Difference between revisions of "Archetypes"
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{{BreadCrumbs}} | {{BreadCrumbs}} | ||
− | + | == Basic Archetypes == | |
− | + | You can always choose a basic archetype. | |
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− | == | + | * [[Guild Wizard]]: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw. |
− | * [[Bard]] | + | * [[Hedgemage]]: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges. |
− | * [[Martial Monk]] | + | * [[Mercenary]]: Bog standard fighting man. Not necessarily a mercenary. |
− | * [[Weapon Master]] | + | * [[Priest]]: A follower drawing power from one of the many gods of the world. |
+ | * [[Ranger]]: A fighting man specializing in wilderness survival. | ||
+ | * [[Scholar]]: A sage specializing in alchemy and medical knowledge to support their comrades. | ||
+ | * [[Thief]]: A skilled individual specializing in the more sneaky facets of combat. | ||
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+ | == Advanced Archetypes == | ||
+ | Require special character options or cultures to pick. | ||
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+ | * [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture. | ||
+ | * [[Armor Mage]]: A weapon summoner belonging to the Elvish culture. | ||
+ | * [[Barbarian]]: Character option | ||
+ | * [[Bard]]: Character option | ||
+ | * [[Commander]]: Character option | ||
+ | * [[Druid]]: Character option | ||
+ | * [[Drunken Monk]]: Character option | ||
+ | * [[Guild Assassin]]: Character option | ||
+ | * [[Martial Monk]]: Character option | ||
+ | * [[Paladin]]: Character option | ||
+ | * [[Ruin Delver]]: Character option | ||
+ | * [[Seelie Messenger]]: Feytouched mages from the Summer Court. | ||
+ | * [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture | ||
+ | * [[Sword Mage]]: A fighter-mage belonging to the Elvish culture | ||
+ | * [[Unbodied]]: Character option | ||
+ | * [[Unseelie Messenger]]: Feytouched mages from the Winter Court. | ||
+ | * [[Weapon Master]]: Character option | ||
{{#gmsection: | {{#gmsection: | ||
== Undiscovered == | == Undiscovered == | ||
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* [[Black Mage]] | * [[Black Mage]] | ||
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* [[Ghost Stepper]] | * [[Ghost Stepper]] | ||
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* [[Mage Fighter]] | * [[Mage Fighter]] | ||
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== GM == | == GM == |
Revision as of 18:25, 26 May 2021
Main > Archetypes |
Basic Archetypes
You can always choose a basic archetype.
- Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
- Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
- Mercenary: Bog standard fighting man. Not necessarily a mercenary.
- Priest: A follower drawing power from one of the many gods of the world.
- Ranger: A fighting man specializing in wilderness survival.
- Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
- Thief: A skilled individual specializing in the more sneaky facets of combat.
Advanced Archetypes
Require special character options or cultures to pick.
- Alchemist: An expert in alchemy belonging to the Ratfolk culture.
- Armor Mage: A weapon summoner belonging to the Elvish culture.
- Barbarian: Character option
- Bard: Character option
- Commander: Character option
- Druid: Character option
- Drunken Monk: Character option
- Guild Assassin: Character option
- Martial Monk: Character option
- Paladin: Character option
- Ruin Delver: Character option
- Seelie Messenger: Feytouched mages from the Summer Court.
- Shield Guard: A defensive fighter belonging to the Dwarven culture
- Sword Mage: A fighter-mage belonging to the Elvish culture
- Unbodied: Character option
- Unseelie Messenger: Feytouched mages from the Winter Court.
- Weapon Master: Character option