fashion | Breathable Mix | Warm | Hybrid | 100,000,000 | Polynesid • Tsovinan | TL4 | Common | Criminal Syndicate Named after: In Gallo-Roman religion, Smertrios or Smertrius was a god of war Leyline to Tanuki |
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Worlds/Soyuz | Soyuz | Anansi | 2216 | Closed • Friendly Foe • Post-Scarcity | Thin | Temperate | Immiscible | 10,000 | Tsovinan | TL4 | Common | Constitutional Dictatorship. Gas giant and orbiting space station. Named after: "union" in Russian |
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Worlds/Sputnik | Sputnik | Anansi | 1713 | Cold War • Robots • Tribute | Inert Gas | Warm | None | 800 | Mixed | TL4 | Common | Military Junta; Gas giant and space port. Named After: Sputnik | |||||||||
Worlds/Tadmor | Tadmor | Anansi | 1815 | Gold Rush • Honorable • Restricted | Invasive and Toxic | Warm | Microbial | 6,000,000 | Alpinid | TL3 | Common | Illuminated Autocracy. Gas giant and orbiting space port. Named after: Ancient Palmyrene and modern Arabic name for Palmyra | |||||||||
Worlds/Tanis | Tanis | Anansi | 2020 | Area 51 • Closed • Cold War | Thick | Warm | Human-miscible | 7,000,000 | Polynesid | TL3 | Slum | Direct Democracy and Military Commissariat. Gas giant and a long abandoned fuel depot. Named after: ancient city in northern Egypt | |||||||||
Worlds/Tartarus | Tartarus | Anansi | 1814 | Abandoned Colony • Closed • Secret Trade | Inert Gas | Temperate | Hybrid | 600 | Awasan | TL0 | Poor | Old government: Megacorporation. Old population: 1M. Old TL 3+. Gas giant and fuel refinery. Named after: The greek god of the deepest, darkest part of the underworld | |||||||||
Worlds/Teutates | Teutates | Anansi | 2418 | Cyborgs • Restricted • Sealed Menace | Breathable | Temperate | Human-miscible | 300,000,000 | Polynesid | TL3+ | Good | Bandit Commune. Gas giant and orbiting space station. Named after: British and Gaulish god of war and the tribe |
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Worlds/Tsovinar | Tsovinar | Anansi | 1417 | Dying Race • Military • Pilgrimage Site | Thick | Cold | None | 5,000,000 | Alpinid • Tsovinan | TL4- | Common | Star Empire. Space Port. Named After: Armenian Goddess of the Sea, Water and Rain | |||||||||
Worlds/Vapula | Vapula | Anansi | 2215 | Desert World • Tribute • Xenophiles | Thin | Cold | Microbial | 700 | Tsovinan | TL4- | Common | Outpost. Gas giant and orbiting space station. | |||||||||
Worlds/Verbena | Verbena | Anansi | 1813 | Post-Scarcity • Sophisticated • Terraform Failure | Breathable | Warm | Human-miscible | 90,000,000 | Alpinid • Tsovinan | TL5 | Good | Despotic Hegemony. Gas giant and space station. Named After: Verbena is a genus in the family Verbenaceae. It contains about 250 species of annual and perennial herbaceous or semi-woody flowering plants. | |||||||||
Worlds/Worlorn | Worlorn | Anansi | 1619 | Artistic • Laissez Faire • Pilgrimage Site | Airless | Cold-Temp | None | 30 | Alpinid • Polynesid | TL3+ | Common | Failed colony: 20,000 before, now small Bandit Commune. Gas giant with fuel refinery. Named After: Fictional (George R. R. Martin's novel Dying of the Light) Leyline to Crux |
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Worlds/Yemaja | Yemaja | Anansi | 1912 | Military • Preceptor Archive • Revanchists | Breathable | Temperate | None | 900,000 | Tsovinan | TL3 | Common | Constitutional Dictatorship. Gas giant and fuel refinery. Named after: an African Goddes of the ocean, the essence of motherhood, and a protector of children. | |||||||||
Worlds/Zirmeter | Zirmeter | Anansi | 0920 | Oceanic World • Dying | Breathable Mix | Warm | Miscible | 80,000 | Tsovinan | TL4- | Poor | Cities float on the endless ocean waves, making a living from fishing, underseas mineral extraction and other ocean industries. The world is divided between a number of clans, each headed by an Inkosi who maintains power through his control of the military forces. Though the leadership is despotic, most citizens are loyal to the clan, and thankful for the protection the Inkosi provides against other clans, and the leaders in turn tend to be benevolent. The tenets of the local culture and religion means that the general population is downright pacifistic, with violence being reserved for the military and the criminal Ubuzalwane organization. The clans are extremely insular, and even though they accept outside traders, as a rule they are exploited ruthlessly. Outsiders won’t ever be “real” members of any clan. |
Jabu, the local Inkosi who is clamping down on civil rights and keeping a close eye on outsiders. Gwala, customs official split between loyalty to the Inkosi and a chance to get off-world. | Thathani, ruthless Ubuzalwane member ready to do absolutely anything to get her loved ones away. Sindisiwe, peace officer waiting for the outsiders to slip up so she can confiscate their ship. | Busiso, a priest seeking charitable souls who will help organize a major off-world evacuation. Thulani, scientist who believes she may be able to create a force field to protect the planet, but not without a massive input of material and human resources. | Valuable goods are held by trader who wants his family off-world. Pacifist mob crowds around the ship, seeking passage off-world. Rising food prices as fishing starts to fail. | Cold sleep pods for hundreds of infants. Cages with two of each animal that will soon be rendered extinct. Post-tech cooling systems that will allow a few thousand people to persist inside domed settlements. | Heavily guarded, floating shipyard producing starships incapable of reaching any known habitable planet. The sweltering hot deck of an industrial fishing trawler. A secret meeting in a backroom with the stench of sweat in the air. | Outsiders are unprotected by local laws. |