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Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.
Name | Prerequisites | Additional Cost | Additional Upkeep | Modifications |
---|---|---|---|---|
Loyal | GM Approval | - | Special | Upkeep changes from Capital to Respect |
Master/Veteran | Consisists of level 1 individuals | +2c | +1c | Upgraded to level 3, increasing unit level by +2 |
Name | Sphere/Lvl | Cost | Upkeep | Effect |
---|---|---|---|---|
Augury | Divination/1 | 1c | - | *, Help defend a single location |
Diversion | Illusion/2 | 2c | - | *, Plant false information about action |
Augury: When purchasing the ability, or moving the caster to a new locale, pick one location in the locale. Add +1 to defense against all actions against that location. This location can be changed for free at the beginning of your action phase.
Diversion: When the caster is involved in an action, make a Straight Lore check using the caster's level instead of the lieutenant's Lore. On any success, you can choose one piece of false information when others are informed of the action. On any failure, it becomes apparent that illusions were involved, and others are told what you were trying to do.