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arcana_abilities

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Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Arcana Abilities

Name Sphere/Lvl Cost Upkeep Effect
Augury Divination/1 1c - *, Help defend a single location
Diversion Illusion/2 2c - *, Plant false information about action

Augury: When purchasing the ability, or moving the caster to a new locale, pick one location in the locale. Add +1 to defense against all actions against that location. This location can be changed for free at the beginning of your action phase.

Diversion: When the caster is involved in an action, make a Straight Lore check using the caster's level instead of the lieutenant's Lore. On any success, you can choose one piece of false information when others are informed of the action. On any failure, it becomes apparent that illusions were involved, and others are told what you were trying to do.

arcana_abilities.1583229362.txt.gz · Last modified: 2020/03/03 09:56 by dice_adm