Difference between revisions of "Rituals"
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* [[Rituals/Conjuration|Conjuration Rituals]] | * [[Rituals/Conjuration|Conjuration Rituals]] | ||
* [[Rituals/Creation|Creation Rituals]] | * [[Rituals/Creation|Creation Rituals]] | ||
+ | * [[Rituals/Darkness|Darkness Rituals]] | ||
* [[Rituals/Death|Death Rituals]] | * [[Rituals/Death|Death Rituals]] | ||
* [[Rituals/Destruction|Destruction Rituals]] | * [[Rituals/Destruction|Destruction Rituals]] |
Latest revision as of 08:43, 17 September 2021
Main > Magic > Rituals |
Contents
Follow this link to read the Ritual Rules.
Rituals By Sphere
All Rituals
Name | Sphere | Level | |
---|---|---|---|
Arcane Mark | Illusion | 0 | Place a visible or invisible mark on an item. |
Blossom | Nature | 0 | Causes flowering plant to blossom. |
Brief Virulence | Death | 0 | Increases a poison's DC by 2 for 1 minute. |
Ceremonial Servant | Conjuration | 0 | Summon a ghostly figure to aid with ceremonies or rituals. |
Clandestine Conversation | Illusion | 0 | Two creatures touched can converse without being overheard. |
Cleanse of Alcohol | Alteration | 0 | Cure any effect caused by indulging in alcohol. |
Create Snow | Creation | 0 | Generates clean, unpolluted snow. |
Create Water | Creation | 0 | Create 2 gallons of water/level. |
Cure of Alcohol | Life | 0 | Cure any effect caused by indulging in alcohol. |
Detect Divinity | Divination or Fate | 0 | Detect whether a supposed deity is truly divine. |
Dim | Darkness | 0 | Dims light sources within 100 feet of object touched. |
Elemental Sample | Nature | 0 | Creates a marble of compressed elemental matter for later used. |
Eye of Bug | Conjuration or Divination | 0 | Creates a bug through whos eyes you can see. |
Grant Insight | Divination | 0 | Get +2 insight bonus to skill check. |
Idyllic Sleep | Mind | 0 | Gain a good night’s sleep even in horrible conditions. |
Know Direction | Nature | 0 | Instantly know the direction of north. |
Light Fire | Creation or Nature (fire) | 0 | Starts a fire. |
Maker's Tool | Creation | 0 | Create a small craftsman's tool. |
Nature's Bed | Nature or Creation | 0 | Creates a comfortable place to sleep. |
Preserve Organ | Life | 0 | Prevents decay and spoilage of a severed limb or harvested organ. |
Quill | Creation | 0 | Creates a feather quill that does not require ink. |
Receive Ritual | Any | 0 | Learn a ritual from your divine patron. |
Shield Open Flame | Protection | 0 | Shield flame up to torch size from wind. |
Suppress Hangover | Protection | 0 | Delay any effects caused by indulging in alcohol. |
Animate Element | Conjuration or Nature | 1 | Turn small quantity of an element into Small elemental. |
Animate Wood | Nature or Enhancement | 1 | Animate small wooden item. |
Ant Haul | Enhancement | 1 | Triple target's carrying capacity. |
Bless Water | Fate | 1 | Create a pint of holy water. |
Blessing Of The Watch | Protection | 1 | Bless city watchmen in your home city. |
Blossoming Footsteps | Nature | 1 | Causes plants to grow where the druid walks. |
Clarity of the Faith | Fate | 1 | Target gains a comprehensive understanding of the tenets of your faith. |
Cock's Crow | Alteration | 1 | Gain the ability to wake multiple sleeping creatures instantly. |
Color | Creation | 1 | Change the color of a small creature or object. |
Comprehend Languages | Divination | 1 | Understand spoken words and written messages. |
Crop Circle | Nature | 1 | Hacks all grasses and underbrush to the ground, leaving nothing but an empty circle. |
Dream Feast | Mind | 1 | Gain sustenance from a dream feast. |
Endure Elements | Protection | 1 | Protect creature from hot or cold environments. |
Expeditious Construction | Create | 1 | Excavate a 5-foot cube of earth, dust, and sand. |
Expeditious Excavation | Create | 1 | Excavate a 5-foot cube of earth, dust, and sand. |
Fey Mount | Conjuration | 1 | Summon a horse-like creature to serve as a mount. |
Floating Disk | Creation | 1 | Creates a floating disk of force that follows you around. |
Goodberry | Nature | 1 | 2d4 berries each cure 1 hp. |
Identify | Divination | 1 | Gain a +10 bonus to identify magic items. |
Instant Dehydration | Enhancement | 1 | Dries up to 5 lbs. of food. |
Instant Rehydration | Enhancement | 1 | Rehydrates up to 5 lbs. of food. |
Lose The Trail | Illusion | 1 | Obscure the tracks of one creature/level targets. |
Mist Sight | Nature | 1 | You can see through mist, fog, and rain. |
Precipitate | Weather | 1 | Creates driving rain, sleet, or snow. |
Preserve Food | Nature | 1 | Keeps 5 lbs. of food fresh for a number of days. |
Preserve | Life | 1 | Prevents decay and spoilage of 1 lb./level of organic matter. |
Quill Skin | Alteration | 1 | Coat your body with sharp quills. |
Read Weather | Weather | 1 | Forecast the weather at your location for the next 48 hours. |
Scentless | Alteration | 1 | Negates scent ability. |
Sculpt Corpse | Death | 1 | Change the appearance of a corpse. |
Speak With Animals | Nature | 1 | You can ask questions of and receive answers from animals. |
Summon Shade | Darkness or Conjuration | 1 | Summon a shade. |
Tunnel | Alteration | 1 | You gain a 10 feet burrow speed through dirt. |
Unseen Servant | Telekinesis | 1 | Create shapeless force that performs simple tasks at your command. |
Animal Messenger | Nature | 2 | Call a tiny animal to you and send it to another location. |
Arcane Lock | Creation | 2 | Magically locks a door, chest, or portal. |
Barkskin | Nature or Alteration or Protection | 2 | Gain a +2 bonus to natural armor. |
Command The Dead | Death | 2 | Charm an intelligent or unintelligent undead. |
Endure Elements, Communal | Protection | 2 | Protect multiple creatures from hot or cold environments. |
Fey Mount, Communal | Conjuration | 2 | Summon a horse-like creature to serve as a mount. |
Corpse Lantern | Death | 2 | Create four spheres of light which reveal illusions and hidden creatures. |
Dire Form | Alteration | 2 | Animals or magical beasts become feral and more powerful. |
Dragon's Breath | Destruction | 2 | Gain the ability to breathe for three times. |
False Life | Death | 2 | Gain 1d10 + 1/level temporary hit points. |
Forest Friend | Nature | 2 | Make the terrain of forested areas become helpful instead of hindering. |
Gentle Repose | Life or Death | 2 | Prevents decay of dead creature or body parts. |
Ironskin | Nature (Earth) or Protection | 2 | Gain a +4 bonus to natural armor. |
Knock | Telekinesis | 2 | Unlock a single lock. |
Lay Of The Land | Divination | 2 | Learn about the geography of the surrounding countryside. |
Luckwing | Conjuration | 2 | Summons a 1-ft. long butterfly; caster can see, hear, and feel everything the butterfly does. |
Lungs Of Water | Alteration | 2 | Enhance creatures to allow them to breathe water. |
Ride Winds | Weather | 2 | Fall safely, levitate, or fly by floating on the air. |
Scout's Hike | Alteration | 2 | Subject gains +2 to Dex, +4 to Stealth checks, and base land speed increases by 10 feet. |
See Invisibility | Divination | 2 | Shrink one non-magical item to 1/16 of its normal size. |
Shadow Sentry | Illusion | 2 | Create a warrior made from shadows that can guard or attack. |
Soften Earth And Stone | Nature (Earth) | 2 | Soften all natural, undressed earth or stone in the spell’s area. |
Spider Climb | Enhancement | 2 | Gain climb speed of 20 feet and +8 bonus on Climb skill checks. |
Tears To Wine | Creation | 2 | Turns non-magical liquids into wine. |
Tree Shape | Alteration or Nature (plant) | 2 | Take the shape of a tree. |
Web Shelter | Nature or Creation | 2 | You create a small but relatively secure shelter out of sticky webs. |
Wildheart | Alteration | 2 | Target gains +2 bonus to physical ability scores and +10 feet speed bonus. |
Airsphere | Protection | 3 | You create a sphere of fresh air around the individual or object touched; it also negates one breath weapon attack. |
Animal Mind | Mind | 3 | Subject believes it is a specific kind of animal. |
Arcane Sight | Divination | 3 | Allows you to see magical auras within 120 feet of you. |
Beast's Curse | Fate | 3 | Target is incessantly hounded by animals. |
Bestow Curse | Fate | 3 | Place a curse on the target. |
Change Fate | Fate | 3 | Gain the ability to change any one die roll for the next 24 hours. |
Clear Conscience | Mind | 3 | Forget events from the previous half hour. |
Explosive Runes | Protection | 3 | Trace runes upon an object which explode when read. |
Fey Ward | Protection | 3 | Barrier keeps out fey creatures. |
Forest Walk | Nature | 3 | You move more easily through undergrowth. |
Grant Metamagic Feat | Destruction | 3 | Gain knowledge of one metamagic feat for 24 hours. |
Greater Shadow Sentry | Illusion | 3 | Create a strong warrior made from shadows that can guard or attack. |
Grow Wings | Alteration | 3 | Grows wings giving a fly speed of 60 feet. |
Guardian Monument | Protection | 3 | Create a touchstone for humans defending the area. |
Hide Campsite | Illusion | 3 | Hides a campsite. |