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Faction Assets

Types of Assets

  • Divine: Can only be acquired through their church or other representative of their deity.
  • Network: A distributed group of people, hard to attack in one swoop.
  • Service: Noncombatant person or group, usually retained for a special service provided.
  • Magic: Capable of using magic.
  • Squad: A closely knit person or group that can be used for attack and defense.

Skills

Some units can be improved with skill upgrades. These upgrades are applied when the unit is purchased.

Name Prerequisites Additional
Cost
Additional
Upkeep
Modifications
Loyal GM Approval - Special Upkeep changes from Capital to Respect
Master/Veteran Consisists of level 1 individuals +2c +1c Upgraded to level 3, increasing unit level by +2

Lore

Name Type Level Competencies Cost Upkeep Special
Petty Seer Divine, Squad 1 Lore 2c 1c *, Add +1 to a defense at a location
Pair of Acolytes Divine, Squad 1 Lore 4 inf 1r -
Hedgemage Squad 2 Lore 8c 1c/1r -
Illusionist Squad 2 Lore 6c 2c/2r *, Create misinformation about your actions
Priest Divine, Squad 2 Lore 8 inf 2r -
Sage Service 2 Lore 4c 1c +2 on Research Lore action
War Mage Squad 2 Fight, Lore 6c 2c/2r -
War Mage Squad Squad 5 Fight, Lore 12c 3c/3r -

Hedgemage: Capable of spellcasting.
Consists of a level 3 hedgemage.

Illusionist: When an illusionist is involved in an action, make a Straight Lore check using the Illusionist's level instead of the lieutenant's Lore. On any success, you can choose one piece of false information when others are informed of the action. On any failure, it becomes apparent that illusions were involved, and others are told what you were trying to do.
Consists of 1 level 3 guild wizard or hedgemage (choose when purchased).

Pair of Acolyte: Capable of spellcasting.
Must be recruited a church. Their miracles will depend on their deity.
Consists of 2 level 1 priests.

Petty Seer: A minor diviner enlisted by the faction to foresee perils and allow swift counterattacks.
When enlisting the seer, or moving it to a new locale, pick one location in the locale. Add +1 to a defense against all actions against that location. This location can be changed for free at the beginning of your action phase.
Consists of 1 level 2 hedgemage.

Priest: Capable of spellcasting.
Must be recruited a church. His miracles will depend on his deity.
Consists of a level 3 priest.

Sage: +2 on Research Lore action.
Consists of a level 3 expert.

War Mage: Capable of spellcasting.
Consists of a level 3 guild wizard.

War Mage Squad: Capable of spellcasting.
Consists of 3 level 3 guild wizards.

lore_assets.1583228399.txt.gz · Last modified: 2020/03/03 09:39 by dice_adm