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Difference between revisions of "Archetypes"

From Titan's Teeth

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{{BreadCrumbs}}
 
{{BreadCrumbs}}
* [[Guild Wizard]]
+
== Basic Archetypes ==
* [[Hedgemage]]
+
You can always choose a basic archetype.
* [[Mercenary]]
 
* [[Priest]]
 
* [[Ranger]]
 
* [[Scholar]]
 
* [[Thief]]
 
  
== Special ==
+
* [[Guild Wizard]]: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
* [[Bard]]
+
* [[Hedgemage]]: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
* [[Martial Monk]]
+
* [[Mercenary]]: Bog standard fighting man. Not necessarily a mercenary.
* [[Weapon Master]]
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* [[Priest]]: A follower drawing power from one of the many gods of the world.
 +
* [[Ranger]]: A fighting man specializing in wilderness survival.
 +
* [[Scholar]]: A sage specializing in alchemy and medical knowledge to support their comrades.
 +
* [[Thief]]: A skilled individual specializing in the more sneaky facets of combat.
 +
 
 +
== Advanced Archetypes ==
 +
Require special character options or cultures to pick.
 +
 
 +
* [[Alchemist]]: An expert in alchemy belonging to the Ratfolk culture.
 +
* [[Armor Mage]]: A weapon summoner belonging to the Elvish culture.
 +
* [[Barbarian]]: Character option
 +
* [[Bard]]: Character option
 +
* [[Commander]]: Character option
 +
* [[Druid]]: Character option
 +
* [[Drunken Monk]]: Character option
 +
* [[Guild Assassin]]: Character option
 +
* [[Martial Monk]]: Character option
 +
* [[Paladin]]: Character option
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* [[Ruin Delver]]: Character option
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* [[Seelie Messenger]]: Feytouched mages from the Summer Court.
 +
* [[Shield Guard]]: A defensive fighter belonging to the Dwarven culture
 +
* [[Sword Mage]]: A fighter-mage belonging to the Elvish culture
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* [[Unbodied]]: Character option
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* [[Unseelie Messenger]]: Feytouched mages from the Winter Court.
 +
* [[Weapon Master]]: Character option
  
 
{{#gmsection:
 
{{#gmsection:
 
== Undiscovered ==
 
== Undiscovered ==
* [[Alchemist]]
 
* [[Armor Mage]]: Elvish weapon summoner
 
* [[Barbarian]]
 
 
* [[Black Mage]]
 
* [[Black Mage]]
* [[Commander]]
 
* [[Druid]]
 
* [[Drunken Monk]]
 
 
* [[Ghost Stepper]]
 
* [[Ghost Stepper]]
* [[Guild Assassin]]
 
 
* [[Mage Fighter]]
 
* [[Mage Fighter]]
* [[Paladin]]
 
* [[Ruin Delver]]
 
* [[Seelie Messenger]]: Light Fey Mage
 
* [[Shield Guard]]: Dwarven Defender
 
* [[Sword Mage]]: Elvish fighter-mage
 
* [[Unbodied]]: Ghost
 
* [[Unseelie Messenger]]: Dark Fey Mage
 
  
 
== GM ==
 
== GM ==

Revision as of 18:25, 26 May 2021

Main > Archetypes

Basic Archetypes

You can always choose a basic archetype.

  • Guild Wizard: A magic user trained at an official imperial wizard guild. Channels magic using arcane circles which take time to draw.
  • Hedgemage: A magic user trained outside the imperial system. This is technically illegal in the empire. Their more improvisational style gives the risk of wild magic surges.
  • Mercenary: Bog standard fighting man. Not necessarily a mercenary.
  • Priest: A follower drawing power from one of the many gods of the world.
  • Ranger: A fighting man specializing in wilderness survival.
  • Scholar: A sage specializing in alchemy and medical knowledge to support their comrades.
  • Thief: A skilled individual specializing in the more sneaky facets of combat.

Advanced Archetypes

Require special character options or cultures to pick.